SamGondelman
15070f6374
fixing fading
2018-08-10 10:52:58 -07:00
Dante Ruiz
ae03dcb57a
fix parent grab dropping and cullig flickering
2018-07-06 15:42:21 -07:00
Dante Ruiz
d8834af749
make requested changes
2018-06-26 11:53:45 -07:00
Dante Ruiz
568ba6f777
fixing shape entity
2018-06-19 14:14:16 -07:00
SamGondelman
86ee5c12d8
merge and update based on sam's changes
2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e
add local-only isVisibleInSecondaryCamera flag to entities
2018-05-23 16:35:21 -07:00
NissimHadar
0f2cf8ea85
Re-implemented shadow controls.
2018-03-01 14:24:20 -08:00
SamGondelman
0fca56eef0
Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
...
This reverts commit 3201d2ba21
, reversing
changes made to c0f20900a0
.
2018-02-27 11:33:05 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
...
Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
humbletim
6ea4b660b7
CR feedback; remove ok bool pointer and all metadata; cleanup
2018-02-23 07:47:39 -05:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
Nissim Hadar
b2a06cdb98
Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
...
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
194c7f4101
WIP - for review.
2018-02-16 09:28:15 -08:00
SamGondelman
2d754edf74
CR
2018-02-15 15:48:41 -08:00
humbletim
145a0df082
interim checkin
2018-02-15 14:14:07 -05:00
SamGondelman
324eefc914
remove fresnel, add unlit, fix overlays, cleanup
2018-02-14 17:02:07 -08:00
SamGondelman
9e8aa1898c
warnings, load material from URL, shapeID -> parentMaterialID
2018-02-12 12:50:09 -08:00
SamGondelman
84cd0e1529
wip live material swapping on model entities, model overlays, avatars,
...
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
SamGondelman
4d4294dd6a
Merge remote-tracking branch 'upstream/master' into decals
2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8
wip finish adding material entity
2018-02-02 16:49:33 -08:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
...
update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Seth Alves
9bdb89df2e
trying to get mirror to work
2018-01-12 07:26:09 -08:00
SamGondelman
4f5727e6b0
add _needsRenderUpdate flag
2018-01-08 17:10:44 -08:00
Andrew Meadows
111480f630
fix bad conflict resolution
2017-11-14 15:57:17 -08:00
Andrew Meadows
809ff7928e
sort and throttle UpdateRenderables
2017-11-14 15:57:17 -08:00
Sam Gateau
45e5d91b9d
Change the sub renderItemIDs list of the Model entity in its meta through a transaction instead of going through the pointer to the model
2017-11-04 20:49:55 -07:00
Bradley Austin Davis
4f5851f420
Reducing needless render updates
2017-10-23 15:31:25 -07:00
Atlante45
6dd49f5c32
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2017-10-10 16:53:34 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
SamGondelman
215193ad90
try to improve performance
...
(cherry picked from commit a5f5f9fc5d
)
2017-10-04 13:50:35 -07:00
SamGondelman
a5f5f9fc5d
try to improve performance
2017-10-04 12:05:13 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
Seth Alves
356ccdba26
debug icon for clientOnly
2016-05-10 16:16:06 -07:00
Seth Alves
073d845bb5
show with debug icons when someone else is the simulation owner
2016-05-05 18:33:01 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
c4faa091a1
Fixing initialization syntax
2016-02-12 11:31:21 -08:00
samcake
6922c9adf0
updating all the entity types when their bound is changing
2016-02-10 16:41:09 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00