Merge branch 'master' of git://github.com/highfidelity/hifi into fade

This commit is contained in:
Olivier Prat 2017-07-13 22:36:52 +02:00
commit b68ec4f933
17 changed files with 363 additions and 367 deletions

View file

@ -81,7 +81,6 @@ bool OctreeSendThread::process() {
// don't do any send processing until the initial load of the octree is complete...
if (_myServer->isInitialLoadComplete()) {
if (auto node = _node.lock()) {
_nodeMissingCount = 0;
OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
// Sometimes the node data has not yet been linked, in which case we can't really do anything
@ -129,8 +128,7 @@ AtomicUIntStat OctreeSendThread::_totalSpecialBytes { 0 };
AtomicUIntStat OctreeSendThread::_totalSpecialPackets { 0 };
int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent,
int& truePacketsSent, bool dontSuppressDuplicate) {
int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, bool dontSuppressDuplicate) {
OctreeServer::didHandlePacketSend(this);
// if we're shutting down, then exit early
@ -141,15 +139,14 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
bool debug = _myServer->wantsDebugSending();
quint64 now = usecTimestampNow();
bool packetSent = false; // did we send a packet?
int packetsSent = 0;
int numPackets = 0;
// Here's where we check to see if this packet is a duplicate of the last packet. If it is, we will silently
// obscure the packet and not send it. This allows the callers and upper level logic to not need to know about
// this rate control savings.
if (!dontSuppressDuplicate && nodeData->shouldSuppressDuplicatePacket()) {
nodeData->resetOctreePacket(); // we still need to reset it though!
return packetsSent; // without sending...
return numPackets; // without sending...
}
// If we've got a stats message ready to send, then see if we can piggyback them together
@ -163,12 +160,15 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
// copy octree message to back of stats message
statsPacket.write(nodeData->getPacket().getData(), nodeData->getPacket().getDataSize());
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
int numBytes = statsPacket.getDataSize();
_totalBytes += numBytes;
_totalPackets++;
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted"
// there was nothing else to send.
int thisWastedBytes = 0;
_totalWastedBytes += thisWastedBytes;
_totalBytes += statsPacket.getDataSize();
_totalPackets++;
//_totalWastedBytes += 0;
_trueBytesSent += numBytes;
numPackets++;
if (debug) {
NLPacket& sentPacket = nodeData->getPacket();
@ -191,18 +191,22 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
// actually send it
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
packetSent = true;
} else {
// not enough room in the packet, send two packets
// first packet
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
int numBytes = statsPacket.getDataSize();
_totalBytes += numBytes;
_totalPackets++;
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted"
// there was nothing else to send.
int thisWastedBytes = 0;
_totalWastedBytes += thisWastedBytes;
_totalBytes += statsPacket.getDataSize();
_totalPackets++;
//_totalWastedBytes += 0;
_trueBytesSent += numBytes;
numPackets++;
if (debug) {
NLPacket& sentPacket = nodeData->getPacket();
@ -221,19 +225,18 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
"] wasted bytes:" << thisWastedBytes << " [" << _totalWastedBytes << "]";
}
trueBytesSent += statsPacket.getDataSize();
truePacketsSent++;
packetsSent++;
// second packet
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
packetSent = true;
int packetSizeWithHeader = nodeData->getPacket().getDataSize();
thisWastedBytes = udt::MAX_PACKET_SIZE - packetSizeWithHeader;
_totalWastedBytes += thisWastedBytes;
_totalBytes += nodeData->getPacket().getDataSize();
numBytes = nodeData->getPacket().getDataSize();
_totalBytes += numBytes;
_totalPackets++;
// we count wasted bytes here because we were unable to fit the stats packet
thisWastedBytes = udt::MAX_PACKET_SIZE - numBytes;
_totalWastedBytes += thisWastedBytes;
_trueBytesSent += numBytes;
numPackets++;
if (debug) {
NLPacket& sentPacket = nodeData->getPacket();
@ -259,13 +262,14 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
// just send the octree packet
OctreeServer::didCallWriteDatagram(this);
DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
packetSent = true;
int packetSizeWithHeader = nodeData->getPacket().getDataSize();
int thisWastedBytes = udt::MAX_PACKET_SIZE - packetSizeWithHeader;
_totalWastedBytes += thisWastedBytes;
_totalBytes += packetSizeWithHeader;
int numBytes = nodeData->getPacket().getDataSize();
_totalBytes += numBytes;
_totalPackets++;
int thisWastedBytes = udt::MAX_PACKET_SIZE - numBytes;
_totalWastedBytes += thisWastedBytes;
numPackets++;
_trueBytesSent += numBytes;
if (debug) {
NLPacket& sentPacket = nodeData->getPacket();
@ -280,23 +284,21 @@ int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode*
qDebug() << "Sending packet at " << now << " [" << _totalPackets <<"]: sequence: " << sequence <<
" timestamp: " << timestamp <<
" size: " << packetSizeWithHeader << " [" << _totalBytes <<
" size: " << numBytes << " [" << _totalBytes <<
"] wasted bytes:" << thisWastedBytes << " [" << _totalWastedBytes << "]";
}
}
}
// remember to track our stats
if (packetSent) {
if (numPackets > 0) {
nodeData->stats.packetSent(nodeData->getPacket().getPayloadSize());
trueBytesSent += nodeData->getPacket().getPayloadSize();
truePacketsSent++;
packetsSent++;
nodeData->octreePacketSent();
nodeData->resetOctreePacket();
}
return packetsSent;
_truePacketsSent += numPackets;
return numPackets;
}
/// Version of octree element distributor that sends the deepest LOD level at once
@ -315,13 +317,9 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
preDistributionProcessing();
}
// calculate max number of packets that can be sent during this interval
int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
int truePacketsSent = 0;
int trueBytesSent = 0;
int packetsSentThisInterval = 0;
_truePacketsSent = 0;
_trueBytesSent = 0;
_packetsSentThisInterval = 0;
bool isFullScene = nodeData->shouldForceFullScene();
if (isFullScene) {
@ -334,17 +332,9 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
&& ((!viewFrustumChanged && nodeData->getViewFrustumJustStoppedChanging()) || nodeData->hasLodChanged()));
}
bool somethingToSend = true; // assume we have something
// If our packet already has content in it, then we must use the color choice of the waiting packet.
// If we're starting a fresh packet, then...
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
// then let's just send that waiting packet.
if (nodeData->isPacketWaiting()) {
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
// send the waiting packet
_packetsSentThisInterval += handlePacketSend(node, nodeData);
} else {
nodeData->resetOctreePacket();
}
@ -375,8 +365,7 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
//unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
//unsigned long elapsedTime = nodeData->stats.getElapsedTime();
int packetsJustSent = handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent, isFullScene);
packetsSentThisInterval += packetsJustSent;
_packetsSentThisInterval += handlePacketSend(node, nodeData, isFullScene);
// If we're starting a full scene, then definitely we want to empty the elementBag
if (isFullScene) {
@ -404,185 +393,44 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
// If we have something in our elementBag, then turn them into packets and send them out...
if (!nodeData->elementBag.isEmpty()) {
