Commit graph

205 commits

Author SHA1 Message Date
Bradley Austin Davis
9262839564 Fix broken identity transforms on OSX 2015-06-12 10:33:52 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1 Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
Sam Gateau
8a93db6f5a more typos and issues on mac 2015-06-08 07:25:32 -07:00
Sam Gateau
862d6abd79 Typo on mac build 2015-06-08 06:57:04 -07:00
Sam Gateau
b7d88e2642 add apotential fix to the issue with viewInverse for Legacy transform path support 2015-06-08 06:46:45 -07:00
Sam Gateau
5e04b399d8 fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Atlante45
e421485908 Add glLineWidth to Batch/GLBackend 2015-06-04 10:54:13 +02:00
Sam Gateau
c8e30ef39e On to a full rendered pipeline 2015-06-01 12:35:54 -07:00
Sam Gateau
4c817547b7 Merging with Brad's branch and trying to get the rendering working 2015-05-31 14:02:20 -07:00
Atlante45
0770f88606 Add glTexParamteri to GLBackend/Batch 2015-05-29 16:50:11 +02:00
ZappoMan
a0e51469d3 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-05-28 12:36:34 -07:00
Seth Alves
ab86b1d90a code review 2015-05-28 10:29:23 -07:00
Atlante45
10c2f3f561 More TextRenderer work 2015-05-28 14:51:57 +02:00
Seth Alves
c3c701f807 polyvox no longer has a color 2015-05-27 15:23:01 -07:00
Seth Alves
8cb5717b86 formatting, cleanups 2015-05-27 15:16:15 -07:00
Seth Alves
5e66a079c4 make this build on older gcc 2015-05-27 10:38:15 -07:00
Seth Alves
728e6d121b changes sam made to get normals to work on a mesh 2015-05-26 14:12:01 -07:00
Atlante45
5d19431d26 Copy/paste error with useClientState 2015-05-26 20:20:39 +02:00
Atlante45
76fc59675b Merge branch 'team-teaching' into text-renderer 2015-05-26 20:01:26 +02:00
Atlante45
526ec3d489 Move #if #else #endif for convenience
This is a convenience change. The double '{' created by the #else messes
up Xcode autoindentation.
It won't that way and the fact that useClientState is a const set to
false when SUPPORT_LEGACY_OPENGL, the code inside the if should still
get optimised out by the compiler.
2015-05-25 11:45:16 +02:00
Ryan Huffman
bffcfa2ab8 Add cache sync flag in Context::enqueueBatch 2015-05-22 15:34:05 -07:00
Ryan Huffman
d1a5662ca7 Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Atlante45
e691a03c97 Remove push/popInputState 2015-05-22 20:30:54 +02:00
Atlante45
20ff43e29a Don't sync by default 2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc Add gpu::context to RenderArgs and start using RenderArgs in place of the flags 2015-05-22 09:50:51 -07:00
Atlante45
e5aa696dda syncInputStateCache 2015-05-22 17:39:08 +02:00
Atlante45
6b9f9a32bb Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program 2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state 2015-05-19 00:32:36 -07:00
Atlante45
16e6f76028 Improve init/killInput
Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
2015-05-18 15:47:57 +02:00
Atlante45
ede94e4248 Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform 2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d Remove "raw" gl calls
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
	This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Sam Cake
765145b898 Moving the load of the texture and the generation of the cube map irradiance in the same thread 2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
77019eafa7 Merge pull request #4831 from jherico/plugins_pt2
Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
65e83df214 Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502 Trying to create the SH from the skybox cubemap 2015-05-12 23:11:52 -07:00
Sam Gateau
45e70c98f8 Fixed the cube map loading issue 2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8 Working on display plugins 2015-05-11 13:08:53 -07:00
Sam Gateau
72c3270ec6 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0 refactoring th ecube texure loading to support 2 different layouts 2015-05-11 10:47:45 -07:00
Seth Alves
68e01d2bd9 quiet compiler 2015-05-10 17:03:42 -07:00
Sam Gateau
5a11143a5d Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Sam Gateau
ce5295a55f THese is not final but we have a basic working framework so let's try to share 2015-05-07 17:06:15 -07:00
Sam Gateau
54c47fe3f9 merging 2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
Atlante45
cafaeed822 Restore polygon mode after entities rendering
Default setting are causing issues so we just reset the polygon mode
since this won't matter once everything has moved to the new rendering
pipeline.
2015-05-07 13:34:22 +02:00