Brad Davis
9d29d6c0e9
Fixing OSX build
2016-04-12 16:44:17 -07:00
Brad Davis
73ec40dae6
Making a debug mechanism for force OpenVR
2016-04-12 16:44:16 -07:00
Brad Davis
3325c58ceb
Vive timewarp implementation
2016-04-12 16:44:15 -07:00
Brad Davis
df8ad57185
Fix FPS counter
2016-04-11 00:25:16 -07:00
Brad Davis
2f28c64edb
Fixing menu navigation in oculus remote
2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf
Support oculus remote input
2016-04-07 13:20:59 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
71e6f9bdd6
Display a blank frame before switching away from oculus
2016-04-05 13:03:14 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Davis
97e96f7b67
PR comments
2016-03-31 13:19:26 -07:00
Brad Davis
b53968fd64
Add automatic switching the Oculus headphones and mic when activating the plugin
2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Davis
8123617fe1
Improve failure detection logging
2016-03-30 10:40:31 -07:00
Brad Davis
80d397555d
Fixing input API, DLL path for Oculus
2016-03-30 10:40:30 -07:00
Brad Davis
78626f7938
Add warning logging if we can't find a 1.x Oculus dll
2016-03-30 10:40:29 -07:00
Brad Davis
bd9813bbf5
Only enable the Oculus plugin in the presence of the 1.x runtime
2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Zach Pomerantz
34a77b47a3
Restore SDL2 comments
2016-03-28 12:25:56 -07:00
Zach Pomerantz
b94e244844
Update oculus legacy plugin
2016-03-28 12:24:31 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Zach Pomerantz
776893a5ab
Improve logging for oculus errors
2016-03-28 11:22:56 -07:00
Anthony Thibault
88c4e54cff
openvr: predict 3 frames into the future
...
Becasue I revered the latency fix in the GLEscrow queue.
*sigh*
2016-03-23 17:38:40 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
Anthony Thibault
209524a5c0
openvr: Non-threaded present work
...
In the unlikely event you hit 90htz in non-threaded present mode, you will have perfect tracking and latency.
This verifies that there are no other sources of tracking or rendering latency, other then the ones we already know about.
2016-03-22 15:38:10 -07:00
Zach Pomerantz
64ced6ee04
Add comment explaining bare glGetError
2016-03-22 12:04:24 -07:00
Anthony Thibault
b1286517c6
Removed frame latency in GLEscrow
...
This could occur if the GLEscrow queue has extra frames in it.
When new textures were fetched, before this fix, they were simply popped from the queue.
This commit introduces a loop, that will fetch from the queue until it is empty.
2016-03-21 21:51:16 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
...
* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony Thibault
0d046b12de
OpenVR: Moved WaitGetPoses after main window preview.
2016-03-21 17:39:10 -07:00
Anthony Thibault
63d6f888e6
Update openvr sdk to 0.9.19
2016-03-21 17:31:13 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
...
* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony J. Thibault
e1d47e7028
OculusLegacyDisplayPlugin: mac os x and linux fixes
2016-03-18 16:23:30 -07:00
Anthony J. Thibault
4321c5a62b
OculusLegacyDisplayPlugin: fixes for macosx and linux
2016-03-18 15:59:48 -07:00
Anthony J. Thibault
960ffd9c9e
DisplayPlugins: updateHeadPose() no longer returns a value.
...
Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Anthony J. Thibault
2faaf243a1
Revert change to OpenVrDisplayPlugin::isSupported()
2016-03-18 13:42:31 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
...
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
cde56d6fa2
Disable OpenVR plugin when Oculus HMD is connected
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
25c8a3a0f3
Fixing legacy plugin
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
b279ff9f7d
Fix for crash on disabling and re-enabling openvr
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
384351067e
Don't crash when the Rift is turned off
2016-03-16 20:16:28 -07:00
Brad Hefta-Gaub
9e0d9f5748
Merge pull request #7337 from sethalves/disable-oculus-legacy-on-linux
...
don't build oculus-legacy plugin on Linux
2016-03-13 12:26:37 -07:00
Brad Davis
27033e5bb5
Fix vive crash on deactivate
2016-03-12 21:48:36 -08:00
Seth Alves
d036e0618d
don't build oculus-legacy plugin on linux
2016-03-12 07:54:59 -08:00
Chris Collins
ae596d79f1
Merge pull request #7317 from jherico/hmd_worn
...
Expose a property in display plugins to determine if the device is visible to the user
2016-03-11 11:46:06 -08:00
Philip Rosedale
e87ef52a4c
Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
...
More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Brad Davis
87c9961aa8
Expose a property in display plugins to determine if the device is visble to the user
2016-03-10 17:19:32 -08:00
Anthony Thibault
153f7fc3aa
OpenVR: adjusted translation of UI sphere overlay
2016-03-10 09:45:47 -08:00
Anthony Thibault
42d27557a1
OpenVR: remove 180 y rotation for UI bounds.
...
Turns out the room I was using was misconfigured.
2016-03-09 18:42:58 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
...
Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00