int bytesWritten = 0;
quint64 start = usecTimestampNow();
// TODO: add these to stats page
//quint64 startCompressTimeMsecs = OctreePacketData::getCompressContentTime() / 1000;
//quint64 startCompressCalls = OctreePacketData::getCompressContentCalls();
int extraPackingAttempts = 0;
bool completedScene = false;
while (somethingToSend && packetsSentThisInterval < maxPacketsPerInterval && !nodeData->isShuttingDown()) {
float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
float encodeElapsedUsec = OctreeServer::SKIP_TIME;
float compressAndWriteElapsedUsec = OctreeServer::SKIP_TIME;
float packetSendingElapsedUsec = OctreeServer::SKIP_TIME;
quint64 startInside = usecTimestampNow();
bool lastNodeDidntFit = false; // assume each node fits
if (!nodeData->elementBag.isEmpty()) {
quint64 lockWaitStart = usecTimestampNow();
_myServer->getOctree()->withReadLock([&]{
quint64 lockWaitEnd = usecTimestampNow();
lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
quint64 encodeStart = usecTimestampNow();
OctreeElementPointer subTree = nodeData->elementBag.extract();
if (!subTree) {
return;
}
float octreeSizeScale = nodeData->getOctreeSizeScale();
int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
int boundaryLevelAdjust = boundaryLevelAdjustClient +
(viewFrustumChanged ? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
EncodeBitstreamParams params(INT_MAX, WANT_EXISTS_BITS, DONT_CHOP,
viewFrustumChanged, boundaryLevelAdjust, octreeSizeScale,
isFullScene, _myServer->getJurisdiction(), nodeData);
nodeData->copyCurrentViewFrustum(params.viewFrustum);
if (viewFrustumChanged) {
nodeData->copyLastKnownViewFrustum(params.lastViewFrustum);
}
// Our trackSend() function is implemented by the server subclass, and will be called back
// during the encodeTreeBitstream() as new entities/data elements are sent
params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, node->getUUID());
};
// TODO: should this include the lock time or not? This stat is sent down to the client,
// it seems like it may be a good idea to include the lock time as part of the encode time
// are reported to client. Since you can encode without the lock
nodeData->stats.encodeStarted();
bytesWritten = _myServer->getOctree()->encodeTreeBitstream(subTree, &_packetData, nodeData->elementBag, params);
quint64 encodeEnd = usecTimestampNow();
encodeElapsedUsec = (float)(encodeEnd - encodeStart);
// If after calling encodeTreeBitstream() there are no nodes left to send, then we know we've
// sent the entire scene. We want to know this below so we'll actually write this content into
// the packet and send it
completedScene = nodeData->elementBag.isEmpty();
if (params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
extraPackingAttempts++;
}
nodeData->stats.encodeStopped();
});
} else {
// If the bag was empty then we didn't even attempt to encode, and so we know the bytesWritten were 0
bytesWritten = 0;
somethingToSend = false; // this will cause us to drop out of the loop...
}
// If the last node didn't fit, but we're in compressed mode, then we actually want to see if we can fit a
// little bit more in this packet. To do this we write into the packet, but don't send it yet, we'll
// keep attempting to write in compressed mode to add more compressed segments
// We only consider sending anything if there is something in the _packetData to send... But
// if bytesWritten == 0 it means either the subTree couldn't fit or we had an empty bag... Both cases
// mean we should send the previous packet contents and reset it.
if (completedScene || lastNodeDidntFit) {
if (_packetData.hasContent()) {
quint64 compressAndWriteStart = usecTimestampNow();
// if for some reason the finalized size is greater than our available size, then probably the "compressed"
// form actually inflated beyond our padding, and in this case we will send the current packet, then
// write to out new packet...
unsigned int writtenSize = _packetData.getFinalizedSize() + sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
if (writtenSize > nodeData->getAvailable()) {
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
}
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
quint64 compressAndWriteEnd = usecTimestampNow();
compressAndWriteElapsedUsec = (float)(compressAndWriteEnd - compressAndWriteStart);
}
// If we're not running compressed, then we know we can just send now. Or if we're running compressed, but
// the packet doesn't have enough space to bother attempting to pack more...
bool sendNow = true;
if (!completedScene && (nodeData->getAvailable() >= MINIMUM_ATTEMPT_MORE_PACKING &&
extraPackingAttempts <= REASONABLE_NUMBER_OF_PACKING_ATTEMPTS)) {
sendNow = false; // try to pack more
}
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
if (sendNow) {
quint64 packetSendingStart = usecTimestampNow();
packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
quint64 packetSendingEnd = usecTimestampNow();
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
extraPackingAttempts = 0;
} else {
// If we're in compressed mode, then we want to see if we have room for more in this wire packet.
// but we've finalized the _packetData, so we want to start a new section, we will do that by
// resetting the packet settings with the max uncompressed size of our current available space
// in the wire packet. We also include room for our section header, and a little bit of padding
// to account for the fact that whenc compressing small amounts of data, we sometimes end up with
// a larger compressed size then uncompressed size
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE) - COMPRESS_PADDING;
}
_packetData.changeSettings(true, targetSize); // will do reset - NOTE: Always compressed
}
OctreeServer::trackTreeWaitTime(lockWaitElapsedUsec);
OctreeServer::trackEncodeTime(encodeElapsedUsec);
OctreeServer::trackCompressAndWriteTime(compressAndWriteElapsedUsec);
OctreeServer::trackPacketSendingTime(packetSendingElapsedUsec);
quint64 endInside = usecTimestampNow();
quint64 elapsedInsideUsecs = endInside - startInside;
OctreeServer::trackInsideTime((float)elapsedInsideUsecs);
}
if (somethingToSend && _myServer->wantsVerboseDebug()) {
qCDebug(octree) << "Hit PPS Limit, packetsSentThisInterval =" << packetsSentThisInterval
<< " maxPacketsPerInterval = " << maxPacketsPerInterval
<< " clientMaxPacketsPerInterval = " << clientMaxPacketsPerInterval;
}
traverseTreeAndSendContents(node, nodeData, viewFrustumChanged, isFullScene);
// Here's where we can/should allow the server to send other data...
// send the environment packet
// TODO: should we turn this into a while loop to better handle sending multiple special packets
if (_myServer->hasSpecialPacketsToSend(node) && !nodeData->isShuttingDown()) {
int specialPacketsSent = 0;
trueBytesSent += _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
int specialBytesSent = _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
nodeData->resetOctreePacket(); // because nodeData's _sequenceNumber has changed
truePacketsSent += specialPacketsSent;
packetsSentThisInterval += specialPacketsSent;
_truePacketsSent += specialPacketsSent;
_trueBytesSent += specialBytesSent;
_packetsSentThisInterval += specialPacketsSent;
_totalPackets += specialPacketsSent;
_totalBytes += trueBytesSent;
_totalBytes += specialBytesSent;
_totalSpecialPackets += specialPacketsSent;
_totalSpecialBytes += trueBytesSent;
_totalSpecialBytes += specialBytesSent;
}
// calculate max number of packets that can be sent during this interval
int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
