Commit graph

158 commits

Author SHA1 Message Date
Andrew Meadows
a1afcfd42c remove JointState::applyRotationDelta()
(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514 remove JointState::getJointRotation()
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
Andrew Meadows
e7f32c211b remove world-frame hand/palm set methods 2014-06-03 14:48:57 -07:00
Andrew Meadows
03bf1fe69d Add joint manipulations in model-frame 2014-06-03 14:04:09 -07:00
Andrew Meadows
f99489c157 rolling back previous change for IK instability 2014-06-03 10:40:30 -07:00
Andrew Meadows
d7be5faa9d unravel rotation code by giving proper names
The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b remove 'fromBind' argument to getJointRotation() 2014-06-02 14:20:13 -07:00
Andrew Meadows
a62a270004 merge andrew/inertia into andrew/ragdoll
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/renderer/Model.h
2014-06-02 11:56:27 -07:00
Andrew Meadows
9e60b758df Made JointState transforms private.
Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
8e7daed2b3 Merge upsrtream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-02 11:32:23 -07:00
Andrew Meadows
4eb4334ed8 replace Model::setJointRotation() with JointState::setRotation() 2014-05-30 09:57:32 -07:00
Andrew Meadows
557d7d428b minor rename and formatting 2014-05-30 08:28:15 -07:00
Andrew Meadows
e21dbd8726 rename updateWorldTransforms to computeTransforms 2014-05-30 08:20:11 -07:00
AndrewMeadows
5b74829318 Merge pull request #2955 from ey6es/cascade
Basic cascaded shadow maps for increased shadow draw distance.
2014-05-29 18:57:44 -07:00
Andrzej Kapolka
67921c474e Merge branch 'master' of https://github.com/highfidelity/hifi into cascade 2014-05-29 17:09:09 -07:00
Andrzej Kapolka
12beef7fec Apply the new shadow distances to the models, too. 2014-05-29 17:08:36 -07:00
Andrew Meadows
6efa851104 minor cleanup + use 'fraction' instead of 'percent' 2014-05-29 15:44:27 -07:00
Andrzej Kapolka
391902f79b Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
Atlante45
0eb56000ef Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach 2014-05-29 15:02:21 -07:00
Andrew Meadows
603333f634 add JointState::restoreRotation() 2014-05-29 14:11:17 -07:00
Andrew Meadows
2e99d316ac remove JointState::_translation
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrew Meadows
a898fcbf75 move details of getJointRotation() into JointState
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
Atlante45
37613f086b Merge branch 'master' of https://github.com/highfidelity/hifi into click_drag_attach
Conflicts:
	interface/src/renderer/Model.cpp
2014-05-29 10:28:09 -07:00
Andrew Meadows
4cf5628783 move applyRotationDelta() from Model to JointState 2014-05-29 10:00:55 -07:00
Andrew Meadows
86d6fd45de safe copy of JointState data 2014-05-29 08:19:43 -07:00
Andrew Meadows
ec25982a58 add JointState::updateWorldTransform() 2014-05-28 17:51:17 -07:00
Andrew Meadows
b15b0fd96c cleaner initialization of JointState 2014-05-28 17:31:07 -07:00
Andrew Meadows
9f2a4ae626 Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Atlante45
8cd101ac57 Added getJointCombinedRotation to Models 2014-05-28 15:57:38 -07:00
Andrew Meadows
13f11e1056 Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
2014-05-28 14:53:32 -07:00
Andrew Meadows
ae3b792a35 move face/head code from Model into SkeletonModel 2014-05-27 15:28:41 -07:00
Andrew Meadows
6efa417742 move hand/arm stuff from Model to SkeletonModel 2014-05-27 15:06:50 -07:00
Andrew Meadows
afc7660d74 merge upstream/master into andrew/inertia 2014-05-27 14:57:44 -07:00
Andrew Meadows
07544c7b43 removal of unused getNeckRotation() 2014-05-27 12:52:44 -07:00
Andrzej Kapolka
edaa251e5f Provide option to disable avatar shadowing. 2014-05-27 11:43:34 -07:00
Andrzej Kapolka
e48f02f2c5 Remove unused variable. 2014-05-23 17:13:27 -07:00
Andrzej Kapolka
0baf757c0d Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
Andrzej Kapolka
4d6e8a2c9e Or rather, replaceMatchingPriorities. 2014-05-23 09:42:36 -07:00
Andrzej Kapolka
a32dfdb7bb We should let people "start" even if the animation is already playing (to
start again from the beginning).  Fixed an issue with competing priorities.
2014-05-22 17:05:28 -07:00
Andrzej Kapolka
8458477b9f Fixed a compile warning, provide means to start/stop animations. 2014-05-22 16:15:34 -07:00
Andrzej Kapolka
d4af39a9f5 Working on handling animation priorities to prevent Hydra move/restore from
interfering with scripted animations.
2014-05-22 14:41:46 -07:00
Andrzej Kapolka
de7c05cb2d More animation controls. 2014-05-21 15:30:50 -07:00
Andrzej Kapolka
0e15c82e49 Allow setting masked joints for each animation. 2014-05-21 11:58:20 -07:00
Andrzej Kapolka
0dfd787034 Added some basic method to allow scripts to run/stop animations on the avatar. 2014-05-21 10:44:51 -07:00
Andrzej Kapolka
1022f1bec4 Added a priority setting so that we can control the order in which animations
are applied.
2014-05-21 09:40:49 -07:00
Andrzej Kapolka
7124b4a196 Mask joints from animation when explicitly set. 2014-05-20 17:10:53 -07:00
Andrzej Kapolka
49a0645677 Animation bits. 2014-05-20 15:23:15 -07:00
Andrzej Kapolka
62e7a31602 More work on animation configuration. 2014-05-19 18:09:33 -07:00
Andrew Meadows
e98f5c7486 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-05-15 12:33:09 -07:00
Andrew Meadows
4640587445 more correct model bounding capsule 2014-05-15 12:28:55 -07:00