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use cached OctreeSendThread::_nodeUuid
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1 changed files with 2 additions and 2 deletions
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@ -504,8 +504,8 @@ void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, Octre
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// Our trackSend() function is implemented by the server subclass, and will be called back
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// during the encodeTreeBitstream() as new entities/data elements are sent
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params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) {
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_myServer->trackSend(dataID, dataEdited, node->getUUID());
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params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
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_myServer->trackSend(dataID, dataEdited, _nodeUuid);
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};
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// TODO: should this include the lock time or not? This stat is sent down to the client,
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