use cached OctreeSendThread::_nodeUuid

This commit is contained in:
Andrew Meadows 2017-07-11 14:02:16 -07:00
parent 15879b2832
commit 3226d33830

View file

@ -504,8 +504,8 @@ void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, Octre
// Our trackSend() function is implemented by the server subclass, and will be called back
// during the encodeTreeBitstream() as new entities/data elements are sent
params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, node->getUUID());
params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
_myServer->trackSend(dataID, dataEdited, _nodeUuid);
};
// TODO: should this include the lock time or not? This stat is sent down to the client,