// Re-send packets that were nacked by the client
while (nodeData->hasNextNackedPacket() && packetsSentThisInterval < maxPacketsPerInterval) {
while (nodeData->hasNextNackedPacket() && _packetsSentThisInterval < maxPacketsPerInterval) {
const NLPacket* packet = nodeData->getNextNackedPacket();
if (packet) {
DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *node);
truePacketsSent++;
packetsSentThisInterval++;
int numBytes = packet->getDataSize();
_truePacketsSent++;
_trueBytesSent += numBytes;
_packetsSentThisInterval++;
_totalBytes += packet->getDataSize();
_totalPackets++;
_totalBytes += numBytes;
_totalWastedBytes += udt::MAX_PACKET_SIZE - packet->getDataSize();
}
}
@ -591,12 +439,6 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
int elapsedmsec = (end - start) / USECS_PER_MSEC;
OctreeServer::trackLoopTime(elapsedmsec);
// TODO: add these to stats page
//quint64 endCompressCalls = OctreePacketData::getCompressContentCalls();
//int elapsedCompressCalls = endCompressCalls - startCompressCalls;
//quint64 endCompressTimeMsecs = OctreePacketData::getCompressContentTime() / 1000;
//int elapsedCompressTimeMsecs = endCompressTimeMsecs - startCompressTimeMsecs;
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
// the octree elements from the current view frustum
if (nodeData->elementBag.isEmpty()) {
@ -606,17 +448,147 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode*
// If this was a full scene then make sure we really send out a stats packet at this point so that
// the clients will know the scene is stable
if (isFullScene) {
int thisTrueBytesSent = 0;
int thisTruePacketsSent = 0;
nodeData->stats.sceneCompleted();
int packetsJustSent = handlePacketSend(node, nodeData, thisTrueBytesSent, thisTruePacketsSent, true);
_totalBytes += thisTrueBytesSent;
_totalPackets += thisTruePacketsSent;
truePacketsSent += packetsJustSent;
handlePacketSend(node, nodeData, true);
}
}
} // end if bag wasn't empty, and so we sent stuff...
return truePacketsSent;
return _truePacketsSent;
}
void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged, bool isFullScene) {
// calculate max number of packets that can be sent during this interval
int clientMaxPacketsPerInterval = std::max(1, (nodeData->getMaxQueryPacketsPerSecond() / INTERVALS_PER_SECOND));
int maxPacketsPerInterval = std::min(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval());
int extraPackingAttempts = 0;
bool completedScene = false;
bool somethingToSend = true; // assume we have something
while (somethingToSend && _packetsSentThisInterval < maxPacketsPerInterval && !nodeData->isShuttingDown()) {
float lockWaitElapsedUsec = OctreeServer::SKIP_TIME;
float encodeElapsedUsec = OctreeServer::SKIP_TIME;
float compressAndWriteElapsedUsec = OctreeServer::SKIP_TIME;
float packetSendingElapsedUsec = OctreeServer::SKIP_TIME;
quint64 startInside = usecTimestampNow();
bool lastNodeDidntFit = false; // assume each node fits
if (!nodeData->elementBag.isEmpty()) {
quint64 lockWaitStart = usecTimestampNow();
_myServer->getOctree()->withReadLock([&]{
quint64 lockWaitEnd = usecTimestampNow();
lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart);
quint64 encodeStart = usecTimestampNow();
OctreeElementPointer subTree = nodeData->elementBag.extract();
if (!subTree) {
return;
}
float octreeSizeScale = nodeData->getOctreeSizeScale();
int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
int boundaryLevelAdjust = boundaryLevelAdjustClient +
(viewFrustumChanged ? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
EncodeBitstreamParams params(INT_MAX, WANT_EXISTS_BITS, DONT_CHOP,
viewFrustumChanged, boundaryLevelAdjust, octreeSizeScale,
isFullScene, _myServer->getJurisdiction(), nodeData);
nodeData->copyCurrentViewFrustum(params.viewFrustum);
if (viewFrustumChanged) {
nodeData->copyLastKnownViewFrustum(params.lastViewFrustum);
}
// Our trackSend() function is implemented by the server subclass, and will be called back
// during the encodeTreeBitstream() as new entities/data elements are sent
params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, _nodeUuid);
};
// TODO: should this include the lock time or not? This stat is sent down to the client,
// it seems like it may be a good idea to include the lock time as part of the encode time
// are reported to client. Since you can encode without the lock
nodeData->stats.encodeStarted();
// NOTE: this is where the tree "contents" are actaully packed
_myServer->getOctree()->encodeTreeBitstream(subTree, &_packetData, nodeData->elementBag, params);
quint64 encodeEnd = usecTimestampNow();
encodeElapsedUsec = (float)(encodeEnd - encodeStart);
// If after calling encodeTreeBitstream() there are no nodes left to send, then we know we've
// sent the entire scene. We want to know this below so we'll actually write this content into
// the packet and send it
completedScene = nodeData->elementBag.isEmpty();
if (params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
extraPackingAttempts++;
}
nodeData->stats.encodeStopped();
});
} else {
somethingToSend = false; // this will cause us to drop out of the loop...
}
if (completedScene || lastNodeDidntFit) {
// we probably want to flush what has accumulated in nodeData but:
// do we have more data to send? and is there room?
if (_packetData.hasContent()) {
// yes, more data to send
quint64 compressAndWriteStart = usecTimestampNow();
unsigned int additionalSize = _packetData.getFinalizedSize() + sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
if (additionalSize > nodeData->getAvailable()) {
// no room --> flush what we've got
_packetsSentThisInterval += handlePacketSend(node, nodeData);
}
// either there is room, or we've flushed and reset nodeData's data buffer
// so we can transfer whatever is in _packetData to nodeData
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
compressAndWriteElapsedUsec = (float)(usecTimestampNow()- compressAndWriteStart);
}
bool sendNow = completedScene ||
nodeData->getAvailable() < MINIMUM_ATTEMPT_MORE_PACKING ||
extraPackingAttempts > REASONABLE_NUMBER_OF_PACKING_ATTEMPTS;
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
if (sendNow) {
quint64 packetSendingStart = usecTimestampNow();
_packetsSentThisInterval += handlePacketSend(node, nodeData);
quint64 packetSendingEnd = usecTimestampNow();
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
extraPackingAttempts = 0;
} else {
// We want to see if we have room for more in this wire packet but we've copied the _packetData,
// so we want to start a new section. We will do that by resetting the packet settings with the max
// size of our current available space in the wire packet plus room for our section header and a
// little bit of padding.
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE) - COMPRESS_PADDING;
}
_packetData.changeSettings(true, targetSize); // will do reset - NOTE: Always compressed
}
OctreeServer::trackTreeWaitTime(lockWaitElapsedUsec);
OctreeServer::trackEncodeTime(encodeElapsedUsec);
OctreeServer::trackCompressAndWriteTime(compressAndWriteElapsedUsec);
OctreeServer::trackPacketSendingTime(packetSendingElapsedUsec);
quint64 endInside = usecTimestampNow();
quint64 elapsedInsideUsecs = endInside - startInside;
OctreeServer::trackInsideTime((float)elapsedInsideUsecs);
}
if (somethingToSend && _myServer->wantsVerboseDebug()) {
qCDebug(octree) << "Hit PPS Limit, packetsSentThisInterval =" << _packetsSentThisInterval
<< " maxPacketsPerInterval = " << maxPacketsPerInterval
<< " clientMaxPacketsPerInterval = " << clientMaxPacketsPerInterval;
}
}

