Commit graph

384 commits

Author SHA1 Message Date
Philip Rosedale
9760b7d410 First commit to re-enable gyros, removed various old head_mirror variables, now use 'lookingInMirror', etc. Local gyros now correctly drive own head. 2013-04-23 09:47:52 -07:00
Stephen Birarda
4956370d52 have parseData return the number of bytes consumed 2013-04-22 18:05:27 -07:00
Jeffrey Ventrella
602fd94af2 a few cleanups 2013-04-22 17:41:12 -07:00
Jeffrey Ventrella
9a53832599 Merge remote-tracking branch 'upstream/master' 2013-04-22 16:33:30 -07:00
birarda
84adea86e3 Merge pull request #103 from birarda/master
fix rendering of other agent types
2013-04-22 16:05:32 -07:00
Stephen Birarda
ba4235c175 don't render agents that are not of type avatar 2013-04-22 16:04:46 -07:00
Jeffrey Ventrella
caead24462 Merge remote-tracking branch 'upstream/master' 2013-04-22 15:40:25 -07:00
Jeffrey Ventrella
ca2840f905 Cleaned up some const values in Head.h, implemented avatar gravity and ground collision, improved test sphere collision, added _usingBodySprings test to getHeadPosition, improved camera settings in main.cpp, cleaned up commented-out code in main.cpp 2013-04-22 15:39:31 -07:00
ZappoMan
1b52bb4e20 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	voxel-server/CMakeLists.txt
2013-04-22 14:48:24 -07:00
ZappoMan
9b34427570 Added camera data to AvatarData class, and include it in interface 2013-04-22 14:12:08 -07:00
Stephen Birarda
c00b5f5e8d fix missed reference to AGENT_TYPE_INTERFACE 2013-04-22 14:05:16 -07:00
ZappoMan
487b74f073 Merge pull request #100 from birarda/eve
intial revision of eve the NPC
2013-04-22 13:58:54 -07:00
Jeffrey Ventrella
f8884d420c Merge pull request #99 from Ventrella/master
fixed remote avatar hand position
2013-04-22 13:44:02 -07:00
birarda
79a178997d Merge pull request #98 from PhilipRosedale/master
Added stats to menu bar for both avatars and other servers
2013-04-22 13:23:09 -07:00
Philip Rosedale
7d52af6fd4 Fixed per stephen 2013-04-22 13:20:12 -07:00
Jeffrey Ventrella
b7d6ce9747 fixed avatar hand position by making avatars simulate all the time,and also fixing logic of _isMine 2013-04-22 13:15:46 -07:00
Philip Rosedale
736eb335a9 Added stats at upper right for servers and avatars separately. 2013-04-22 13:12:17 -07:00
Stephen Birarda
c68ec079eb rename AGENT_TYPE_INTERFACE to AGENT_TYPE_AVATAR, more stubbing for eve 2013-04-22 11:54:24 -07:00
Jeffrey Ventrella
7b60ddf057 Merge remote-tracking branch 'upstream/master' 2013-04-22 10:31:51 -07:00
Jeffrey Ventrella
2e402c3b17 added - and then removed - some orientation-related tests 2013-04-22 10:29:14 -07:00
ZappoMan
7a632115e4 fixed crash when no avatar mixer is present and display stats is enabled 2013-04-21 12:18:42 -07:00
ZappoMan
34b401d13f changed render_view_frustum() to match coding standard, added menu items, cleanup
- split render_view_frustum() into two parts: loadViewFrustum() and renderViewFrustum()
- cleaned up debug menu items to match actual false color behaviors
- coding standard cleanup
2013-04-21 12:01:54 -07:00
ZappoMan
67910a2c29 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-19 20:08:47 -07:00
ZappoMan
8c4536199f added menu items for false color operations 2013-04-19 20:02:14 -07:00
Jeffrey Ventrella
9a93ab7d7c cleaned up logic for body springs mode and moving hand mode 2013-04-19 14:34:01 -07:00
Jeffrey Ventrella
623c998439 removed init values in HandMovement structure 2013-04-18 21:31:20 -07:00
Jeffrey Ventrella
9dd423f544 removed updateAvatarHand function 2013-04-18 19:30:27 -07:00
Jeffrey Ventrella
ed5f117b04 Merge remote-tracking branch 'upstream/master' 2013-04-18 19:26:29 -07:00
Jeffrey Ventrella
298bc7eee9 added more robust avatar hand movement algorithm in main.cpp 2013-04-18 19:24:57 -07:00
Stephen Birarda
daac10511e output avatar mixer stats below the voxel stats 2013-04-18 16:58:08 -07:00
Stephen Birarda
d0e3a96485 Merge remote-tracking branch 'upstream/master' into mixer-stats 2013-04-18 15:33:57 -07:00
Stephen Birarda
44cb57afad put back brad's voxel stats, he loves them too much 2013-04-18 15:33:17 -07:00
Stephen Birarda
588fc67cb9 add SimpleMovingAverage to each Agent, collect bytes received stats 2013-04-18 15:02:26 -07:00
ZappoMan
987553974a Merge pull request #86 from Ventrella/master
reversed left-right strafe, commented-out updateAvatarHand
2013-04-18 15:01:48 -07:00
Jeffrey Ventrella
2b5d23de5d Merge remote-tracking branch 'upstream/master' 2013-04-18 14:54:08 -07:00
Philip Rosedale
54cef39f51 Fixed problem with avatars rendering at 2X their location 2013-04-18 14:48:00 -07:00
Stephen Birarda
b9a1faf284 add a new SimpleMovingAverage class, replaces CounterStats 2013-04-18 14:46:39 -07:00
Jeffrey Ventrella
9ce1683c50 reversed strafe left right, and commented-out updateAvatarHand 2013-04-18 14:45:54 -07:00
ZappoMan
74c5916519 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	interface/src/main.cpp
2013-04-18 10:57:41 -07:00
ZappoMan
894715598c fixed a comment 2013-04-18 08:49:07 -07:00
tosh
1e6352593a Merge branch 'master' of git://github.com/worklist/hifi into 19262
Conflicts:
	interface/src/Head.cpp
	interface/src/Util.cpp
	interface/src/main.cpp
	libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641 Merge pull request #80 from PhilipRosedale/master
Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
532dc285e7 Changed render_view_frustum() to handle broken camera yaw
- I discovered that the Camera class has a Yaw that is actually
  180deg off of true yaw. So when the avatar is facing at a yaw
  of 0deg, we were setting the camera to 180. This was causing
  the direction vectors to be rotated from where we expected them
  to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
 don't yet understan how these work. BUT. I did fix the frustum
 code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
1dd2fcf37d Merge pull request #81 from ZappoMan/view_frustum_work
Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-17 23:53:47 -07:00
ZappoMan
44e6fcc5e9 remove pitch from camera since it still breaks Orientation 2013-04-17 23:42:39 -07:00
ZappoMan
8b9e252246 Updated Orientation class to use Philip's technique.
- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00
Jeffrey Ventrella
bca2460395 Merge remote-tracking branch 'upstream/master' 2013-04-17 23:20:08 -07:00
Jeffrey Ventrella
bd0eb9f69c renamed Yaw Pitch Roll to _headYaw, _headPitch, _headRoll, in Head class. And also added a "bigSphere avatar collision test", also added a bone radius (for collision detection) 2013-04-17 23:18:36 -07:00
Philip Rosedale
bb2cc54c97 Stars turned back on by default - lemme know if anyone sees problems. 2013-04-17 22:23:19 -07:00