Anthony J. Thibault
87cba810a7
remove away states from avatar-animation.json
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away.js: prefetch the kneel animation, so it is available when we need it.
2016-04-12 15:37:31 -07:00
Anthony J. Thibault
8d7bf87d74
away.js: simplify kneel animation handling
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Instead of manually setting anim vars to play the kneel animation
and enable/disable IK, use the MyAvatar.overrideAnimation() and
MyAvatar.restoreAnimtion() functions, which did not exist when
away.js was written. This should make it more robust and eliminate
the issue with IK being stuck in the disabled state.
2016-04-12 14:52:22 -07:00
Anthony J. Thibault
a1bbb63ec4
Rig: save and restore user animations across resets
2016-04-12 14:51:17 -07:00
Brad Hefta-Gaub
b758acb7d8
Merge pull request #7610 from zzmp/fix/standard-qt-gl
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Codify qt qml version in one header
2016-04-11 09:45:21 -07:00
Brad Hefta-Gaub
47ff5c090d
Merge pull request #7623 from ZappoMan/fixAnimationFrameExport
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fix export of animation properties
2016-04-11 09:37:47 -07:00
Brad Hefta-Gaub
94f970dd89
Merge pull request #7622 from hyperlogic/tony/frozen-avatar-fix
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Fix for frozen ghost avatars
2016-04-11 09:37:30 -07:00
Brad Hefta-Gaub
a204b9d923
Merge pull request #7627 from jherico/qml_key_interaction
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Suppress key release events for presses that were absorbed by QML
2016-04-11 09:31:46 -07:00
Brad Hefta-Gaub
cc418c615f
Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
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treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Andrew Meadows
013f575cc9
Merge pull request #7632 from sethalves/fix-physics-feedback-loop
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-10 10:40:09 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
2aa3e5d418
re-enabled EntityItem::simulateKinematicMotion for things with parents
2016-04-09 09:06:18 -07:00
Seth Alves
3890a71433
treat children of avatars and children of entities differently until this is fixed
2016-04-09 08:37:41 -07:00
Brad Davis
7827c0f6f6
Suppress key release events for presses that were absorbed by QML
2016-04-08 17:09:11 -07:00
Brad Hefta-Gaub
f1f8fd8a24
fix export of animation properties
2016-04-08 14:40:06 -07:00
Brad Davis
b87e8220c4
Merge pull request #7619 from imgntn/noRefresh
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Remove refresh feature from edit.js for now
2016-04-08 13:35:17 -07:00
Brad Davis
2353daa254
Merge pull request #7614 from ctrlaltdavid/20876
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Disable arrow keys being able to move between HTML form fields
2016-04-08 13:28:30 -07:00
Brad Davis
8e1e11a6f8
Merge pull request #7615 from zzmp/fix/amd-particles
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Add explicit layout to textured particle shader
2016-04-08 13:19:41 -07:00
Anthony J. Thibault
711a1b8c7d
Avatar: update renderItems when avatar position or render mesh is in the frustum.
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Previously, when render mesh was visible the renderItems they were not updated with the latest avatar mixer joints rotations and position.
This would result in a frozen avatar being visible.
Now the renderItems are updated when the render mesh is in the frustum or the bounding sphere around the avatar position is visible.
