Bradley Austin Davis
9262839564
Fix broken identity transforms on OSX
2015-06-12 10:33:52 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
samcake
5e351c0328
FIxing the transparent rendering on Mac
2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1
Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
2015-06-08 17:05:28 +02:00
Sam Gateau
8a93db6f5a
more typos and issues on mac
2015-06-08 07:25:32 -07:00
Sam Gateau
862d6abd79
Typo on mac build
2015-06-08 06:57:04 -07:00
Sam Gateau
b7d88e2642
add apotential fix to the issue with viewInverse for Legacy transform path support
2015-06-08 06:46:45 -07:00
Sam Gateau
5e04b399d8
fixing the wrong matrix used
2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b
Gettting th ehighlight on transparent to work
2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0
shuffling the rendering steps to get to render transparent and light it correctly
2015-06-06 09:50:56 -07:00
Atlante45
e421485908
Add glLineWidth to Batch/GLBackend
2015-06-04 10:54:13 +02:00
Sam Gateau
c8e30ef39e
On to a full rendered pipeline
2015-06-01 12:35:54 -07:00
Sam Gateau
4c817547b7
Merging with Brad's branch and trying to get the rendering working
2015-05-31 14:02:20 -07:00
Atlante45
0770f88606
Add glTexParamteri to GLBackend/Batch
2015-05-29 16:50:11 +02:00
ZappoMan
a0e51469d3
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-05-28 12:36:34 -07:00
Seth Alves
ab86b1d90a
code review
2015-05-28 10:29:23 -07:00
Atlante45
10c2f3f561
More TextRenderer work
2015-05-28 14:51:57 +02:00
Seth Alves
c3c701f807
polyvox no longer has a color
2015-05-27 15:23:01 -07:00
Seth Alves
8cb5717b86
formatting, cleanups
2015-05-27 15:16:15 -07:00
Seth Alves
5e66a079c4
make this build on older gcc
2015-05-27 10:38:15 -07:00
Seth Alves
728e6d121b
changes sam made to get normals to work on a mesh
2015-05-26 14:12:01 -07:00
Atlante45
5d19431d26
Copy/paste error with useClientState
2015-05-26 20:20:39 +02:00
Atlante45
76fc59675b
Merge branch 'team-teaching' into text-renderer
2015-05-26 20:01:26 +02:00
Atlante45
526ec3d489
Move #if #else #endif for convenience
...
This is a convenience change. The double '{' created by the #else messes
up Xcode autoindentation.
It won't that way and the fact that useClientState is a const set to
false when SUPPORT_LEGACY_OPENGL, the code inside the if should still
get optimised out by the compiler.
2015-05-25 11:45:16 +02:00
Ryan Huffman
bffcfa2ab8
Add cache sync flag in Context::enqueueBatch
2015-05-22 15:34:05 -07:00
Ryan Huffman
d1a5662ca7
Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
...
Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
2015-05-22 15:33:40 -07:00
Atlante45
e691a03c97
Remove push/popInputState
2015-05-22 20:30:54 +02:00
Atlante45
20ff43e29a
Don't sync by default
2015-05-22 20:29:25 +02:00
Ryan Huffman
4a4c9c75fc
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
2015-05-22 09:50:51 -07:00
Atlante45
e5aa696dda
syncInputStateCache
2015-05-22 17:39:08 +02:00
Atlante45
6b9f9a32bb
Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program
2015-05-21 20:58:42 +02:00
Sam Gateau
3ec6ada29d
Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state
2015-05-19 00:32:36 -07:00
Atlante45
16e6f76028
Improve init/killInput
...
Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
2015-05-18 15:47:57 +02:00
Atlante45
ede94e4248
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
2015-05-18 11:39:17 +02:00
Atlante45
4bbc5de39d
Remove "raw" gl calls
...
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
2015-05-17 11:58:39 +02:00
Sam Cake
765145b898
Moving the load of the texture and the generation of the cube map irradiance in the same thread
2015-05-15 11:28:59 -07:00
Brad Hefta-Gaub
d1f52231be
Merge pull request #4863 from samcake/orange
...
Using the skymap for ambient lighting
2015-05-14 09:12:46 -07:00
Brad Hefta-Gaub
77019eafa7
Merge pull request #4831 from jherico/plugins_pt2
...
Display plugins part 2
2015-05-13 20:40:33 -07:00
Sam Cake
65e83df214
Generating the SH from the cube map!
2015-05-13 11:08:18 -07:00
Sam Cake
536fff4502
Trying to create the SH from the skybox cubemap
2015-05-12 23:11:52 -07:00
Sam Gateau
45e70c98f8
Fixed the cube map loading issue
2015-05-11 13:43:15 -07:00
Brad Davis
abab54aed8
Working on display plugins
2015-05-11 13:08:53 -07:00
Sam Gateau
72c3270ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-11 10:48:29 -07:00
Sam Gateau
f1fcce3ea0
refactoring th ecube texure loading to support 2 different layouts
2015-05-11 10:47:45 -07:00
Seth Alves
68e01d2bd9
quiet compiler
2015-05-10 17:03:42 -07:00
Sam Gateau
5a11143a5d
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
Sam Gateau
ce5295a55f
THese is not final but we have a basic working framework so let's try to share
2015-05-07 17:06:15 -07:00
Sam Gateau
54c47fe3f9
merging
2015-05-07 11:35:58 -07:00
Sam Gateau
653d2e72b1
Skybox kind of working
2015-05-07 11:23:11 -07:00
Atlante45
cafaeed822
Restore polygon mode after entities rendering
...
Default setting are causing issues so we just reset the polygon mode
since this won't matter once everything has moved to the new rendering
pipeline.
2015-05-07 13:34:22 +02:00