Andrzej Kapolka
df23a84cc2
Bump up the glyph texture size so that we don't spill over into another
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texture.
2014-12-03 14:18:47 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
dev
4028e66c08
trying to fix the lighting issue in stereo and fix the display name size and orientation
2014-11-18 18:59:54 -08:00
David Rowe
8ac3aba2bd
Make text overlays apply alpha to text as well as background
2014-11-11 17:54:02 -08:00
Andrzej Kapolka
6445b3aa5d
Linux warnings fixes.
2014-11-07 15:59:16 -08:00
Sam Gateau
bed524716d
Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions
2014-11-06 14:01:43 -08:00
Sam Gateau
99eb46f218
Removed any checkGLError so they do not show
2014-11-04 17:10:17 -08:00
Sam Gateau
4afa0b4188
more GL error checking
2014-11-04 15:52:25 -08:00
Sam Gateau
c842060dc5
fix names for stream and Batch interface
2014-11-04 14:51:57 -08:00
Sam Gateau
fba1526389
Migrating the model rendering code to use the new gpu api for input buffers and stream format
2014-11-03 09:56:14 -08:00
Sam Gateau
2390559969
INtroducing the stream format and the Stream and making it work for the model mesh
2014-10-31 10:02:26 -07:00
Sam Gateau
88eaeaee7d
Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
2014-10-28 14:42:22 -07:00
Sam Gateau
1fc78e4277
Fixing Andrzej's comments
2014-10-09 17:18:51 -07:00
Sam Gateau
86c20b26eb
Adding proper TODO and comments
2014-10-09 12:20:46 -07:00
Sam Gateau
adc4e8c513
Fixing unix file format issues with msdev2010
2014-10-09 10:39:28 -07:00
samcake
9f0936de53
Improve the TextRenderer::draw(), first step
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- Introduce a managed Buffer for data to be used on the GPU. THis is the first type of resource (second will be texture) that we plan to use in the graphics engine in the long term. this is an api agnostic replacement to QGLBuggerObject
It's in the new file gpu/Resource.h(.cpp)
- Add two gpu::Buffers in the TextRenderer that collect all the glyph vertices (coords + texcoords + color) during the for loop on the string characters of the TextRenderer::draw(). Right now the text glyphs are then drawn in one draw call (and not one per character) at the end of the function.
THe step 2 plan is to keep on collecting all the glyphs from all the TextRenderer::Draw() issued during one frame and to draw all of them in a single drawcall. We decided to split the task in 2 so it's easier to review.
2014-10-09 10:17:50 -07:00
Sam Gateau
dda7c6699e
backup current work on TextRenderer
2014-10-07 23:52:00 -07:00
Andrzej Kapolka
de8dd4cecc
Share instances of TextRenderer.
2014-09-10 18:55:36 -07:00
Andrzej Kapolka
5dfa22f3fd
Adjusting font sizes.
2014-09-08 15:11:25 -07:00
Andrzej Kapolka
dc396e5687
Starting on bringing the overlay back to device-independent coordinates.
2014-09-08 13:36:02 -07:00
Andrzej Kapolka
b9c91b4cfc
Fix for metrics.
2014-09-08 12:26:28 -07:00
Andrzej Kapolka
2d41540dbc
Fix for default point size.
2014-09-08 12:23:13 -07:00
Andrzej Kapolka
f60cea7935
Double the point size on "Retina" displays.
2014-09-08 12:10:53 -07:00
Stojce Slavkovski
6365f6b857
Extend TextOverlay to accept font size
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Fix TextRenderer color rendering
2014-06-07 22:24:35 +02:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Stephen Birarda
974d8c0427
prepare header files for regex run against cpp
2014-04-09 09:35:05 -07:00
ZappoMan
ef11865d24
implement text overlay support
2014-02-15 21:13:44 -08:00
Andrzej Kapolka
00171eccbb
Slight fix for shadows; we were drawing an unnecessary layer of text.
2013-05-16 16:23:11 -07:00
Andrzej Kapolka
26badc56e0
Added shadow and outline effects to TextRenderer, use the shadow effect in
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our text to separate it from the background.
2013-05-16 16:10:38 -07:00
Andrzej Kapolka
15e46bac82
Disable kerning, expand bounds to account for antialiasing.
2013-05-01 11:59:21 -07:00
Andrzej Kapolka
39a70ce9e7
Rather than Xs, use a "solid block" pseudo-character to draw a bar. Tweaked
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the colors to indicate the pressed key again.
2013-04-30 11:06:23 -07:00
Andrzej Kapolka
ccdc1146a2
Removed cut and paste error from CMake file, made a couple variables in
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TextRenderer more descriptive.
2013-04-30 10:26:47 -07:00
Andrzej Kapolka
34f2a28114
Delete our glyph textures on destruction.
2013-04-30 10:04:01 -07:00
Andrzej Kapolka
a8c28a6d2a
First stab at text rendering by rendering glyphs (using Qt's font rendering)
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into textures, storing the associated metrics, and drawing strings as
sequences of textured quads.
2013-04-29 18:54:12 -07:00