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Adding specific path for loading lightmaps
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parent
744da64c50
commit
762a241fa6
4 changed files with 91 additions and 4 deletions
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@ -308,10 +308,9 @@ static NetworkMaterial* buildNetworkMaterial(const FBXMaterial& material, const
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material._material->setTextureMap(model::MaterialKey::GLOSS_MAP, glossMap);
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}
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if (!material.emissiveTexture.filename.isEmpty()) {
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networkMaterial->emissiveTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.emissiveTexture.filename)), EMISSIVE_TEXTURE, material.emissiveTexture.content);
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networkMaterial->emissiveTexture = textureCache->getTexture(textureBaseUrl.resolved(QUrl(material.emissiveTexture.filename)), LIGHTMAP_TEXTURE, material.emissiveTexture.content);
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networkMaterial->emissiveTextureName = material.emissiveTexture.name;
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//checkForTexcoordLightmap = true;
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auto lightmapMap = model::TextureMapPointer(new model::TextureMap());
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lightmapMap->setTextureSource(networkMaterial->emissiveTexture->_textureSource);
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@ -29,7 +29,7 @@ class NetworkTexture;
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typedef QSharedPointer<NetworkTexture> NetworkTexturePointer;
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enum TextureType { DEFAULT_TEXTURE, NORMAL_TEXTURE, BUMP_TEXTURE, SPECULAR_TEXTURE, EMISSIVE_TEXTURE, CUBE_TEXTURE, CUSTOM_TEXTURE };
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enum TextureType { DEFAULT_TEXTURE, NORMAL_TEXTURE, BUMP_TEXTURE, SPECULAR_TEXTURE, EMISSIVE_TEXTURE, CUBE_TEXTURE, LIGHTMAP_TEXTURE, CUSTOM_TEXTURE };
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/// Stores cached textures, including render-to-texture targets.
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class TextureCache : public ResourceCache, public Dependency {
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@ -119,7 +119,7 @@ gpu::Texture* TextureUsage::create2DTextureFromImage(const QImage& srcImage, con
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if ((image.width() > 0) && (image.height() > 0)) {
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// bool isLinearRGB = true; //(_type == NORMAL_TEXTURE) || (_type == EMISSIVE_TEXTURE);
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bool isLinearRGB = true; //(_type == NORMAL_TEXTURE) || (_type == EMISSIVE_TEXTURE);
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bool isLinearRGB = false; //(_type == NORMAL_TEXTURE) || (_type == EMISSIVE_TEXTURE);
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gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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@ -520,3 +520,89 @@ gpu::Texture* TextureUsage::createCubeTextureFromImage(const QImage& srcImage, c
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return theTexture;
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}
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gpu::Texture* TextureUsage::createLightmapTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
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QImage image = srcImage;
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int imageArea = image.width() * image.height();
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int opaquePixels = 0;
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int translucentPixels = 0;
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//bool isTransparent = false;
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int redTotal = 0, greenTotal = 0, blueTotal = 0, alphaTotal = 0;
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const int EIGHT_BIT_MAXIMUM = 255;
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QColor averageColor(EIGHT_BIT_MAXIMUM, EIGHT_BIT_MAXIMUM, EIGHT_BIT_MAXIMUM);
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if (!image.hasAlphaChannel()) {
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if (image.format() != QImage::Format_RGB888) {
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image = image.convertToFormat(QImage::Format_RGB888);
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}
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// int redTotal = 0, greenTotal = 0, blueTotal = 0;
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for (int y = 0; y < image.height(); y++) {
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for (int x = 0; x < image.width(); x++) {
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QRgb rgb = image.pixel(x, y);
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redTotal += qRed(rgb);
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greenTotal += qGreen(rgb);
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blueTotal += qBlue(rgb);
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}
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}
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if (imageArea > 0) {
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averageColor.setRgb(redTotal / imageArea, greenTotal / imageArea, blueTotal / imageArea);
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}
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} else {
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if (image.format() != QImage::Format_ARGB32) {
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image = image.convertToFormat(QImage::Format_ARGB32);
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}
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// check for translucency/false transparency
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// int opaquePixels = 0;
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// int translucentPixels = 0;
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// int redTotal = 0, greenTotal = 0, blueTotal = 0, alphaTotal = 0;
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for (int y = 0; y < image.height(); y++) {
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for (int x = 0; x < image.width(); x++) {
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QRgb rgb = image.pixel(x, y);
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redTotal += qRed(rgb);
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greenTotal += qGreen(rgb);
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blueTotal += qBlue(rgb);
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int alpha = qAlpha(rgb);
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alphaTotal += alpha;
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if (alpha == EIGHT_BIT_MAXIMUM) {
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opaquePixels++;
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} else if (alpha != 0) {
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translucentPixels++;
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}
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}
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}
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if (opaquePixels == imageArea) {
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qCDebug(modelLog) << "Image with alpha channel is completely opaque:" << QString(srcImageName.c_str());
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image = image.convertToFormat(QImage::Format_RGB888);
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}
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averageColor = QColor(redTotal / imageArea,
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greenTotal / imageArea, blueTotal / imageArea, alphaTotal / imageArea);
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//isTransparent = (translucentPixels >= imageArea / 2);
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}
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gpu::Texture* theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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// bool isLinearRGB = true; //(_type == NORMAL_TEXTURE) || (_type == EMISSIVE_TEXTURE);
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bool isLinearRGB = false; //(_type == NORMAL_TEXTURE) || (_type == EMISSIVE_TEXTURE);
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gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, (isLinearRGB ? gpu::RGB : gpu::SRGB));
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if (image.hasAlphaChannel()) {
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formatGPU = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::RGBA : gpu::SRGBA));
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formatMip = gpu::Element(gpu::VEC4, gpu::UINT8, (isLinearRGB ? gpu::BGRA : gpu::SBGRA));
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}
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theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
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theTexture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
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theTexture->autoGenerateMips(-1);
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}
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return theTexture;
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}
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@ -35,6 +35,8 @@ public:
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static gpu::Texture* createNormalTextureFromNormalImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createNormalTextureFromBumpImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createCubeTextureFromImage(const QImage& image, const std::string& srcImageName);
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static gpu::Texture* createLightmapTextureFromImage(const QImage& image, const std::string& srcImageName);
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};
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