2016-04-08 13:14:50 -07:00
Brad Hefta-Gaub
7ba08dd137
Merge pull request #7613 from hyperlogic/tony/model-entity-render-fix
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Reading animation properties without an entityTree lock is considered harmful
2016-04-08 10:37:17 -07:00
James B. Pollack
b407e20e4b
remove regexp
2016-04-08 00:52:09 -07:00
James B. Pollack
fba6a74cf6
remove refresh for now
2016-04-08 00:50:15 -07:00
Brad Hefta-Gaub
35c8ae3381
Merge pull request #7618 from sethalves/fix-voxel-icons
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host voxel icons on s3 rather than hungry.com
2016-04-07 20:58:08 -07:00
Seth Alves
723af9bcbd
host voxel icons on s3 rather than hungry.com
2016-04-07 20:34:34 -07:00
Zach Pomerantz
be489e8728
Codify qt qml version in one header
2016-04-07 17:35:31 -07:00
Zach Pomerantz
4e3ab73941
layout std140 in particle shader
2016-04-07 17:27:51 -07:00
Brad Hefta-Gaub
d79d66c34e
Merge pull request #7601 from ctrlaltdavid/20871
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Entities editor fixes
2016-04-07 17:14:00 -07:00
Brad Hefta-Gaub
5287c174b4
Merge pull request #7605 from jherico/route_log_errors
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Fixing logging errors on initial load of controller routes
2016-04-07 17:13:13 -07:00
David Rowe
86d314f31a
Clarify code comment
2016-04-08 10:47:45 +12:00
David Rowe
e37e46d34a
Disable arrow keys being able to move between HTML form fields
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Moving between form fields with arrow keys makes it to easy to make
unintended changes to adjacent fields.
2016-04-08 10:30:00 +12:00
Brad Hefta-Gaub
3d94558d6b
Merge pull request #7589 from jherico/oculus_input
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Support oculus remote input
2016-04-07 15:05:45 -07:00
Brad Hefta-Gaub
157dd96303
Merge pull request #7612 from ZappoMan/mirrorReturnsToLastView
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when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 14:56:53 -07:00
Brad Davis
d3f5f6ed00
Merge pull request #7609 from ZappoMan/reduceLogSpam
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reduce log spam for the deadlock watchdog
2016-04-07 14:51:02 -07:00
Brad Hefta-Gaub
772e7b95f6
Merge pull request #7584 from zzmp/log/dep-is-set
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Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
e7d75cb22e
Merge pull request #7573 from sethalves/update-collision-hulls-of-avatar-children
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Update collision hulls of avatar children
2016-04-07 14:47:44 -07:00
Brad Davis
72d8990fed
Fix menu launch from Oculus remote
2016-04-07 14:13:02 -07:00
Anthony J. Thibault
8f530ceaf9
Reading animation properties without an entityTree lock is considered harmful
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In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00
Brad Hefta-Gaub
d1a2a30c02
fix build buster
2016-04-07 13:41:05 -07:00
Brad Hefta-Gaub
09004680d0
handle a couple edge cases
2016-04-07 13:32:26 -07:00
Brad Davis
2f28c64edb
Fixing menu navigation in oculus remote
2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf
Support oculus remote input
2016-04-07 13:20:59 -07:00
Brad Davis
4c78c0b330
Fix broken xbox controllers
2016-04-07 13:17:49 -07:00
Seth Alves
45733478da
make auto-unequip code smarter -- equipping a long thing by the end is now possible
2016-04-07 13:15:39 -07:00
Brad Hefta-Gaub
81bb5ff07d
when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 13:13:19 -07:00
Brad Hefta-Gaub
bd1eb5842a
fix crash related to menu vs watchdog create order
2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
f3275b680b
Merge branch 'master' of https://github.com/highfidelity/hifi into reduceLogSpam
2016-04-07 12:10:15 -07:00
Brad Hefta-Gaub
dc4751a95b
Merge pull request #7595 from ZappoMan/depthReticleWork
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Fix a random case of the depth reticle hiding when it shouldn't
2016-04-07 12:06:20 -07:00
Brad Davis
d8310cc6b1
Reduce controller log spam
2016-04-07 10:41:55 -07:00
Brad Davis
85019b2b5e
Fixing logging errors on initial load of controller routes
2016-04-07 10:41:54 -07:00
Brad Hefta-Gaub
2c3aeddbe4
reduce log spam for the deadlock watchdog
2016-04-07 10:25:08 -07:00
Seth Alves
8158d34b20
Merge branch 'master' of github.com:highfidelity/hifi into update-collision-hulls-of-avatar-children
2016-04-07 09:59:49 -07:00