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Typo on mac build
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@ -73,7 +73,7 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) {
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#if (GPU_TRANSFORM_PROFILE == GPU_CORE)
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#else
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_pipeline._program_transformCamera_viewInverse = -1
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_pipeline._program_transformCamera_viewInverse = -1;
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#endif
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_pipeline._state = nullptr;
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