overte/interface
Anthony J. Thibault 327fcc970b Remove frame lag from near grabbed physical objects.
In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.

After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
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external
i18n
icon lots 2016-03-31 09:21:08 -07:00
resources remove obsolete file 2016-09-22 16:49:38 -07:00
src Remove frame lag from near grabbed physical objects. 2016-10-03 16:01:54 -07:00
ui Allow closed tabs to delete properly 2016-02-11 10:27:24 -08:00
CMakeLists.txt Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio 2016-09-06 20:56:20 -07:00
interface.exe.manifest Add Windows manifest to interface.exe 2016-03-31 14:20:19 -07:00