View file

@ -34,7 +34,7 @@ public:
void setIsShuttingDown();
bool isShuttingDown() { return _isShuttingDown; }
QUuid getNodeUuid() const { return _nodeUuid; }
static AtomicUIntStat _totalBytes;
@ -53,20 +53,23 @@ protected:
/// Called before a packetDistributor pass to allow for pre-distribution processing
virtual void preDistributionProcessing() {};
virtual void traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged, bool isFullScene);
OctreeServer* _myServer { nullptr };
QWeakPointer<Node> _node;
private:
int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent, bool dontSuppressDuplicate = false);
int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, bool dontSuppressDuplicate = false);
int packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
QUuid _nodeUuid;
OctreePacketData _packetData;
int _nodeMissingCount { 0 };
int _truePacketsSent { 0 }; // available for debug stats
int _trueBytesSent { 0 }; // available for debug stats
int _packetsSentThisInterval { 0 }; // used for bandwidth throttle condition
bool _isShuttingDown { false };
};

View file

@ -678,7 +678,7 @@ private:
QTimer _addAssetToWorldErrorTimer;
FileScriptingInterface* _fileDownload;
AudioInjector* _snapshotSoundInjector { nullptr };
AudioInjectorPointer _snapshotSoundInjector;
SharedSoundPointer _snapshotSound;
DisplayPluginPointer _autoSwitchDisplayModeSupportedHMDPlugin;

View file

@ -680,7 +680,7 @@ Menu::Menu() {
// Developer > Physics >>>
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
{
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>();
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>("RenderMainView.DrawStatus");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
}

View file

@ -433,8 +433,7 @@ void AvatarManager::handleCollisionEvents(const CollisionEvents& collisionEvents
// but most avatars are roughly the same size, so let's not be so fancy yet.
const float AVATAR_STRETCH_FACTOR = 1.0f;
_collisionInjectors.remove_if([](QPointer<AudioInjector>& injector) {
_collisionInjectors.remove_if([](const AudioInjectorPointer& injector) {
return !injector || injector->isFinished();
});

View file

@ -22,11 +22,11 @@
#include <SimpleMovingAverage.h>
#include <shared/RateCounter.h>
#include <avatars-renderer/ScriptAvatar.h>
#include <AudioInjector.h>
#include "AvatarMotionState.h"
#include "MyAvatar.h"
class AudioInjector;
class AvatarManager : public AvatarHashMap {
Q_OBJECT
@ -104,7 +104,7 @@ private:
std::shared_ptr<MyAvatar> _myAvatar;
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
std::list<QPointer<AudioInjector>> _collisionInjectors;
std::list<AudioInjectorPointer> _collisionInjectors;
RateCounter<> _myAvatarSendRate;
int _numAvatarsUpdated { 0 };

