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remove unused OctreeSendThread::_nodeMissingCount
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2 changed files with 0 additions and 2 deletions
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@ -81,7 +81,6 @@ bool OctreeSendThread::process() {
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// don't do any send processing until the initial load of the octree is complete...
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if (_myServer->isInitialLoadComplete()) {
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if (auto node = _node.lock()) {
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_nodeMissingCount = 0;
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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@ -66,7 +66,6 @@ private:
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OctreePacketData _packetData;
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int _nodeMissingCount { 0 };
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bool _isShuttingDown { false };
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};
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