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119 lines
4.5 KiB
C++
119 lines
4.5 KiB
C++
//
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// RenderableEntityItem.h
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// interface/src
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//
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// Created by Brad Hefta-Gaub on 12/6/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderableEntityItem_h
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#define hifi_RenderableEntityItem_h
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#include <render/Scene.h>
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#include <EntityItem.h>
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#include "AbstractViewStateInterface.h"
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#include "EntitiesRendererLogging.h"
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// These or the icon "name" used by the render item status value, they correspond to the atlas texture used by the DrawItemStatus
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// job in the current rendering pipeline defined as of now (11/2015) in render-utils/RenderDeferredTask.cpp.
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enum class RenderItemStatusIcon {
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ACTIVE_IN_BULLET = 0,
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PACKET_SENT = 1,
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PACKET_RECEIVED = 2,
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SIMULATION_OWNER = 3,
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HAS_ACTIONS = 4,
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OTHER_SIMULATION_OWNER = 5,
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CLIENT_ONLY = 6,
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NONE = 255
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};
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void makeEntityItemStatusGetters(EntityItemPointer entity, render::Item::Status::Getters& statusGetters);
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class RenderableEntityItemProxy {
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public:
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RenderableEntityItemProxy(EntityItemPointer entity, render::ItemID metaID) : _entity(entity), _metaID(metaID) { }
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typedef render::Payload<RenderableEntityItemProxy> Payload;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer _entity;
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render::ItemID _metaID;
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableEntityItemProxy::Pointer& payload);
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template <> const Item::Bound payloadGetBound(const RenderableEntityItemProxy::Pointer& payload);
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template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args);
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template <> uint32_t metaFetchMetaSubItems(const RenderableEntityItemProxy::Pointer& payload, ItemIDs& subItems);
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}
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// Mixin class for implementing basic single item rendering
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class SimpleRenderableEntityItem {
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public:
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bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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_myItem = scene->allocateID();
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auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
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auto renderPayload = std::make_shared<RenderableEntityItemProxy::Payload>(renderData);
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render::Item::Status::Getters statusGetters;
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makeEntityItemStatusGetters(self, statusGetters);
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renderPayload->addStatusGetters(statusGetters);
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pendingChanges.resetItem(_myItem, renderPayload);
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return true;
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}
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void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myItem);
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render::Item::clearID(_myItem);
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}
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void notifyChanged() {
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if (!render::Item::isValidID(_myItem)) {
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return;
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}
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render::PendingChanges pendingChanges;
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render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
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if (scene) {
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pendingChanges.updateItem<RenderableEntityItemProxy>(_myItem, [](RenderableEntityItemProxy& data) {
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});
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scene->enqueuePendingChanges(pendingChanges);
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} else {
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qCWarning(entitiesrenderer) << "SimpleRenderableEntityItem::notifyChanged(), Unexpected null scene, possibly during application shutdown";
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}
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}
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private:
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render::ItemID _myItem { render::Item::INVALID_ITEM_ID };
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};
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#define SIMPLE_RENDERABLE() \
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public: \
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { return _renderHelper.addToScene(self, scene, pendingChanges); } \
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
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virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
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virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
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void checkFading() { \
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bool transparent = isTransparent(); \
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if (transparent != _prevIsTransparent) { \
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_renderHelper.notifyChanged(); \
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_isFading = false; \
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_prevIsTransparent = transparent; \
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} \
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} \
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private: \
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SimpleRenderableEntityItem _renderHelper; \
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bool _prevIsTransparent { isTransparent() };
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#endif // hifi_RenderableEntityItem_h
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