View file

@ -210,9 +210,9 @@ AudioClient::AudioClient() :
connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples,
this, &AudioClient::processReceivedSamples, Qt::DirectConnection);
connect(this, &AudioClient::changeDevice, this, [=](const QAudioDeviceInfo& outputDeviceInfo) {
connect(this, &AudioClient::changeDevice, this, [=](const QAudioDeviceInfo& outputDeviceInfo) {
qCDebug(audioclient) << "got AudioClient::changeDevice signal, about to call switchOutputToAudioDevice() outputDeviceInfo: [" << outputDeviceInfo.deviceName() << "]";
switchOutputToAudioDevice(outputDeviceInfo);
switchOutputToAudioDevice(outputDeviceInfo);
});
connect(&_receivedAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioClient::handleMismatchAudioFormat);
@ -261,10 +261,10 @@ void AudioClient::cleanupBeforeQuit() {
// so this must be explicitly, synchronously stopped
static ConditionalGuard guard;
if (QThread::currentThread() != thread()) {
// This will likely be called from the main thread, but we don't want to do blocking queued calls
// from the main thread, so we use a normal auto-connection invoke, and then use a conditional to wait
// This will likely be called from the main thread, but we don't want to do blocking queued calls
// from the main thread, so we use a normal auto-connection invoke, and then use a conditional to wait
// for completion
// The effect is the same, yes, but we actually want to avoid the use of Qt::BlockingQueuedConnection
// The effect is the same, yes, but we actually want to avoid the use of Qt::BlockingQueuedConnection
// in the code
QMetaObject::invokeMethod(this, "cleanupBeforeQuit");
guard.wait();
@ -630,7 +630,7 @@ void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessag
message->readPrimitive(&bitset);
bool hasReverb = oneAtBit(bitset, HAS_REVERB_BIT);
if (hasReverb) {
float reverbTime, wetLevel;
message->readPrimitive(&reverbTime);
@ -728,7 +728,7 @@ void AudioClient::Gate::flush() {
void AudioClient::handleNoisyMutePacket(QSharedPointer<ReceivedMessage> message) {
if (!_muted) {
toggleMute();
// have the audio scripting interface emit a signal to say we were muted by the mixer
emit mutedByMixer();
}
@ -737,7 +737,7 @@ void AudioClient::handleNoisyMutePacket(QSharedPointer<ReceivedMessage> message)
void AudioClient::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message) {
glm::vec3 position;
float radius;
message->readPrimitive(&position);
message->readPrimitive(&radius);
@ -770,7 +770,7 @@ void AudioClient::handleSelectedAudioFormat(QSharedPointer<ReceivedMessage> mess
}
void AudioClient::selectAudioFormat(const QString& selectedCodecName) {
_selectedCodecName = selectedCodecName;
qCDebug(audioclient) << "Selected Codec:" << _selectedCodecName;
@ -787,7 +787,7 @@ void AudioClient::selectAudioFormat(const QString& selectedCodecName) {
for (auto& plugin : codecPlugins) {
if (_selectedCodecName == plugin->getName()) {
_codec = plugin;
_receivedAudioStream.setupCodec(plugin, _selectedCodecName, AudioConstants::STEREO);
_receivedAudioStream.setupCodec(plugin, _selectedCodecName, AudioConstants::STEREO);
_encoder = plugin->createEncoder(AudioConstants::SAMPLE_RATE, AudioConstants::MONO);
qCDebug(audioclient) << "Selected Codec Plugin:" << _codec.get();
break;
@ -795,7 +795,7 @@ void AudioClient::selectAudioFormat(const QString& selectedCodecName) {
}
}
bool AudioClient::switchAudioDevice(QAudio::Mode mode, const QAudioDeviceInfo& deviceInfo) {
auto device = deviceInfo;
@ -1203,11 +1203,11 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
// lock the injectors
Lock lock(_injectorsMutex);
QVector<AudioInjector*> injectorsToRemove;
QVector<AudioInjectorPointer> injectorsToRemove;
memset(mixBuffer, 0, AudioConstants::NETWORK_FRAME_SAMPLES_STEREO * sizeof(float));
for (AudioInjector* injector : _activeLocalAudioInjectors) {
for (const AudioInjectorPointer& injector : _activeLocalAudioInjectors) {
// the lock guarantees that injectorBuffer, if found, is invariant
AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
if (injectorBuffer) {
@ -1220,7 +1220,7 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
// get one frame from the injector
memset(_localScratchBuffer, 0, bytesToRead);
if (0 < injectorBuffer->readData((char*)_localScratchBuffer, bytesToRead)) {
if (injector->isAmbisonic()) {
// no distance attenuation
@ -1249,36 +1249,36 @@ bool AudioClient::mixLocalAudioInjectors(float* mixBuffer) {
for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; i++) {
mixBuffer[i] += convertToFloat(_localScratchBuffer[i]) * gain;
}
} else {
// calculate distance, gain and azimuth for hrtf
glm::vec3 relativePosition = injector->getPosition() - _positionGetter();
float distance = glm::max(glm::length(relativePosition), EPSILON);
float gain = gainForSource(distance, injector->getVolume());
float gain = gainForSource(distance, injector->getVolume());
float azimuth = azimuthForSource(relativePosition);
// mono gets spatialized into mixBuffer
injector->getLocalHRTF().render(_localScratchBuffer, mixBuffer, HRTF_DATASET_INDEX,
injector->getLocalHRTF().render(_localScratchBuffer, mixBuffer, HRTF_DATASET_INDEX,
azimuth, distance, gain, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
}
} else {
qCDebug(audioclient) << "injector has no more data, marking finished for removal";
injector->finishLocalInjection();
injectorsToRemove.append(injector);
}
} else {
qCDebug(audioclient) << "injector has no local buffer, marking as finished for removal";
injector->finishLocalInjection();
injectorsToRemove.append(injector);
}
}
for (AudioInjector* injector : injectorsToRemove) {
for (const AudioInjectorPointer& injector : injectorsToRemove) {
qCDebug(audioclient) << "removing injector";
_activeLocalAudioInjectors.removeOne(injector);
}
@ -1369,7 +1369,7 @@ void AudioClient::setIsStereoInput(bool isStereoInput) {
}
}
bool AudioClient::outputLocalInjector(AudioInjector* injector) {
bool AudioClient::outputLocalInjector(const AudioInjectorPointer& injector) {
AudioInjectorLocalBuffer* injectorBuffer = injector->getLocalBuffer();
if (injectorBuffer) {
// local injectors are on the AudioInjectorsThread, so we must guard access
@ -1711,9 +1711,9 @@ int AudioClient::calculateNumberOfFrameSamples(int numBytes) const {
float AudioClient::azimuthForSource(const glm::vec3& relativePosition) {
glm::quat inverseOrientation = glm::inverse(_orientationGetter());
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
// project the rotated source position vector onto the XZ plane
rotatedSourcePosition.y = 0.0f;
@ -1721,15 +1721,15 @@ float AudioClient::azimuthForSource(const glm::vec3& relativePosition) {
float rotatedSourcePositionLength2 = glm::length2(rotatedSourcePosition);
if (rotatedSourcePositionLength2 > SOURCE_DISTANCE_THRESHOLD) {
// produce an oriented angle about the y-axis
glm::vec3 direction = rotatedSourcePosition * (1.0f / fastSqrtf(rotatedSourcePositionLength2));
float angle = fastAcosf(glm::clamp(-direction.z, -1.0f, 1.0f)); // UNIT_NEG_Z is "forward"
return (direction.x < 0.0f) ? -angle : angle;
} else {
} else {
// no azimuth if they are in same spot
return 0.0f;
return 0.0f;
}
}
@ -1869,9 +1869,9 @@ void AudioClient::startThread() {
moveToNewNamedThread(this, "Audio Thread", [this] { start(); });
}
void AudioClient::setInputVolume(float volume) {
if (_audioInput && volume != (float)_audioInput->volume()) {
_audioInput->setVolume(volume);
void AudioClient::setInputVolume(float volume) {
if (_audioInput && volume != (float)_audioInput->volume()) {
_audioInput->setVolume(volume);
emit inputVolumeChanged(_audioInput->volume());
}
}

