Nissim Hadar
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8d11ace1a6
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Bug 8610.
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2017-10-25 13:46:59 -07:00 |
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Olivier Prat
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a34db5f26d
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Shadows are now cast by the current zone key light (sun)
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2017-10-24 11:09:36 +02:00 |
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Nissim
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fe286aff83
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Andrew's corrections (per coding standard).
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2017-10-18 08:42:07 -07:00 |
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Nissim Hadar
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cdbf067a24
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Rename (haze)getParametersBuffer to getHazeParametersBuffer.
Add corrections from Sam
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2017-10-02 16:54:02 -07:00 |
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Nissim Hadar
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29d5e772d4
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Removed "..Is.." from various methods.
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2017-10-02 12:42:46 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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Nissim Hadar
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4d8a1db895
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Merge branch 'master' into hazeZone
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
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2017-09-27 17:50:51 -07:00 |
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Nissim Hadar
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eaab056d66
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Adding HazeStage
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2017-09-27 09:12:57 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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Sam Gateau
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0c3755483b
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
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Sam Gateau
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a8086764da
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REmoving warnings for unused var
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2017-07-07 12:19:22 +02:00 |
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Sam Gateau
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7687bdc060
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less comments & constant
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2017-06-26 17:02:45 +02:00 |
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Sam Gateau
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904f22985c
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CLeaning up comments
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2017-06-26 16:43:04 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Sam Cake
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07e18eb3a8
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Keep cleaning up the DeferredLightingEffect , removing stage s from there...
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2017-06-22 01:12:32 -07:00 |
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Zach Fox
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52ea7e7994
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
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samcake
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bac66ee4c7
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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Sam Cake
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b528c2fc60
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Merged
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2017-05-31 19:33:14 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Sam Cake
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32c5dac66a
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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samcake
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8559ed6260
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Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
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Sam Gateau
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589bcc19ce
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Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
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2017-05-19 17:50:19 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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samcake
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db4387e55d
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Trying to mess with the defautl texture for skybox
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2017-05-15 17:31:29 -07:00 |
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samcake
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bc41be7ec1
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Introucing the BackgroundStage to manage the background / skybox in one place
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2017-05-09 17:10:05 -07:00 |
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samcake
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bbb513220b
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Moving forward
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2017-05-08 17:33:24 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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samcake
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b6c966ef39
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Keep iterating on the zones
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2017-05-05 18:07:21 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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sam gateau
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0a615f35a7
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-04-21 14:31:15 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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29545f0918
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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samcake
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dfc0b7beac
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adressed reveiw comments
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2016-11-22 10:15:49 -08:00 |
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samcake
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6926cd274c
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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samcake
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eea5118eab
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-10-11 16:19:00 -07:00 |
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samcake
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7ea790aa4f
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adding a comment to explain what we are doing
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2016-10-11 14:43:41 -07:00 |
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samcake
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7af3aa53ac
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Fixing the key light pass with ambient map
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2016-10-11 13:20:32 -07:00 |
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sam
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567adf651a
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
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samcake
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a378a6eccb
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separate the rendering of the light outline from the main rendering and introduce a way to support both platform
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2016-10-03 18:28:44 -07:00 |
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sam
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6f2452815c
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pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
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2016-10-03 00:08:30 -07:00 |
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samcake
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5b4829e7b6
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Brining back support for the ambinet lighting
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2016-09-30 16:24:57 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
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2016-09-29 19:06:26 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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