overte/interface
Anthony J. Thibault 9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
..
external
i18n
icon
resources improved disabled preview wording 2016-09-19 18:19:35 -07:00
src Prevent character from walking when pinned against collision. 2016-09-23 15:22:52 -07:00
ui
CMakeLists.txt Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio 2016-09-06 20:56:20 -07:00
interface.exe.manifest