View file

@ -143,7 +143,7 @@ public:
Q_INVOKABLE void setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 scale);
bool outputLocalInjector(AudioInjector* injector) override;
bool outputLocalInjector(const AudioInjectorPointer& injector) override;
QAudioDeviceInfo getActiveAudioDevice(QAudio::Mode mode) const;
QList<QAudioDeviceInfo> getAudioDevices(QAudio::Mode mode) const;
@ -380,7 +380,7 @@ private:
bool _hasReceivedFirstPacket { false };
QVector<AudioInjector*> _activeLocalAudioInjectors;
QVector<AudioInjectorPointer> _activeLocalAudioInjectors;
bool _isPlayingBackRecording { false };

View file

@ -18,6 +18,7 @@
#include <udt/PacketHeaders.h>
#include "AudioInjectorOptions.h"
#include "AudioInjector.h"
class AudioInjector;
class AudioInjectorLocalBuffer;
@ -35,7 +36,7 @@ public:
// threadsafe
// moves injector->getLocalBuffer() to another thread (so removes its parent)
// take care to delete it when ~AudioInjector, as parenting Qt semantics will not work
virtual bool outputLocalInjector(AudioInjector* injector) = 0;
virtual bool outputLocalInjector(const AudioInjectorPointer& injector) = 0;
public slots:
virtual bool shouldLoopbackInjectors() { return false; }

View file

@ -92,11 +92,6 @@ void AudioInjector::finish() {
emit finished();
deleteLocalBuffer();
if (stateHas(AudioInjectorState::PendingDelete)) {
// we've been asked to delete after finishing, trigger a deleteLater here
deleteLater();
}
}
void AudioInjector::restart() {
@ -132,7 +127,7 @@ void AudioInjector::restart() {
}
}
bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjector*)) {
bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&)) {
_state = AudioInjectorState::NotFinished;
int byteOffset = 0;
@ -150,7 +145,7 @@ bool AudioInjector::inject(bool(AudioInjectorManager::*injection)(AudioInjector*
bool success = true;
if (!_options.localOnly) {
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
if (!(*injectorManager.*injection)(this)) {
if (!(*injectorManager.*injection)(sharedFromThis())) {
success = false;
finishNetworkInjection();
}
@ -173,7 +168,7 @@ bool AudioInjector::injectLocally() {
// call this function on the AudioClient's thread
// this will move the local buffer's thread to the LocalInjectorThread
success = _localAudioInterface->outputLocalInjector(this);
success = _localAudioInterface->outputLocalInjector(sharedFromThis());
if (!success) {
qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
@ -418,20 +413,16 @@ void AudioInjector::triggerDeleteAfterFinish() {
}
if (stateHas(AudioInjectorState::Finished)) {
stopAndDeleteLater();
stop();
} else {
_state |= AudioInjectorState::PendingDelete;
}
}
void AudioInjector::stopAndDeleteLater() {
stop();
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
}
AudioInjector* AudioInjector::playSound(SharedSoundPointer sound, const float volume, const float stretchFactor, const glm::vec3 position) {
AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const float volume,
const float stretchFactor, const glm::vec3 position) {
if (!sound || !sound->isReady()) {
return nullptr;
return AudioInjectorPointer();
}
AudioInjectorOptions options;
@ -462,8 +453,8 @@ AudioInjector* AudioInjector::playSound(SharedSoundPointer sound, const float vo
return playSoundAndDelete(resampled, options);
}
AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) {
AudioInjector* sound = playSound(buffer, options);
AudioInjectorPointer AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options) {
AudioInjectorPointer sound = playSound(buffer, options);
if (sound) {
sound->_state |= AudioInjectorState::PendingDelete;
@ -473,8 +464,9 @@ AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const
}
AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
AudioInjector* injector = new AudioInjector(buffer, options);
AudioInjectorPointer AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options) {
AudioInjectorPointer injector = AudioInjectorPointer::create(buffer, options);
if (!injector->inject(&AudioInjectorManager::threadInjector)) {
qWarning() << "AudioInjector::playSound failed to thread injector";
}

