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Added Avatar::getHeight() method
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a0d72f08ac
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4 changed files with 85 additions and 24 deletions
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@ -26,6 +26,7 @@
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#include <AccountManager.h>
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#include <AddressManager.h>
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#include <AudioClient.h>
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#include <AvatarConstants.h>
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#include <display-plugins/DisplayPlugin.h>
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#include <FSTReader.h>
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#include <GeometryUtil.h>
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@ -87,29 +88,6 @@ const float MyAvatar::ZOOM_MIN = 0.5f;
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const float MyAvatar::ZOOM_MAX = 25.0f;
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const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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// default values, used when avatar is missing joints... (avatar space)
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static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
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static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
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static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
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static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
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static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
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static const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
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static const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
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static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
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static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
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static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
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static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
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static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
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static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
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static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
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static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
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MyAvatar::MyAvatar(QThread* thread) :
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Avatar(thread),
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_yawSpeed(YAW_SPEED_DEFAULT),
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@ -15,6 +15,7 @@
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#include <glm/gtx/transform.hpp>
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#include <glm/gtx/vector_query.hpp>
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#include <AvatarConstants.h>
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#include <shared/QtHelpers.h>
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#include <DeferredLightingEffect.h>
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#include <EntityTreeRenderer.h>
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@ -1548,3 +1549,40 @@ void Avatar::ensureInScene(AvatarSharedPointer self, const render::ScenePointer&
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addToScene(self, scene);
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}
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}
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// returns the avatar height, in meters, includes avatar scale factor.
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float Avatar::getHeight() const {
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// AJT: TODO: I don't know what scale is to use here... getDomainLimitedScale?
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float avatarScale = getTargetScale();
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if (_skeletonModel) {
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auto& rig = _skeletonModel->getRig();
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int headTopJoint = rig.indexOfJoint("HeadTop_End");
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int headJoint = rig.indexOfJoint("Head");
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int eyeJoint = rig.indexOfJoint("LeftEye") != -1 ? rig.indexOfJoint("LeftEye") : rig.indexOfJoint("RightEye");
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int toeJoint = rig.indexOfJoint("LeftToeBase") != -1 ? rig.indexOfJoint("LeftToeBase") : rig.indexOfJoint("RightToeBase");
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if (headTopJoint >= 0 && toeJoint >= 0) {
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// measure toe to top of head. Note: default poses already include avatar scale factor
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float height = rig.getAbsoluteDefaultPose(headTopJoint).trans().y - rig.getAbsoluteDefaultPose(toeJoint).trans().y;
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return height;
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} else if (eyeJoint >= 0 && toeJoint >= 0) {
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// measure from eyes to toes + the average eye to top of head distance.
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const float ratio = DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
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float eyeHeight = rig.getAbsoluteDefaultPose(eyeJoint).trans().y - rig.getAbsoluteDefaultPose(toeJoint).trans().y;
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return eyeHeight + eyeHeight * ratio;
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} else if (headTopJoint >= 0) {
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return rig.getAbsoluteDefaultPose(headTopJoint).trans().y;
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} else if (eyeJoint >= 0) {
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const float ratio = DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
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float eyeHeight = rig.getAbsoluteDefaultPose(eyeJoint).trans().y;
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return eyeHeight + eyeHeight * ratio;
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} else if (headJoint >= 0) {
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const float ratio = DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
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float neckHeight = rig.getAbsoluteDefaultPose(headJoint).trans().y;
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return neckHeight + neckHeight * ratio;
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} else {
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return avatarScale * DEFAULT_AVATAR_HEIGHT;
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}
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} else {
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return avatarScale * DEFAULT_AVATAR_HEIGHT;
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}
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}
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@ -251,6 +251,9 @@ public:
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bool isFading() const { return _isFading; }
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void updateFadingStatus(render::ScenePointer scene);
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// returns the avatar height, in meters, includes avatar scale factor.
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Q_INVOKABLE float getHeight() const;
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public slots:
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// FIXME - these should be migrated to use Pose data instead
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@ -362,7 +365,6 @@ private:
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float _displayNameTargetAlpha { 1.0f };
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float _displayNameAlpha { 1.0f };
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};
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#endif // hifi_Avatar_h
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43
libraries/shared/src/AvatarConstants.h
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43
libraries/shared/src/AvatarConstants.h
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@ -0,0 +1,43 @@
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//
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// AvatarConstants.h
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// libraries/shared/src
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//
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// Created by Anthony J. Thibault on Aug 16th 2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AvatarConstants_h
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#define hifi_AvatarConstants_h
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// 50th Percentile Man
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const float DEFAULT_AVATAR_HEIGHT = 1.755f; // meters
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const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters
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const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f; // meters
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// Used when avatar is missing joints... (avatar space)
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static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
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static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
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static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
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static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
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static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
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static const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
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static const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
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static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
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static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
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static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
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static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
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static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
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static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
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static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
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static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
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#endif // hifi_AvatarConstants_h
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