Commit graph

41902 commits

Author SHA1 Message Date
Anthony J. Thibault
87cba810a7 remove away states from avatar-animation.json
away.js: prefetch the kneel animation, so it is available when we need it.
2016-04-12 15:37:31 -07:00
Anthony J. Thibault
8d7bf87d74 away.js: simplify kneel animation handling
Instead of manually setting anim vars to play the kneel animation
and enable/disable IK, use the MyAvatar.overrideAnimation() and
MyAvatar.restoreAnimtion() functions, which did not exist when
away.js was written.  This should make it more robust and eliminate
the issue with IK being stuck in the disabled state.
2016-04-12 14:52:22 -07:00
Anthony J. Thibault
a1bbb63ec4 Rig: save and restore user animations across resets 2016-04-12 14:51:17 -07:00
Brad Hefta-Gaub
b758acb7d8 Merge pull request #7610 from zzmp/fix/standard-qt-gl
Codify qt qml version in one header
2016-04-11 09:45:21 -07:00
Brad Hefta-Gaub
47ff5c090d Merge pull request #7623 from ZappoMan/fixAnimationFrameExport
fix export of animation properties
2016-04-11 09:37:47 -07:00
Brad Hefta-Gaub
94f970dd89 Merge pull request #7622 from hyperlogic/tony/frozen-avatar-fix
Fix for frozen ghost avatars
2016-04-11 09:37:30 -07:00
Brad Hefta-Gaub
a204b9d923 Merge pull request #7627 from jherico/qml_key_interaction
Suppress key release events for presses that were absorbed by QML
2016-04-11 09:31:46 -07:00
Brad Hefta-Gaub
cc418c615f Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Andrew Meadows
013f575cc9 Merge pull request #7632 from sethalves/fix-physics-feedback-loop
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-10 10:40:09 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
2aa3e5d418 re-enabled EntityItem::simulateKinematicMotion for things with parents 2016-04-09 09:06:18 -07:00
Seth Alves
3890a71433 treat children of avatars and children of entities differently until this is fixed 2016-04-09 08:37:41 -07:00
Brad Davis
7827c0f6f6 Suppress key release events for presses that were absorbed by QML 2016-04-08 17:09:11 -07:00
Brad Hefta-Gaub
f1f8fd8a24 fix export of animation properties 2016-04-08 14:40:06 -07:00
Brad Davis
b87e8220c4 Merge pull request #7619 from imgntn/noRefresh
Remove refresh feature from edit.js for now
2016-04-08 13:35:17 -07:00
Brad Davis
2353daa254 Merge pull request #7614 from ctrlaltdavid/20876
Disable arrow keys being able to move between HTML form fields
2016-04-08 13:28:30 -07:00
Brad Davis
8e1e11a6f8 Merge pull request #7615 from zzmp/fix/amd-particles
Add explicit layout to textured particle shader
2016-04-08 13:19:41 -07:00
Anthony J. Thibault
711a1b8c7d Avatar: update renderItems when avatar position or render mesh is in the frustum.
Previously, when render mesh was visible the renderItems they were not updated with the latest avatar mixer joints rotations and position.
This would result in a frozen avatar being visible.