View file

@ -32,6 +32,8 @@
class AbstractAudioInterface;
class AudioInjectorManager;
class AudioInjector;
using AudioInjectorPointer = QSharedPointer<AudioInjector>;
enum class AudioInjectorState : uint8_t {
@ -46,19 +48,19 @@ AudioInjectorState operator& (AudioInjectorState lhs, AudioInjectorState rhs);
AudioInjectorState& operator|= (AudioInjectorState& lhs, AudioInjectorState rhs);
// In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object
// until it dies.
class AudioInjector : public QObject {
// until it dies.
class AudioInjector : public QObject, public QEnableSharedFromThis<AudioInjector> {
Q_OBJECT
public:
AudioInjector(const Sound& sound, const AudioInjectorOptions& injectorOptions);
AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions);
~AudioInjector();
bool isFinished() const { return (stateHas(AudioInjectorState::Finished)); }
int getCurrentSendOffset() const { return _currentSendOffset; }
void setCurrentSendOffset(int currentSendOffset) { _currentSendOffset = currentSendOffset; }
AudioInjectorLocalBuffer* getLocalBuffer() const { return _localBuffer; }
AudioHRTF& getLocalHRTF() { return _localHRTF; }
AudioFOA& getLocalFOA() { return _localFOA; }
@ -72,36 +74,36 @@ public:
bool stateHas(AudioInjectorState state) const ;
static void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
static AudioInjector* playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options);
static AudioInjector* playSound(const QByteArray& buffer, const AudioInjectorOptions options);
static AudioInjector* playSound(SharedSoundPointer sound, const float volume, const float stretchFactor, const glm::vec3 position);
static AudioInjectorPointer playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options);
static AudioInjectorPointer playSound(const QByteArray& buffer, const AudioInjectorOptions options);
static AudioInjectorPointer playSound(SharedSoundPointer sound, const float volume,
const float stretchFactor, const glm::vec3 position);
public slots:
void restart();
void stop();
void triggerDeleteAfterFinish();
void stopAndDeleteLater();
const AudioInjectorOptions& getOptions() const { return _options; }
void setOptions(const AudioInjectorOptions& options);
float getLoudness() const { return _loudness; }
bool isPlaying() const { return !stateHas(AudioInjectorState::Finished); }
void finish();
void finishLocalInjection();
void finishNetworkInjection();
signals:
void finished();
void restarting();
private:
int64_t injectNextFrame();
bool inject(bool(AudioInjectorManager::*injection)(AudioInjector*));
bool inject(bool(AudioInjectorManager::*injection)(const AudioInjectorPointer&));
bool injectLocally();
void deleteLocalBuffer();
static AbstractAudioInterface* _localAudioInterface;
QByteArray _audioData;
@ -112,17 +114,17 @@ private:
int _currentSendOffset { 0 };
std::unique_ptr<NLPacket> _currentPacket { nullptr };
AudioInjectorLocalBuffer* _localBuffer { nullptr };
int64_t _nextFrame { 0 };
std::unique_ptr<QElapsedTimer> _frameTimer { nullptr };
quint16 _outgoingSequenceNumber { 0 };
// when the injector is local, we need this
AudioHRTF _localHRTF;
AudioFOA _localFOA;
friend class AudioInjectorManager;
};
Q_DECLARE_METATYPE(AudioInjector*)
Q_DECLARE_METATYPE(AudioInjectorPointer)
#endif // hifi_AudioInjector_h

View file

@ -21,26 +21,26 @@
AudioInjectorManager::~AudioInjectorManager() {
_shouldStop = true;
Lock lock(_injectorsMutex);
// make sure any still living injectors are stopped and deleted
while (!_injectors.empty()) {
// grab the injector at the front
auto& timePointerPair = _injectors.top();
// ask it to stop and be deleted
timePointerPair.second->stopAndDeleteLater();
timePointerPair.second->stop();
_injectors.pop();
}
// get rid of the lock now that we've stopped all living injectors
lock.unlock();
// in case the thread is waiting for injectors wake it up now
_injectorReady.notify_one();
// quit and wait on the manager thread, if we ever created it
if (_thread) {
_thread->quit();
@ -51,10 +51,10 @@ AudioInjectorManager::~AudioInjectorManager() {
void AudioInjectorManager::createThread() {
_thread = new QThread;
_thread->setObjectName("Audio Injector Thread");
// when the thread is started, have it call our run to handle injection of audio
connect(_thread, &QThread::started, this, &AudioInjectorManager::run, Qt::DirectConnection);
// start the thread
_thread->start();
}
@ -63,20 +63,20 @@ void AudioInjectorManager::run() {
while (!_shouldStop) {
// wait until the next injector is ready, or until we get a new injector given to us
Lock lock(_injectorsMutex);
if (_injectors.size() > 0) {
// when does the next injector need to send a frame?
// do we get to wait or should we just go for it now?
auto timeInjectorPair = _injectors.top();
auto nextTimestamp = timeInjectorPair.first;
int64_t difference = int64_t(nextTimestamp - usecTimestampNow());
if (difference > 0) {
_injectorReady.wait_for(lock, std::chrono::microseconds(difference));
}
if (_injectors.size() > 0) {
// loop through the injectors in the map and send whatever frames need to go out
auto front = _injectors.top();
@ -90,7 +90,7 @@ void AudioInjectorManager::run() {
// either way we're popping this injector off - get a copy first
auto injector = front.second;
_injectors.pop();
if (!injector.isNull()) {
// this is an injector that's ready to go, have it send a frame now
auto nextCallDelta = injector->injectNextFrame();
@ -100,7 +100,7 @@ void AudioInjectorManager::run() {
heldInjectors.emplace(heldInjectors.end(), usecTimestampNow() + nextCallDelta, injector);
}
}
if (_injectors.size() > 0) {
front = _injectors.top();
} else {
@ -120,10 +120,10 @@ void AudioInjectorManager::run() {
// we have no current injectors, wait until we get at least one before we do anything
_injectorReady.wait(lock);
}
// unlock the lock in case something in process events needs to modify the queue
lock.unlock();
QCoreApplication::processEvents();
}
}
@ -139,36 +139,36 @@ bool AudioInjectorManager::wouldExceedLimits() { // Should be called inside of a
return false;
}
bool AudioInjectorManager::threadInjector(AudioInjector* injector) {
bool AudioInjectorManager::threadInjector(const AudioInjectorPointer& injector) {
if (_shouldStop) {
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
return false;
}
// guard the injectors vector with a mutex
Lock lock(_injectorsMutex);
if (wouldExceedLimits()) {
return false;
} else {
if (!_thread) {
createThread();
}
// move the injector to the QThread
injector->moveToThread(_thread);
// add the injector to the queue with a send timestamp of now
_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
_injectors.emplace(usecTimestampNow(), injector);
// notify our wait condition so we can inject two frames for this injector immediately
_injectorReady.notify_one();
return true;
}
}
bool AudioInjectorManager::restartFinishedInjector(AudioInjector* injector) {
bool AudioInjectorManager::restartFinishedInjector(const AudioInjectorPointer& injector) {
if (_shouldStop) {
qCDebug(audio) << "AudioInjectorManager::threadInjector asked to thread injector but is shutting down.";
return false;
@ -181,8 +181,8 @@ bool AudioInjectorManager::restartFinishedInjector(AudioInjector* injector) {
return false;
} else {
// add the injector to the queue with a send timestamp of now
_injectors.emplace(usecTimestampNow(), InjectorQPointer { injector });
_injectors.emplace(usecTimestampNow(), injector);
// notify our wait condition so we can inject two frames for this injector immediately
_injectorReady.notify_one();
}

