Brad Davis
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82db3d5d55
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Disable support for framebuffer resizing
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2016-09-23 12:04:57 -07:00 |
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Brad Davis
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0953027ef3
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Identify pre-generated textures
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2016-09-23 12:04:56 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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sam
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a4df8a84b7
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introducing the light Clusters
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2016-09-08 00:11:54 -07:00 |
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samcake
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6a08c74463
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Several experimetations without success
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2016-09-07 18:39:07 -07:00 |
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samcake
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139ba1b71c
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REnaming the shaders correctly
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2016-09-07 14:56:01 -07:00 |
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samcake
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34f40e0828
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Creating a separate shader for the locallighting pass
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2016-09-06 19:01:13 -07:00 |
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samcake
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665a79f100
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Creating a separate shader for the locallighting pass
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2016-09-06 18:59:26 -07:00 |
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samcake
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9bed047b75
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Less warnings
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2016-09-06 16:42:01 -07:00 |
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samcake
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1165c54f67
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cleaning up the IndexedContainer in its own file and removing warnings
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2016-09-06 16:24:03 -07:00 |
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samcake
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0c45627d94
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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sam
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b81dfefbeb
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pack all the lights in a single buffer and shade the opaque with a single full screen path
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2016-09-03 12:08:53 -07:00 |
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samcake
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d2a15ca82c
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Trying to migrate to a light array instead of each individual lights
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2016-09-02 17:51:35 -07:00 |
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samcake
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e72791233d
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overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
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2016-09-01 18:08:36 -07:00 |
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samcake
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96935504a1
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Streamlining the lighting phase for better performances
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2016-09-01 15:20:14 -07:00 |
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samcake
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a537f40158
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Moving to a simpler lighting shader
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2016-09-01 12:10:15 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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samcake
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47aaed491d
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Merging with Blue
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2016-08-30 17:06:29 -07:00 |
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samcake
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93aec28c7b
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Less warning
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2016-08-30 14:54:58 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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samcake
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3755a3fc32
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Add batch timing information vs gpu
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2016-08-29 17:54:17 -07:00 |
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samcake
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4bf93f66df
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Cleaning up the lights and the light stage
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2016-08-26 17:47:20 -07:00 |
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samcake
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b5296410c3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-18 10:20:33 -07:00 |
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Brad Davis
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6d7edd38cc
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Rename clearViewTransform
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2016-08-12 22:28:59 -07:00 |
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Brad Davis
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cbe1f6dbf5
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Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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adcfd55cc0
|
Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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samcake
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afb1ebf42e
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Revolutionizing ao
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2016-07-26 23:19:41 -07:00 |
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samcake
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4742f40128
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
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samcake
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22ac95d463
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REvisiting the RangeTimer to measure the real gpu duration
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2016-07-15 09:12:16 -07:00 |
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samcake
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d69be5e4d2
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Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
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2016-07-14 16:45:56 -07:00 |
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samcake
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3ab56062d4
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Address some warnings and syntax issues
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2016-07-14 12:06:02 -07:00 |
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samcake
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f6671b34fa
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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51594fefa2
|
more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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5827993125
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Fixing warnings
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2016-07-07 16:30:10 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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e95a31f760
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CLeaning up and debugging the splotch
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2016-06-24 09:18:04 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
|
MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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samcake
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37a6d29406
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Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
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2016-06-17 17:19:49 -07:00 |
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samcake
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904efc8076
|
SPlitting appart the DeferredLIghting Effect
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2016-06-17 09:31:32 -07:00 |
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samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
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samcake
|
2d7118dacc
|
clening up the code
|
2016-05-19 10:21:00 -07:00 |
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samcake
|
89f18aee3b
|
Simplifying the deferredbuffer clear and enableing z test for lighting pass
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2016-05-18 13:14:42 -07:00 |
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Andrew Meadows
|
bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
|
2016-05-05 18:28:27 -07:00 |
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samcake
|
0ee1f039e9
|
Telling like it is...
