Properly destroy GL programs

This commit is contained in:
Brad Davis 2016-08-26 19:04:46 -07:00
parent 7ffa212006
commit 95b5a23c7a

View file

@ -582,7 +582,7 @@ void GLBackend::releaseShader(GLuint id) const {
void GLBackend::releaseProgram(GLuint id) const {
Lock lock(_trashMutex);
_shadersTrash.push_back(id);
_programsTrash.push_back(id);
}
void GLBackend::releaseQuery(GLuint id) const {