Commit graph

198 commits

Author SHA1 Message Date
Roxanne Skelly
a991b6d619 BUGZ-1046 - send entity packets reliably for initial query 2019-07-31 16:59:21 -07:00
Andrew Meadows
b94655260d don't traverse for fullUpdate on changed view 2019-02-14 14:54:10 -08:00
Simon Walton
0cec9a72d6 Implement client-side enable physics once indicated EntityData has arrived
Also now use Entity Server Protocol sequence numbers.
2018-07-26 18:10:38 -07:00
Simon Walton
2c06487df0 Move sending of completion packet up to EntityTreeSendThread
I hadn't appreciated the continuous nature of the scene
traversal. Looks good now. Also changed some identifier names.
2018-07-25 17:05:05 -07:00
Simon Walton
47e99cdeac Initial code for AC side of Enabling Physics plan
When interface sets query flag send only entities
close to main frustrum origin, until no more available,
then send unreliabe sequence # reliably.
2018-07-24 16:50:37 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Clement
27c471ee97 Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
Clement
49fad3d868 EntityServer traversal aware of all ViewFrustums 2018-05-01 18:02:29 -07:00
Clement
a8d6a4e0b6 CR 2018-04-18 15:05:49 -07:00
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00
Atlante45
895023ca4b Fix unprotected tree traversals 2018-04-04 14:54:21 -07:00
Atlante45
28f164d7e5 Remove legacy jurisdiction code 2017-12-29 12:46:52 -08:00
Stephen Birarda
557ee458ec wait for node active socket before constructing packets 2017-11-14 17:08:01 -08:00
Stephen Birarda
05a38a78c5 don't send octree data without first query 2017-11-14 14:08:27 -08:00
Andrew Meadows
a56c076149 fix bad resolution during rebase 2017-09-29 11:34:35 -07:00
Andrew Meadows
624d0c12a2 minor cleanup 2017-09-29 11:34:35 -07:00
SamGondelman
cbd20f89dd separate elementBag logic from EntityTreeSendThread 2017-09-29 11:34:35 -07:00
SamGondelman
7938e301e7 full scene traversal and json filters 2017-09-29 11:34:34 -07:00
Andrew Meadows
1562fb153e cherrypick traverseTreeAndBuildNextPacketPayload() 2017-09-29 11:34:34 -07:00
Andrew Meadows
45f194f6bc use SKIP_TIME again instead of 0.0 2017-08-23 14:05:05 -07:00
Andrew Meadows
8ad41227ce use more correct method name 2017-08-18 13:35:13 -07:00
Andrew Meadows
65cf7b4f61 add OctreeSendThread::traverseAndBuildPacket()
cleanup and split data packing from bandwidth management
2017-08-18 11:32:05 -07:00
Andrew Meadows
1fe7718b9f restore wasted byte count when unable to fit stats 2017-07-11 15:02:45 -07:00
Andrew Meadows
badbe98097 minor cleanup and constency for packet stats 2017-07-11 14:21:49 -07:00
Andrew Meadows
3226d33830 use cached OctreeSendThread::_nodeUuid 2017-07-11 14:02:16 -07:00
Andrew Meadows
15879b2832 + OctreeSendThread::traverseTreeAndSendContents()
this abstracts a portion of OctreeSendThread::packetDistributor()
which will make it easier to split apart the tree traversal
from the sending of packets

also cleaned up some of the packet stats tracking
2017-07-11 13:53:08 -07:00
Andrew Meadows
9d111d1f92 remove unused OctreeSendThread::_nodeMissingCount 2017-07-11 13:42:35 -07:00
Andrew Meadows
a5cd11cea7 remove more crufty comments 2017-07-11 10:11:24 -07:00
Andrew Meadows
ca3f0ceecb remove crufty comments 2017-07-11 10:02:18 -07:00
Andrew Meadows
076ae28bed one less strand of spaghetti when counting packets 2017-07-11 09:52:39 -07:00
Andrew Meadows
b74aad32ed minor cleanup in OctreeSendThread::packetDistributor() 2017-07-10 18:27:40 -07:00
Stephen Birarda
53e6a77fcc cleanup EncodeBitstreamParams to use nodeData when possible 2017-03-24 13:41:36 -07:00
Stephen Birarda
9d336a84ab force a full scene send for new ancestors/descendants 2017-02-16 16:46:09 -08:00
Stephen Birarda
a3883a746c add the basic structure for inclusion of ancestors/descendants in ESS queries 2017-02-16 16:46:09 -08:00
Stephen Birarda
33378ede5c force full scene send if json parameters changed 2017-01-24 16:34:57 -08:00
Stephen Birarda
a40c25ddbf fix repeated send of matching entities 2017-01-19 16:42:14 -08:00
Stephen Birarda
746327dc11 whitespace cleanup in OST 2017-01-19 10:43:36 -08:00
Stephen Birarda
a86be14b8c remove debug in OctreeSendThread 2017-01-18 17:49:54 -08:00
Stephen Birarda
5fbdc94c66 pass usesFrustum down to EntityTreeElement 2017-01-18 17:49:54 -08:00
Stephen Birarda
ed41412d95 fix for unpack of OctreeQuery 2017-01-18 17:49:54 -08:00
Stephen Birarda
112b119f17 send entities that just stopped matching filter 2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034 leverage JSON filter changes to OctreeQuery in EntityServer 2017-01-18 14:58:36 -08:00
Brad Hefta-Gaub
d7eee98acc Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Brad Hefta-Gaub
99d35c37db switch OctreeSendThread to use std::this_thread::sleep_for() instead of usleep() 2016-05-06 10:42:07 -07:00
Andrew Meadows
71b2d647e8 add locks and explicitly copy ViewFrustums 2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Brad Hefta-Gaub
8d4ef28411 CR feedback 2016-03-08 15:29:04 -08:00
Brad Hefta-Gaub
6d211dd4e5 first cut at fixing the scene not stable bug 2016-03-08 14:52:21 -08:00
Atlante45
51ec7ae2ed Keep UUID of node in send thread 2015-12-16 14:27:26 -08:00
Atlante45
3cd1eea1dc Use weak pointer to the Node instead of strong ownership 2015-12-16 14:27:26 -08:00