Brad Hefta-Gaub
abcd1e0062
Merge pull request #8164 from SamGondelman/macHMDPreview
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Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
Brad Hefta-Gaub
c9fd4894be
Merge pull request #8189 from jherico/entity_script_safety
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Don't trigger entity scripts without scripting interface
2016-07-07 09:01:18 -07:00
Brad Hefta-Gaub
10500d0773
Merge pull request #8191 from howard-stearns/basic-hand-controller-edit
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basic hand-controller editing
2016-07-07 08:58:54 -07:00
James B. Pollack
3c3bad4d3b
Merge remote-tracking branch 'upstream/master' into viveteleporter
2016-07-07 01:36:39 -07:00
James B. Pollack
54e0c131a5
cleanup and protect against some interval naughtiness
2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4
add instant mode
2016-07-06 18:13:42 -07:00
Brad Davis
5220b52cd9
Don't trigger entity scripts without scripting interface
2016-07-06 18:13:15 -07:00
James B. Pollack
1728878982
working smooth arrival
2016-07-06 17:52:18 -07:00
SamGondelman
d05a27e0e6
embed image locally
2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
41a74f7652
Merge pull request #8193 from huffman/fix/model-overlay-dims
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Fix model overlays not correctly scaling
2016-07-06 16:17:22 -07:00
Howard Stearns
74ef82f800
add 'dynamic' property as a load
2016-07-06 16:15:02 -07:00
Andrew Meadows
3c4f9f8016
refert debug hack
2016-07-06 15:51:17 -07:00
Anthony J. Thibault
2db8160568
handControllerGrab improvements
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* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3
remove debug prints
2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37
terminate lines at intersection
2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c
cleanup stretchy stuff
2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a
Don't compare distance when no intersection.
2016-07-06 15:08:57 -07:00
howard-stearns
9495d93a72
Merge branch 'master' of https://github.com/highfidelity/hifi into basic-hand-controller-edit
2016-07-06 15:06:51 -07:00
Andrew Meadows
15ff7bc731
final hack tweak
2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434
improved hack logging
2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671
temp hack for debugging
2016-07-06 14:28:09 -07:00
Anthony J. Thibault
a07970f053
Fix for one-frame glitch when changing dimensions of a model entity.
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This was due to Model::setScaleToFit being called on the script thread instead of the main thread.
2016-07-06 14:09:55 -07:00
James B. Pollack
e993a69519
last commit for stretched beams -- doesnt work at long distances due to lack of precision
2016-07-06 14:06:53 -07:00
Howard Stearns
8ef9f48221
An objective test of basic performance on struggling machines.
2016-07-06 13:42:46 -07:00
Brad Hefta-Gaub
9333c7dcca
Merge branch 'master' of https://github.com/highfidelity/hifi into codecPlugins
2016-07-06 13:26:19 -07:00
James B. Pollack
b2ef491b97
rotate target toward you
2016-07-06 13:20:42 -07:00
Andrew Meadows
5659d57ac3
fix shape generation for SIMPLE_COMPOUND
2016-07-06 13:00:57 -07:00
James B. Pollack
2d073cc99c
working teleporter in huffmans build
2016-07-06 12:31:03 -07:00
SamGondelman
890b22426c
added folder selection dialog on first snapshot
2016-07-06 12:15:34 -07:00
SamGondelman
6a44ea76e5
fixed snapshot preview on windows
2016-07-06 11:57:29 -07:00
Ryan Huffman
7d803b7513
Fix model overlays not correctly scaling
2016-07-06 11:54:39 -07:00
Andrew Meadows
6cbc566a77
remove debug cruft
2016-07-06 11:53:26 -07:00
Andrew Meadows
92af849204
bump version for new shape types
2016-07-06 10:52:01 -07:00
Andrew Meadows
76cb80112e
support new shape types in edit.js
2016-07-06 10:51:43 -07:00
Andrew Meadows
97fc5ac3b8
construct Bullet shapes for new shape types
2016-07-06 10:51:28 -07:00
Andrew Meadows
33d732c446
construct geometry for new shape types
2016-07-06 10:51:15 -07:00
Andrew Meadows
431043e195
declare new shape types
2016-07-06 10:50:51 -07:00
Sam Gondelman
7a529b1484
Merge pull request #8188 from jherico/export_fix
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Fix export entities by region
2016-07-06 10:27:19 -07:00
SamGondelman
79864df08e
didn't mean to do that
2016-07-05 18:53:39 -07:00
SamGondelman
b3513b543c
fixed snapshot path setting
2016-07-05 18:23:59 -07:00
James B. Pollack
b0494ec9d5
bug notes
2016-07-05 17:48:30 -07:00
SamGondelman
4eb94f8ccb
added support for snapshot notification in HMD, although 3d image overlays seem to be broken in master
2016-07-05 17:40:33 -07:00
James B. Pollack
26950eaaa6
working second model adjustment with hack but wtf
2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6
working initial beam, still trying to clear up no intersection beam issues
2016-07-05 17:25:21 -07:00
SamGondelman
04184ee1fb
added snapshot notification in desktop mode
2016-07-05 17:21:57 -07:00
howard-stearns
b8e6572ebf
basic hand-controller editing
2016-07-05 17:00:54 -07:00
Andrew Meadows
a9dd2c7015
Merge pull request #8172 from sethalves/fix-issue-8159
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fix canRezTmp logic (incorrectly) resets valid lifetimes to the maximum value
2016-07-05 14:47:05 -07:00
James B. Pollack
cbd1f8df88
add stuff for fading in/out and also for a nice stretchy beam
2016-07-05 13:11:14 -07:00
Brad Davis
d6250d4c5a
Fix export entities by region
2016-07-05 10:37:53 -07:00
James B. Pollack
056e9e3a72
add teleport models etc
2016-07-05 10:31:47 -07:00