samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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2f5800a4cc
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IMproving the shading model and the loading, added the roughness, needt to clean up
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2016-02-23 18:31:38 -08:00 |
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samcake
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00782b0e76
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GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
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2016-02-22 18:19:36 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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2ed7f997e3
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A few changes in the material call back
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2016-02-17 10:44:15 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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samcake
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4c82e0b2b1
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Removing dead comment
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2016-02-15 17:44:40 -08:00 |
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samcake
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e149daa49b
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Cleaning the Light.slh
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2016-02-15 13:27:28 -08:00 |
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samcake
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0a6ceb67ad
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Fixing a typo
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2016-02-15 12:01:28 -08:00 |
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samcake
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4559e75f90
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Trying to solve the ambient issue
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2016-02-12 18:22:01 -08:00 |
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Brad Davis
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7d99f9e72f
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PR comments
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2016-02-09 10:16:44 -08:00 |
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Brad Davis
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839b8d432e
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Don't burn CPU cycles calculating an average color we don't use
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2016-02-09 09:39:34 -08:00 |
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Brad Davis
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f9f9ddd8bd
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Yet more atmosphere removal
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2016-01-21 15:15:17 -08:00 |
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Zach Pomerantz
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c6e6aceb85
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Optimize getVertexStream() by using a const&
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2015-12-31 11:51:05 -08:00 |
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Zach Pomerantz
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12fa223004
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Render SKY_DOME when SKY_MAP tex is loading
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2015-12-29 10:58:23 -08:00 |
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Zach Pomerantz
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5a86f0c23f
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Nest JS props in SceneScriptingInterface
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2015-12-21 14:32:06 -08:00 |
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samcake
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8d4d0d4e9a
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FIxing the bad returned value per reference
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2015-12-17 10:08:40 -08:00 |
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samcake
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7bc815448e
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The material colors for diffuse and emissive are now gamma corrected by default
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2015-12-16 18:14:43 -08:00 |
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samcake
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a50b14dfae
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Merging with upstream graphics
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2015-12-14 18:18:39 -08:00 |
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samcake
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3554f54e17
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-14 17:38:56 -08:00 |
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Atlante45
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b8495a6912
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Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
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2015-12-11 18:05:47 -08:00 |
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samcake
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b3acde4462
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-11 17:49:00 -08:00 |
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samcake
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68134aafe5
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Fix the broken skybox and simplify a bit the vertex shader used
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2015-12-11 16:14:55 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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samcake
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5d395ae54f
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-10 18:06:43 -08:00 |
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samcake
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3728a9c6f0
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Merging with Master
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2015-12-10 16:55:30 -08:00 |
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samcake
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9eb40bcd65
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Trying to redner the collision geometry correctly but still an issue with the bounding box i get
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2015-12-09 16:58:14 -08:00 |
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Atlante45
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1d513cfbba
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Merge branch 'master' of https://github.com/highfidelity/hifi into particle
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2015-12-09 15:09:19 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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Sam Cake
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3595d0d719
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less commented stuff
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2015-12-07 01:15:10 -08:00 |
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samcake
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b28e3d0045
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Merging MAster and Graphics
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2015-12-04 17:51:30 -08:00 |
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samcake
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cfd7373585
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-04 16:52:50 -08:00 |
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samcake
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ef7ddce2b6
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Trying to fix the problem of the background not showing correctly
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2015-12-04 16:52:14 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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samcake
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762a241fa6
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Adding specific path for loading lightmaps
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2015-12-02 18:03:58 -08:00 |
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Atlante45
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e25ea122d8
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Start moving update to shader
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2015-11-24 11:51:56 -08:00 |
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Andrew Meadows
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7fa069cf30
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
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Brad Hefta-Gaub
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bddb0e1e7b
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ifdef out buggy texture map code
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2015-10-19 09:43:08 -07:00 |
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Brad Davis
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6f5f6450df
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Cleanup CMake files
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2015-10-11 00:01:03 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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690620d74d
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Cleaning code
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2015-10-01 19:23:32 -07:00 |
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samcake
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0398f9429e
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fix the coo/texel blender mode for the case when color is black and the stereo issue
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2015-09-30 18:39:13 -07:00 |
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samcake
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69c4075439
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Fix the behavior when skybox color is black and skymap is available
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2015-09-30 18:08:01 -07:00 |
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samcake
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d3d4775232
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THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames
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2015-09-30 17:54:20 -07:00 |
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samcake
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be9b244779
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Fix the skybox color issue with background rendering when no texture is there
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2015-09-30 17:21:52 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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samcake
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73b458c72e
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Cleaning the normal texture load path
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2015-09-29 09:38:01 -07:00 |
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