Commit graph

97 commits

Author SHA1 Message Date
Anthony J. Thibault
0757f513af Merge branch 'master' into feature/ant-man 2017-09-18 11:36:39 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Anthony J. Thibault
b81f85e1ae Merge branch 'master' into feature/ant-man 2017-09-11 15:14:03 -07:00
Anthony J. Thibault
559ac6786d Fix MyAvatar getting stuck in T-pose on loading
Before this change, there was a race condition between the main thread calling Model::initWhenReady,
and the render thread calling Avatar::fixupModelsInScene().  They both would end up setting the
Model::_addedToScene flag.  This race caused Model::initWhenReady() to never return true, which
resulted in the MyAvatar class never initializing the animation system.
2017-09-08 11:44:06 -07:00
Anthony J. Thibault
f4f9c29bff Fix for avatar scale preferences 2017-09-07 15:30:16 -07:00
Anthony J. Thibault
23ff1b9ead Fixes for scaling controller display
Adds MyAvatar.sensorToWorldScaleChanged signal.
2017-09-05 15:03:41 -07:00
Anthony J. Thibault
6618ba12e9 Merge branch 'master' into feature/ant-man 2017-08-31 18:10:39 -07:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Zach Fox
fdcc149c34 Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-30 13:27:18 -07:00
Anthony J. Thibault
9cd8b6991e Merge branch 'master' into feature/ant-man 2017-08-30 08:58:55 -07:00
Chris Collins
47a2e57e26 Merge pull request #10625 from humbletim/21180-C++
CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
937f400534 Bug fixes for Avatar::getEyeHeight() when no feet joints are present 2017-08-25 18:23:19 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
humbletim
9348048387 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-08-24 16:23:47 -04:00
Anthony J. Thibault
246097b65e WIP support for scale within SpatiallyNestable class.
currently disabled by the SPATIALLY_NESTABLE_SCALE_SUPPORT pre-processor symbol.
2017-08-24 11:18:38 -07:00
Zach Fox
88c24c16d7 I finally understand - initial progress 2017-08-23 15:02:07 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258 Added userHeight accessors and preference
Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Anthony J. Thibault
1b6feb63c8 Fix for crash when attempting to teleport while avatar was loading
The fix had two parts.
  * Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe
  * Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor.
2017-08-01 18:40:43 -07:00
Andrew Meadows
8c55476c65 fix motor direction when walking upside down
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65 move nextAttitude() from AvatarData to MyAvatar 2017-07-24 16:00:13 -07:00
humbletim
f9e0e616f7 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-18 17:34:39 -04:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 22:36:52 +02:00
Olivier Prat
edcfecd5d4 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Seth Alves
85d0b68284 try again on putting result of Avatar::getJointNames in index order 2017-07-12 20:36:37 -07:00
Seth Alves
44de1dd2be put result of Avatar::getJointNames back in index-order 2017-07-12 19:25:39 -07:00
Stephen Birarda
f6d9a79fb5 Revert "Revert "fix for invisible avatars after radius ignore"" 2017-07-12 10:36:53 -07:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8 Working avatar fade in / fade out except that it is also triggered on bubble collisions 2017-07-11 16:43:27 +02:00
Andrew Meadows
96b88dccd7 Merge pull request #10913 from samcake/orange
Introducing the Stages to the render::Scene, Better scene update phase and getting away from the singleton model
2017-07-10 09:46:09 -07:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Seth Alves
6782a891d0 rename the joint-name caches in AvatarData and Avatar so it's more clear that they are different 2017-07-07 10:35:45 -07:00
Seth Alves
88c39f3237 off-by-one 2017-07-07 09:15:42 -07:00
Sam Gateau
156c20d01e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-07-07 10:58:05 +02:00
Seth Alves
ddabe940d6 dry up some code 2017-07-06 18:42:00 -07:00
Seth Alves
801c45898f dry up some code 2017-07-06 18:41:11 -07:00
Seth Alves
57ba2c5cd6 add invalidateJointIndicesCache method 2017-07-06 18:16:41 -07:00
Seth Alves
ef4a04b9cf code style 2017-07-06 18:01:58 -07:00
Seth Alves
ab8d9f4885 check for faux joints before heading into code that needs to lock 2017-07-06 18:00:11 -07:00
Seth Alves
a543b957ef fix a race 2017-07-06 17:45:57 -07:00
Seth Alves
fc61fcf494 coding style 2017-07-06 17:40:41 -07:00
Seth Alves
2e88eca2b9 oopsy crazy 2017-07-06 16:33:37 -07:00
Seth Alves
e03b902a15 change when joint cache is copied 2017-07-06 15:42:24 -07:00