|
2016-03-30 11:15:10 -07:00 |
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samcake
|
b492c4b52c
|
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
|
2016-03-30 09:32:40 -07:00 |
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samcake
|
be27eaff24
|
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
|
2016-03-29 17:51:24 -07:00 |
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samcake
|
f3daa9e1c5
|
Fixing the lighting issue in stereo
|
2016-03-15 14:35:43 -07:00 |
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Zach Pomerantz
|
5c64115b26
|
Use keyLight in DLE instead of _skyboxTexture
|
2016-03-01 14:44:34 -08:00 |
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samcake
|
89920370db
|
A bunch of typo fixes after review
|
2016-03-01 10:53:08 -08:00 |
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samcake
|
630c61e61d
|
Reflection is working correctly with the PBR property, ship t
|
2016-02-29 18:54:43 -08:00 |
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samcake
|
cfcde5032c
|
Post merge with Zach work for environment map
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2016-02-26 16:32:29 -08:00 |
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samcake
|
99ba011996
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
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Zach Pomerantz
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fdffd8b6e0
|
Track skybox mipmap levels in DeferredTransform
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2016-02-26 13:51:55 -08:00 |
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Zach Pomerantz
|
712cf911b1
|
Differentiate global sun and skyStage sun
|
2016-02-26 11:06:02 -08:00 |
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samcake
|
3ee6f9d6f2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-25 23:48:53 -08:00 |
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Brad Hefta-Gaub
|
82cbf19bca
|
Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
|
2016-02-25 16:08:28 -08:00 |
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samcake
|
96fb9c4466
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
|
Zach Pomerantz
|
32ce7c6eab
|
Rename light surfaceRadius->falloffRadius
|
2016-02-25 10:02:33 -08:00 |
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Zach Pomerantz
|
20bfdba14b
|
Avoid light prop copies when setting globalLight
|
2016-02-24 16:20:59 -08:00 |
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Zach Pomerantz
|
1817b8ef2f
|
Use only skyboxTexture in DeferredLightingEffect
|
2016-02-24 16:07:28 -08:00 |
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Zach Pomerantz
|
95d98e3ed7
|
Wire up zone ambientURL
|
2016-02-24 16:07:04 -08:00 |
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Zach Pomerantz
|
8ac84b3fc2
|
Render point/spot lights with surface radii
|
2016-02-22 15:07:08 -08:00 |
|
samcake
|
b88501784c
|
Making progress toward the PBR material
|
2016-02-17 18:47:52 -08:00 |
|
samcake
|
0ad7bacf02
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
|
samcake
|
a740f4a6de
|
Removing unecessary code
|
2016-02-15 17:41:20 -08:00 |
|
samcake
|
e6d15c3d56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-02-12 18:22:30 -08:00 |
|
samcake
|
4559e75f90
|
Trying to solve the ambient issue
|
2016-02-12 18:22:01 -08:00 |
|
Zach Pomerantz
|
d516e9da78
|
Only run AO in DEFAULT_RENDER_MODE
|
2016-02-12 09:01:54 -08:00 |
|
Zach Pomerantz
|
a1ed29e6f8
|
Rename setupTransparent->setupBatch
|
2016-02-05 10:53:01 -08:00 |
|
Zach Pomerantz
|
65ddb944d2
|
Add defaults/light/shaders to plumber
|
2016-02-03 19:18:56 -08:00 |
|
Zach Pomerantz
|
56cc4dc223
|
Add Job::Config to RenderShadowTask
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
f3265db298
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
Brad Hefta-Gaub
|
e1c369dc10
|
Merge pull request #6766 from samcake/hdr
Ambient Occlusion
|
2016-01-21 18:10:52 -08:00 |
|
Brad Davis
|
f9f9ddd8bd
|
Yet more atmosphere removal
|
2016-01-21 15:15:17 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
1b36d56b7a
|
Add shadowmap as a debug feature
|
2016-01-18 17:12:42 -08:00 |
|
Zach Pomerantz
|
6434d98365
|
Separate directional shaders with(out) shadowmaps
|
2016-01-18 11:11:28 -08:00 |
|
Zach Pomerantz
|
bc379e920b
|
Update shadow programs
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
70cc7d87e4
|
Expose global light through DeferredLighting singleton
|
2016-01-13 17:52:02 -08:00 |
|
Atlante45
|
205c14eb43
|
Remove unused headers
|
2016-01-13 11:47:43 -08:00 |
|