Now the renderItems are updated when the render mesh is in the frustum or the bounding sphere around the avatar position is visible.
2016-04-08 13:14:50 -07:00
Brad Hefta-Gaub
7ba08dd137 Merge pull request #7613 from hyperlogic/tony/model-entity-render-fix
Reading animation properties without an entityTree lock is considered harmful
2016-04-08 10:37:17 -07:00
James B. Pollack
b407e20e4b remove regexp 2016-04-08 00:52:09 -07:00
James B. Pollack
fba6a74cf6 remove refresh for now 2016-04-08 00:50:15 -07:00
Brad Hefta-Gaub
35c8ae3381 Merge pull request #7618 from sethalves/fix-voxel-icons
host voxel icons on s3 rather than hungry.com
2016-04-07 20:58:08 -07:00
Seth Alves
723af9bcbd host voxel icons on s3 rather than hungry.com 2016-04-07 20:34:34 -07:00
Zach Pomerantz
be489e8728 Codify qt qml version in one header 2016-04-07 17:35:31 -07:00
Zach Pomerantz
4e3ab73941 layout std140 in particle shader 2016-04-07 17:27:51 -07:00
Brad Hefta-Gaub
d79d66c34e Merge pull request #7601 from ctrlaltdavid/20871
Entities editor fixes
2016-04-07 17:14:00 -07:00
Brad Hefta-Gaub
5287c174b4 Merge pull request #7605 from jherico/route_log_errors
Fixing logging errors on initial load of controller routes
2016-04-07 17:13:13 -07:00
David Rowe
86d314f31a Clarify code comment 2016-04-08 10:47:45 +12:00
David Rowe
e37e46d34a Disable arrow keys being able to move between HTML form fields
Moving between form fields with arrow keys makes it to easy to make
unintended changes to adjacent fields.
2016-04-08 10:30:00 +12:00
Brad Hefta-Gaub
3d94558d6b Merge pull request #7589 from jherico/oculus_input
Support oculus remote input
2016-04-07 15:05:45 -07:00
Brad Hefta-Gaub
157dd96303 Merge pull request #7612 from ZappoMan/mirrorReturnsToLastView
when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 14:56:53 -07:00
Brad Davis
d3f5f6ed00 Merge pull request #7609 from ZappoMan/reduceLogSpam
reduce log spam for the deadlock watchdog
2016-04-07 14:51:02 -07:00
Brad Hefta-Gaub
772e7b95f6 Merge pull request #7584 from zzmp/log/dep-is-set
Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Brad Hefta-Gaub
e7d75cb22e Merge pull request #7573 from sethalves/update-collision-hulls-of-avatar-children
Update collision hulls of avatar children
2016-04-07 14:47:44 -07:00
Brad Davis
72d8990fed Fix menu launch from Oculus remote 2016-04-07 14:13:02 -07:00
Anthony J. Thibault
8f530ceaf9 Reading animation properties without an entityTree lock is considered harmful
In RenderableModelEntityItem::update() make a copy of the _animationProperties, which is under the entityTree lock.
In RenderableModelEntityItem::render() read from the copy of _animationProperties when not under the entityTree lock.
2016-04-07 13:42:40 -07:00
Brad Hefta-Gaub
d1a2a30c02 fix build buster 2016-04-07 13:41:05 -07:00
Brad Hefta-Gaub
09004680d0 handle a couple edge cases 2016-04-07 13:32:26 -07:00
Brad Davis
2f28c64edb Fixing menu navigation in oculus remote 2016-04-07 13:21:00 -07:00
Brad Davis
a58a627fdf Support oculus remote input 2016-04-07 13:20:59 -07:00
Brad Davis
4c78c0b330 Fix broken xbox controllers 2016-04-07 13:17:49 -07:00
Seth Alves
45733478da make auto-unequip code smarter -- equipping a long thing by the end is now possible 2016-04-07 13:15:39 -07:00
Brad Hefta-Gaub
81bb5ff07d when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror 2016-04-07 13:13:19 -07:00
Brad Hefta-Gaub
bd1eb5842a fix crash related to menu vs watchdog create order 2016-04-07 12:45:24 -07:00
Brad Hefta-Gaub
f3275b680b Merge branch 'master' of https://github.com/highfidelity/hifi into reduceLogSpam 2016-04-07 12:10:15 -07:00
Brad Hefta-Gaub
dc4751a95b Merge pull request #7595 from ZappoMan/depthReticleWork
Fix a random case of the depth reticle hiding when it shouldn't
2016-04-07 12:06:20 -07:00
Brad Davis
d8310cc6b1 Reduce controller log spam 2016-04-07 10:41:55 -07:00
Brad Davis
85019b2b5e Fixing logging errors on initial load of controller routes 2016-04-07 10:41:54 -07:00
Brad Hefta-Gaub
2c3aeddbe4 reduce log spam for the deadlock watchdog 2016-04-07 10:25:08 -07:00
Seth Alves
8158d34b20 Merge branch 'master' of github.com:highfidelity/hifi into update-collision-hulls-of-avatar-children 2016-04-07 09:59:49 -07:00