From 3226d33830d6ffaff5d728ed91c0b746f8116f1e Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 11 Jul 2017 14:02:16 -0700 Subject: [PATCH] use cached OctreeSendThread::_nodeUuid --- assignment-client/src/octree/OctreeSendThread.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assignment-client/src/octree/OctreeSendThread.cpp b/assignment-client/src/octree/OctreeSendThread.cpp index edf7b6da0b..2766d5e2e6 100644 --- a/assignment-client/src/octree/OctreeSendThread.cpp +++ b/assignment-client/src/octree/OctreeSendThread.cpp @@ -504,8 +504,8 @@ void OctreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, Octre // Our trackSend() function is implemented by the server subclass, and will be called back // during the encodeTreeBitstream() as new entities/data elements are sent - params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) { - _myServer->trackSend(dataID, dataEdited, node->getUUID()); + params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) { + _myServer->trackSend(dataID, dataEdited, _nodeUuid); }; // TODO: should this include the lock time or not? This stat is sent down to the client,