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Tidying (bracing style, spaces, remove final comma from enum, fix JSDoc comments). Co-authored-by: David Rowe <david@ctrlaltstudio.com>
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2 changed files with 7 additions and 14 deletions
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@ -283,8 +283,7 @@ class MyAvatar : public Avatar {
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* the value.</p>
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* @property {number} analogPlusSprintSpeed - The sprint (run) speed of your avatar for the "AnalogPlus" control scheme.
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* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
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* <p class="important">Deprecated: This property is deprecated and will be removed. If you need it, please contact
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* the developers.</p>
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* <p class="important">Deprecated: This property is deprecated and will be removed.</p>
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* @property {boolean} isInSittingState - <code>true</code> if the user wearing the HMD is determined to be sitting;
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* <code>false</code> if the user wearing the HMD is determined to be standing. This can affect whether the avatar
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* is allowed to stand, lean or recenter its footing, depending on user preferences.
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@ -416,10 +415,7 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(float sprintSpeed READ getSprintSpeed WRITE setSprintSpeed NOTIFY sprintSpeedChanged);
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Q_PROPERTY(bool isInSittingState READ getIsInSittingState WRITE setIsInSittingState);
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/**jsdoc
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* @deprecated This property is deprecated and will be removed. If you need it, please contact the developers.
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*/
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Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel);
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Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel); // Deprecated
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/**jsdoc
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* @deprecated This property is deprecated and will be removed. If you need it, please contact the developers.
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@ -532,8 +528,7 @@ public:
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/**jsdoc
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* <p>Specifies different avatar leaning and recentering behaviors.</p>
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* <p class="important">Deprecated: This enumeration is deprecated and will be removed. If you need it, please contact
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* the developers</p>
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* <p class="important">Deprecated: This type is deprecated and will be removed.</p>
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Name</th><th>Description</th></tr>
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@ -574,14 +569,13 @@ public:
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Q_ENUM(AllowAvatarStandingPreference)
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// Note: The option strings in setupPreferences (PreferencesDialog.cpp) must match this order.
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enum class AllowAvatarLeaningPreference : uint
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{
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enum class AllowAvatarLeaningPreference : uint {
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WhenUserIsStanding,
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Always,
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Never,
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AlwaysNoRecenter, // experimental
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Count,
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Default = WhenUserIsStanding,
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Default = WhenUserIsStanding
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};
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Q_ENUM(AllowAvatarLeaningPreference)
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@ -2981,7 +2975,7 @@ private:
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bool _centerOfGravityModelEnabled { true };
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bool _hmdLeanRecenterEnabled { true };
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bool _hmdCrouchRecenterEnabled{
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bool _hmdCrouchRecenterEnabled {
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true
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}; // Is MyAvatar allowed to recenter vertically (stand) when the user is sitting in the real world.
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bool _sprint { false };
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@ -53,8 +53,7 @@ const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
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class CharacterController : public btCharacterControllerInterface {
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public:
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enum class FollowType : uint8_t
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{
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enum class FollowType : uint8_t {
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Rotation,
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Horizontal,
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Vertical,
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