Commit graph

238 commits

Author SHA1 Message Date
SamGondelman
56096708d3 one more try 2019-01-29 15:26:49 -08:00
Jeff Clinton
d92d256cfc
Merge pull request #14656 from SamGondelman/matFallthrough
Case 20241: Material entity fallthrough
2019-01-25 14:01:27 -08:00
SamGondelman
717da1b6fa track texture loading 2019-01-17 15:59:32 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
a9d798070a wip 2019-01-02 18:08:59 -08:00
SamGondelman
9155853889 working on material fallthrough 2018-12-20 16:03:58 -08:00
John Conklin II
9d404a6cf3
Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
2018-11-12 10:45:52 -08:00
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
Cristian Luis Duarte
bc7e49482a Add Android for the condition of _meshBlendshapeBuffer usage 2018-10-30 19:44:39 -03:00
SamGondelman
7dff015585 maybe? 2018-10-25 14:40:58 -07:00
Sam Gondelman
39c828fad8
please 2018-10-10 19:07:49 -07:00
SamGondelman
327c2f4e3d move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Sam
87efeb1a70 make sure that we compile, dah 2018-10-03 16:15:07 -07:00
sam gateau
702d26d2bd Addressing the bug on Mac AMD 2018-10-03 16:03:09 -07:00
sam gateau
5d0f2e3035 And more changes for better syntax and less useless stuff 2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032 Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform 2018-10-02 11:18:20 -07:00
sam gateau
b5a47b2e76 Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
Sam Gateau
69734ce21b Getting better' 2018-09-24 22:34:43 -07:00
sam gateau
7cf7eaa7c8 Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape 2018-09-24 17:34:42 -07:00
sam gateau
5d80a89094 Apply fix to gl41 backend needed for proper Resource BUffer on gl41 2018-09-20 16:09:08 -07:00
sam gateau
ec6117e9bb bringing the blendshape in skin shader only work in master 2018-09-18 17:40:29 -07:00
SamGondelman
9ab1fc0500 Merge remote-tracking branch 'upstream/master' into perf 2018-08-20 17:04:42 -07:00
SamGondelman
05ff99a1d2 working on blendshapes 2018-08-20 11:40:25 -07:00
SamGondelman
de10dfb032 don't bind materials during shadow pass 2018-08-07 11:17:18 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
samcake
2e9076c71e Clean up and trying to get ready for merge 2018-05-30 11:14:49 -07:00
Sam Gateau
2f94c43968 Removing the getLayer from the meshPArtPayload and check that it s working 2018-05-28 23:20:04 -07:00
Sam Gateau
678effdb48 Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey 2018-05-26 23:28:59 -07:00
Brad Davis
0e7ee95c95 Merge remote-tracking branch 'upstream/master' into bindless 2018-03-21 19:16:55 -07:00
SamGondelman
444534f4ff model behaves correctly if missing material
(cherry picked from commit 1e89debc4e)
2018-03-16 15:51:37 -07:00
Brad Davis
9056ee0f14 Merge branch 'gl_common' into bindless 2018-03-12 11:27:30 -07:00
Brad Davis
09996e0b65 Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
Brad Davis
ddd60ded03 Merge remote-tracking branch 'upstream/master' into bindless_master 2018-03-07 16:04:35 -08:00
NissimHadar
000b08f7c0 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-02 08:07:01 -08:00
NissimHadar
0f2cf8ea85 Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
Brad Davis
136ced98c3 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-27 13:44:00 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
Brad Davis
b9387f2a21 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-26 13:18:14 -08:00
Anthony J. Thibault
f5fcaae283 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4 Code review feedback 2018-02-26 10:00:32 -08:00
Brad Davis
0550138609 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-23 12:48:10 -08:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Brad Davis
aeb29db37d Merge remote-tracking branch 'upstream/stable' into android_stable 2018-02-22 17:35:00 -08:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
Nissim Hadar
b2a06cdb98 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/ShapeEntityItem.h
#	libraries/networking/src/udt/PacketHeaders.cpp
#	libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
6a9bbaf0a5 WIP - clean-up. 2018-02-19 12:00:30 -08:00
Nissim Hadar
7ba8a9935a No extraneous shadows. 2018-02-16 19:23:31 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00