Commit graph

27 commits

Author SHA1 Message Date
Anthony J. Thibault
bef136d811 AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
Anthony J. Thibault
5aeebba90e Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
Anthony J. Thibault
90f46ba2c8 Added hand state machines to AnimGraph.
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
  the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Anthony J. Thibault
9a9838fd0d Clean up of AnimNodeLoader after merge from master. 2015-09-10 11:47:41 -07:00
Anthony J. Thibault
663e37da66 Merge branch 'master' into tony/ik-and-controllers 2015-09-10 11:37:47 -07:00
Anthony Thibault
e8ede3ad00 Merge pull request #5731 from ChristophHaag/master
build fixes
2015-09-10 11:36:45 -07:00
Anthony J. Thibault
756eb54a0a AnimNodeLoader support for InverseKinematics node. 2015-09-09 15:28:21 -07:00
Anthony J. Thibault
146836452f Merge remote-tracking branch 'andrew/europium' into tony/ik-and-controllers 2015-09-09 09:40:55 -07:00
Anthony J. Thibault
75ecf0020d WIP commit, added AnimController node. 2015-09-08 20:34:21 -07:00
Andrew Meadows
c3e16d33c1 add InverseKinematics type 2015-09-08 18:18:50 -07:00
Stephen Birarda
c670c9a0d5 fix for AnimNodeLoader use of Resource loaded 2015-09-08 15:31:37 -07:00
Christoph Haag
ddcee763ca extend macros to take return value if necessary 2015-09-08 19:10:15 +02:00
Christoph Haag
fa221fa7e3 In gcc5 nullptr can't be directly used as bool
See https://gcc.gnu.org/gcc-5/porting_to.html
"Converting std::nullptr_t to bool"
2015-09-08 10:07:06 +02:00
Anthony J. Thibault
91fbbf7d4e Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
Anthony J. Thibault
df26f18222 Fix for compilation errors on linux 2015-09-02 13:29:29 -07:00
Anthony J. Thibault
fea030b9a0 Compile and warning fixes for MacOSX. 2015-09-02 12:18:17 -07:00
Anthony J. Thibault
1ae22268ac Added comment to AnimStateMachine header. 2015-09-02 11:04:52 -07:00
Anthony J. Thibault
9d983e0614 Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Anthony J. Thibault
3286a32afc Initial version of AnimStateMachine.
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Anthony J. Thibault
0c02a338f2 Added support for setting Variants in the json file.
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
7a2ca047cb Added network resource download support to AnimNodeLoader. 2015-08-24 19:00:12 -07:00
Anthony J. Thibault
c3fc37df18 Added true boneSets to AnimOverlay. 2015-08-05 18:07:56 -07:00
Anthony J. Thibault
1f8c8adbd6 Added AnimOverlay node, moved blend sub-routine into AnimUtil. 2015-08-05 17:05:53 -07:00
Anthony J. Thibault
5d83976e2a Added AnimBlendLinear + tests.
MyAvatar now does a sine wave blend between a walk
and a walk animation.
2015-08-04 18:14:50 -07:00
Anthony J. Thibault
f5dee717a1 Added fbx loading via animation cache.
* added AnimPose::copyFromNetworkAnim() which
  should, re-map bone ids to match the current
  skeleton, and fill in missing bones with bind
  pose frames.
* added ability to set a skeleton on a node.
  I might need to add a recursive version of this.
* it compiles!
* tests run!
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
da809efcd6 WIP commit, DOES NOT BUILD.
* Added AnimSkeleton class
* Attempt to copy animation frames when _networkAnimation has
  finished loading.  Fill in the holes with bind pose.
2015-08-04 18:14:46 -07:00
Anthony J. Thibault
343b2ccf9d Added AnimNodeLoader which loads AnimClip nodes from json
* added tests and sample json file
2015-08-04 18:14:45 -07:00