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Bump up the glyph texture size so that we don't spill over into another
texture.
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@ -29,7 +29,7 @@
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// the width/height of the cached glyph textures
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const int IMAGE_SIZE = 256;
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const int IMAGE_SIZE = 512;
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static uint qHash(const TextRenderer::Properties& key, uint seed = 0) {
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// can be switched to qHash(key.font, seed) when we require Qt 5.3+
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