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Add glLineWidth to Batch/GLBackend
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parent
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commit
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3 changed files with 18 additions and 2 deletions
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@ -157,6 +157,7 @@ public:
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void _glDisableVertexAttribArray(GLint location);
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void _glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void _glLineWidth(GLfloat width);
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enum Command {
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COMMAND_draw = 0,
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@ -216,6 +217,7 @@ public:
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COMMAND_glDisableVertexAttribArray,
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COMMAND_glColor4f,
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COMMAND_glLineWidth,
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NUM_COMMANDS,
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};
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@ -66,8 +66,9 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
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(&::gpu::GLBackend::do_glEnableVertexAttribArray),
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(&::gpu::GLBackend::do_glDisableVertexAttribArray),
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(&::gpu::GLBackend::do_glColor4f),
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(&::gpu::GLBackend::do_glLineWidth),
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};
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GLBackend::GLBackend() :
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@ -566,6 +567,18 @@ void GLBackend::do_glColor4f(Batch& batch, uint32 paramOffset) {
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(void) CHECK_GL_ERROR();
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}
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void Batch::_glLineWidth(GLfloat width) {
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ADD_COMMAND_GL(glLineWidth);
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_params.push_back(width);
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DO_IT_NOW(_glLineWidth, 1);
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}
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void GLBackend::do_glLineWidth(Batch& batch, uint32 paramOffset) {
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glLineWidth(batch._params[paramOffset]._float);
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(void) CHECK_GL_ERROR();
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}
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void GLBackend::loadMatrix(GLenum target, const glm::mat4 & m) {
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glMatrixMode(target);
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glLoadMatrixf(glm::value_ptr(m));
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@ -370,8 +370,9 @@ protected:
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void do_glEnableVertexAttribArray(Batch& batch, uint32 paramOffset);
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void do_glDisableVertexAttribArray(Batch& batch, uint32 paramOffset);
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void do_glColor4f(Batch& batch, uint32 paramOffset);
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void do_glLineWidth(Batch& batch, uint32 paramOffset);
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typedef void (GLBackend::*CommandCall)(Batch&, uint32);
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static CommandCall _commandCalls[Batch::NUM_COMMANDS];
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