Commit graph

19002 commits

Author SHA1 Message Date
samcake
93aec28c7b Less warning 2016-08-30 14:54:58 -07:00
samcake
7dc99e86b9 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-29 17:54:49 -07:00
samcake
3755a3fc32 Add batch timing information vs gpu 2016-08-29 17:54:17 -07:00
Brad Hefta-Gaub
f3d157c396 Merge pull request #8500 from jherico/gl_context
Custom OpenGL context creation
2016-08-29 16:22:21 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Zach Pomerantz
5f699072d9 allow black skybox 2016-08-29 10:58:09 -07:00
samcake
165cb8bc39 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-29 09:42:33 -07:00
Brad Davis
92fa1d5776 Use stream draw for object position updates 2016-08-27 15:08:38 -07:00
Brad Davis
587d015c57 Give names to offscreen contexts for easier debugging 2016-08-26 19:09:26 -07:00
Brad Davis
e4334be0cf Use synchronous logging (may impact performance when debugging is enabled) 2016-08-26 19:08:15 -07:00
Brad Davis
1652965ac2 Destroy contexts properly 2016-08-26 19:07:44 -07:00
Brad Davis
95b5a23c7a Properly destroy GL programs 2016-08-26 19:04:46 -07:00
Brad Davis
7ffa212006 Don't use textures that are in the transfer pipeline 2016-08-26 19:04:24 -07:00
samcake
4bf93f66df Cleaning up the lights and the light stage 2016-08-26 17:47:20 -07:00
Brad Hefta-Gaub
3d6691f3d1 Merge pull request #8527 from zzmp/fix/skybox-default-color
fix skybox default
2016-08-26 15:14:44 -07:00
Zach Pomerantz
996346980d clear the skybox between scenes 2016-08-25 18:08:22 -07:00
Zach Pomerantz
5e82093e69 set skybox clear color to empty color 2016-08-25 18:08:03 -07:00
Brad Hefta-Gaub
9801ff075a Merge pull request #8433 from samcake/hdr
Fix Screen Space ambient occlusion which was broken since a while
2016-08-25 16:57:24 -07:00
Brad Hefta-Gaub
10c465f591 Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
Improved web entity rendering
2016-08-25 16:49:00 -07:00
samcake
8cc65ea965 Adrressing review issues 2016-08-25 16:31:42 -07:00
samcake
09a70740a8 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-25 15:21:41 -07:00
Brad Hefta-Gaub
ac291a398d Merge pull request #8329 from AndrewMeadows/render-collision-geometry
Render collision geometry
2016-08-25 15:15:28 -07:00
Andrew Meadows
2c8ab9b2b8 Merge pull request #8497 from hyperlogic/feature/improve-ik-quality
Raised max iterations for IK to 16 from 4
2016-08-25 15:06:11 -07:00
Zach Pomerantz
24162f0f3d set skybox default color to empty color 2016-08-25 12:37:23 -07:00
samcake
9669234f9c Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-08-25 12:36:01 -07:00
Anthony J. Thibault
e82f6a90af Improved web entity rendering
* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Andrew Meadows
c337cc92e5 remove crufty comment 2016-08-25 08:51:53 -07:00
Andrew Meadows
b95cb566cd fix collision mesh for non-trivial registration 2016-08-24 22:26:56 -07:00
Andrew Meadows
502146b171 distribute reg offset to compound children 2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad scale collision render mesh correctly 2016-08-24 22:26:56 -07:00
Andrew Meadows
acaa77b75a remove cruft from debug efforts 2016-08-24 22:26:56 -07:00
Andrew Meadows
e4317adcf1 remove cruft 2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114 remove cruft and fix typo in rebase 2016-08-24 22:26:56 -07:00
Andrew Meadows
d801b3521c fix warnings on windows 2016-08-24 22:26:56 -07:00
Andrew Meadows
e554712259 remove entities-renderer dependency on physics lib 2016-08-24 22:26:56 -07:00
Andrew Meadows
48c73acae0 restore privacy of GeometryResourceWatcher methods 2016-08-24 22:26:56 -07:00
Andrew Meadows
269b7ae7c1 remove commented out cruft 2016-08-24 22:26:56 -07:00
Andrew Meadows
83426fd5a8 handle transitions to/from STATIC_MESH
when rendering collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec create collision render geometry only when needed 2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478 remove cruft argument from allocateModel() 2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e move compoundResource out of Model class 2016-08-24 22:26:56 -07:00
Andrew Meadows
ef597265d7 remove unimplemented declaration 2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f don't render raw compound collision geometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
191b7f0f39 variable namechange: Hull --> Mesh 2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed _showCollisionHull --> _showCollisionGeometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
1f84ef3053 compute normals for collision mesh geometry 2016-08-24 22:26:56 -07:00
Andrew Meadows
481d6990a3 trigger collision shape render mesh creation 2016-08-24 22:26:56 -07:00
Andrew Meadows
3b772d2fe6 fallback to SIMPLE_COMPOUND when can't do COMPOUND 2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa fix render geometry for collision shapes 2016-08-24 22:26:56 -07:00
Andrew Meadows
daff897fc4 const shapes, and use *MotionState::setShape() 2016-08-24 22:26:56 -07:00