View file

@ -23,7 +23,7 @@
#include <DependencyManager.h>
class AudioInjector;
#include "AudioInjector.h"
class AudioInjectorManager : public QObject, public Dependency {
Q_OBJECT
@ -33,39 +33,38 @@ public:
private slots:
void run();
private:
using InjectorQPointer = QPointer<AudioInjector>;
using TimeInjectorPointerPair = std::pair<uint64_t, InjectorQPointer>;
using TimeInjectorPointerPair = std::pair<uint64_t, AudioInjectorPointer>;
struct greaterTime {
bool operator() (const TimeInjectorPointerPair& x, const TimeInjectorPointerPair& y) const {
return x.first > y.first;
}
};
using InjectorQueue = std::priority_queue<TimeInjectorPointerPair,
std::deque<TimeInjectorPointerPair>,
greaterTime>;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
bool threadInjector(AudioInjector* injector);
bool restartFinishedInjector(AudioInjector* injector);
bool threadInjector(const AudioInjectorPointer& injector);
bool restartFinishedInjector(const AudioInjectorPointer& injector);
void notifyInjectorReadyCondition() { _injectorReady.notify_one(); }
bool wouldExceedLimits();
AudioInjectorManager() {};
AudioInjectorManager(const AudioInjectorManager&) = delete;
AudioInjectorManager& operator=(const AudioInjectorManager&) = delete;
void createThread();
QThread* _thread { nullptr };
bool _shouldStop { false };
InjectorQueue _injectors;
Mutex _injectorsMutex;
std::condition_variable _injectorReady;
friend class AudioInjector;
};

View file

@ -1102,7 +1102,34 @@ int Avatar::getJointIndex(const QString& name) const {
QStringList Avatar::getJointNames() const {
QStringList result;
withValidJointIndicesCache([&]() {
result = _modelJointIndicesCache.keys();
// find out how large the vector needs to be
int maxJointIndex = -1;
QHashIterator<QString, int> k(_modelJointIndicesCache);
while (k.hasNext()) {
k.next();
int index = k.value();
if (index > maxJointIndex) {
maxJointIndex = index;
}
}
// iterate through the hash and put joint names
// into the vector at their indices
QVector<QString> resultVector(maxJointIndex+1);
QHashIterator<QString, int> i(_modelJointIndicesCache);
while (i.hasNext()) {
i.next();
int index = i.value();
resultVector[index] = i.key();
}
// convert to QList and drop out blanks
result = resultVector.toList();
QMutableListIterator<QString> j(result);
while (j.hasNext()) {
QString jointName = j.next();
if (jointName.isEmpty()) {
j.remove();
}
}
});
return result;
}

View file

@ -21,7 +21,7 @@ QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* c
// when the script goes down we want to cleanup the injector
QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately,
Qt::DirectConnection);
return engine->newQObject(in, QScriptEngine::ScriptOwnership);
}
@ -29,10 +29,10 @@ void injectorFromScriptValue(const QScriptValue& object, ScriptAudioInjector*& o
out = qobject_cast<ScriptAudioInjector*>(object.toQObject());
}
ScriptAudioInjector::ScriptAudioInjector(AudioInjector* injector) :
ScriptAudioInjector::ScriptAudioInjector(const AudioInjectorPointer& injector) :
_injector(injector)
{
QObject::connect(injector, &AudioInjector::finished, this, &ScriptAudioInjector::finished);
QObject::connect(injector.data(), &AudioInjector::finished, this, &ScriptAudioInjector::finished);
}
ScriptAudioInjector::~ScriptAudioInjector() {
@ -44,5 +44,5 @@ ScriptAudioInjector::~ScriptAudioInjector() {
void ScriptAudioInjector::stopInjectorImmediately() {
qCDebug(scriptengine) << "ScriptAudioInjector::stopInjectorImmediately called to stop audio injector immediately.";
_injector->stopAndDeleteLater();
_injector->stop();
}

View file

@ -18,31 +18,31 @@
class ScriptAudioInjector : public QObject {
Q_OBJECT
Q_PROPERTY(bool playing READ isPlaying)
Q_PROPERTY(float loudness READ getLoudness)
Q_PROPERTY(AudioInjectorOptions options WRITE setOptions READ getOptions)
public:
ScriptAudioInjector(AudioInjector* injector);
ScriptAudioInjector(const AudioInjectorPointer& injector);
~ScriptAudioInjector();
public slots:
void restart() { _injector->restart(); }
void stop() { _injector->stop(); }
const AudioInjectorOptions& getOptions() const { return _injector->getOptions(); }
void setOptions(const AudioInjectorOptions& options) { _injector->setOptions(options); }
float getLoudness() const { return _injector->getLoudness(); }
bool isPlaying() const { return _injector->isPlaying(); }
signals:
void finished();
protected slots:
void stopInjectorImmediately();
private:
QPointer<AudioInjector> _injector;
AudioInjectorPointer _injector;
friend QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in);
};

View file

@ -15,6 +15,7 @@
#include <SoundCache.h>
class AudioInjector;
using AudioInjectorPointer = QSharedPointer<AudioInjector>;
// SoundEffect object, exposed to qml only, not interface JavaScript.
// This is used to play spatial sound effects on tablets/web entities from within QML.
@ -38,7 +39,7 @@ protected:
QUrl _url;
float _volume { 1.0f };
SharedSoundPointer _sound;
AudioInjector* _injector { nullptr };
AudioInjectorPointer _injector;
};
#endif // hifi_SoundEffect_h