Anthony J. Thibault
aab974e6ae
Merge branch 'master' into out-of-body-experience
2016-10-04 11:17:52 -07:00
Anthony Thibault
60aff44f33
Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
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Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165
Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls
2016-10-04 10:56:44 -07:00
Anthony J. Thibault
327fcc970b
Remove frame lag from near grabbed physical objects.
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In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.
After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
b5eb943c1d
Add hmd stats to stats event
2016-10-03 15:12:14 -07:00
Ryan Huffman
dafb5c5bab
Add processor information to launch user activity event
2016-10-03 15:11:56 -07:00
samcake
0189e3aea7
Github is borked ?
2016-10-03 11:29:17 -07:00
samcake
5adedbbb8b
replace the simple log by a unique log
2016-10-03 11:27:15 -07:00
samcake
0df69b8e15
Protecting the usage of the defaultSkyboxTexture in case its creation has failed to avoid crash on the first usage, removing an uncorrect assert in GL45BackendTexture that would trigger in debug
2016-10-03 10:06:58 -07:00
Clément Brisset
becee3bba3
Merge pull request #8685 from thoys/ac-fixes
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Assignment Client fixes
2016-09-30 11:05:58 -07:00
Anthony J. Thibault
eccd01e88f
Merge remote-tracking branch 'upstream/master' into out-of-body-experience
2016-09-29 16:36:25 -07:00
Thijs Wenker
3d14a32d17
fix controller::ScriptingInterface not found warning in AC
2016-09-29 22:11:12 +02:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Brad Hefta-Gaub
38eccd32a8
add developer menu support to enable/disable dynamic texture management
2016-09-29 10:18:54 -07:00
Anthony J. Thibault
62dc250237
removed DebugDraw calls
2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
f9a1a21b2c
apply linearMoveBlend to idleToWalk transition to reduce foot sliding
2016-09-26 14:24:01 -07:00
Anthony J. Thibault
0a72805874
Tuned transition from idle to back to reduce foot sliding
2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849
Animation tuning to reduce foot sliding.
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* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
animations. This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
10c5da5728
Smooth transition of hands from in-body to out-of-body modes.
2016-09-24 14:28:56 -07:00
Anthony Thibault
27e6c0f872
Added debug draw path trace for left and right feet
2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b
capsule projection and distance tests now work for non-vertical capsules
2016-09-23 16:55:38 -07:00
Howard Stearns
3f31da68fe
Merge pull request #8638 from howard-stearns/uniform-story-handling
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Uniform story handling
2016-09-23 16:11:41 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
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This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Chris Collins
be33524990
Merge pull request #8636 from zzmp/clean/audio-config
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strip unused audio settings, hide the rest
2016-09-23 15:08:48 -07:00
howard-stearns
a5fb0c9bd5
Merge branch 'master' of https://github.com/highfidelity/hifi into uniform-story-handling
2016-09-23 13:16:36 -07:00
Zach Pomerantz
d0f4a29031
Merge branch 'master' of github.com:highfidelity/hifi into fix/local-audio-injection
2016-09-23 13:12:39 -07:00
Zach Pomerantz
a9318d052b
Merge branch 'master' of github.com:highfidelity/hifi into clean/audio-config
2016-09-23 13:11:52 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Davis
a7f0ba24ed
Dynamic texture memory management
2016-09-23 12:04:42 -07:00
Anthony J. Thibault
b68dbab994
Fix for incorrect hand offset when backing into collision.
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We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
howard-stearns
c4ed84f9a6
remove obsolete file
2016-09-22 16:49:38 -07:00
howard-stearns
17549348b4
less busy hotspotting, and make use of restricted feed (by protocol)
2016-09-22 16:48:16 -07:00
howard-stearns
4357bb391d
Merge branch 'master' of https://github.com/highfidelity/hifi into uniform-story-handling
2016-09-22 14:54:15 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Howard Stearns
8e9b743515
rollover images
2016-09-21 19:15:01 -07:00
Brad Hefta-Gaub
5d3d4bdbd9
add support for redirection on domain at max capacity
2016-09-21 18:12:38 -07:00
Zach Pomerantz
e2ff738fc3
strip unused audio settings
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- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
9e2ec27b29
always play audio injectors locally
2016-09-21 17:20:51 -07:00
Ken Cooke
b14f43b11e
Merge pull request #8610 from zzmp/test/audio-jitter
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add audio jitter simulator testing tool
2016-09-21 16:43:36 -07:00
Howard Stearns
660343f8c6
Merge branch 'master' of https://github.com/highfidelity/hifi into uniform-story-handling
2016-09-21 16:31:50 -07:00
howard-stearns
41b20dc69d
single feed with snapshot and concurrency, no radio buttons, mini-card
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has two hotspots that bring up different kinds of cards, and anywhere
else on the minicard takes you "there".
2016-09-21 16:00:29 -07:00
Anthony J. Thibault
1f7dc25f12
MyAvatar.addThrust() works again.
2016-09-21 11:48:54 -07:00
Clément Brisset
f26fbca699
Merge pull request #8623 from ZappoMan/improvedPreview
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Improved preview
2016-09-20 19:05:26 -07:00
Anthony J. Thibault
4c99848f29
disable vertical re-centering behavior
2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a
Flying behavior now works again
2016-09-20 16:01:39 -07:00
Andrew Meadows
7258835f3f
restore orientation from physics to Avatar
2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00