Commit graph

44884 commits

Author SHA1 Message Date
Brad Hefta-Gaub
abcd1e0062 Merge pull request #8164 from SamGondelman/macHMDPreview
Added Mac preview image if VSync is enabled
2016-07-07 09:01:40 -07:00
Brad Hefta-Gaub
c9fd4894be Merge pull request #8189 from jherico/entity_script_safety
Don't trigger entity scripts without scripting interface
2016-07-07 09:01:18 -07:00
Brad Hefta-Gaub
10500d0773 Merge pull request #8191 from howard-stearns/basic-hand-controller-edit
basic hand-controller editing
2016-07-07 08:58:54 -07:00
James B. Pollack
3c3bad4d3b Merge remote-tracking branch 'upstream/master' into viveteleporter 2016-07-07 01:36:39 -07:00
James B. Pollack
54e0c131a5 cleanup and protect against some interval naughtiness 2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4 add instant mode 2016-07-06 18:13:42 -07:00
Brad Davis
5220b52cd9 Don't trigger entity scripts without scripting interface 2016-07-06 18:13:15 -07:00
James B. Pollack
1728878982 working smooth arrival 2016-07-06 17:52:18 -07:00
SamGondelman
d05a27e0e6 embed image locally 2016-07-06 17:27:53 -07:00
Brad Hefta-Gaub
41a74f7652 Merge pull request #8193 from huffman/fix/model-overlay-dims
Fix model overlays not correctly scaling
2016-07-06 16:17:22 -07:00
Howard Stearns
74ef82f800 add 'dynamic' property as a load 2016-07-06 16:15:02 -07:00
Andrew Meadows
3c4f9f8016 refert debug hack 2016-07-06 15:51:17 -07:00
Anthony J. Thibault
2db8160568 handControllerGrab improvements
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3 remove debug prints 2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37 terminate lines at intersection 2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c cleanup stretchy stuff 2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a Don't compare distance when no intersection. 2016-07-06 15:08:57 -07:00
howard-stearns
9495d93a72 Merge branch 'master' of https://github.com/highfidelity/hifi into basic-hand-controller-edit 2016-07-06 15:06:51 -07:00
Andrew Meadows
15ff7bc731 final hack tweak 2016-07-06 14:35:57 -07:00
Andrew Meadows
301a9f4434 improved hack logging 2016-07-06 14:31:43 -07:00
Andrew Meadows
11ef245671 temp hack for debugging 2016-07-06 14:28:09 -07:00
Anthony J. Thibault
a07970f053 Fix for one-frame glitch when changing dimensions of a model entity.
This was due to Model::setScaleToFit being called on the script thread instead of the main thread.
2016-07-06 14:09:55 -07:00
James B. Pollack
e993a69519 last commit for stretched beams -- doesnt work at long distances due to lack of precision 2016-07-06 14:06:53 -07:00
Howard Stearns
8ef9f48221 An objective test of basic performance on struggling machines. 2016-07-06 13:42:46 -07:00
Brad Hefta-Gaub
9333c7dcca Merge branch 'master' of https://github.com/highfidelity/hifi into codecPlugins 2016-07-06 13:26:19 -07:00
James B. Pollack
b2ef491b97 rotate target toward you 2016-07-06 13:20:42 -07:00
Andrew Meadows
5659d57ac3 fix shape generation for SIMPLE_COMPOUND 2016-07-06 13:00:57 -07:00
James B. Pollack
2d073cc99c working teleporter in huffmans build 2016-07-06 12:31:03 -07:00
SamGondelman
890b22426c added folder selection dialog on first snapshot 2016-07-06 12:15:34 -07:00
SamGondelman
6a44ea76e5 fixed snapshot preview on windows 2016-07-06 11:57:29 -07:00
Ryan Huffman
7d803b7513 Fix model overlays not correctly scaling 2016-07-06 11:54:39 -07:00
Andrew Meadows
6cbc566a77 remove debug cruft 2016-07-06 11:53:26 -07:00
Andrew Meadows
92af849204 bump version for new shape types 2016-07-06 10:52:01 -07:00
Andrew Meadows
76cb80112e support new shape types in edit.js 2016-07-06 10:51:43 -07:00
Andrew Meadows
97fc5ac3b8 construct Bullet shapes for new shape types 2016-07-06 10:51:28 -07:00
Andrew Meadows
33d732c446 construct geometry for new shape types 2016-07-06 10:51:15 -07:00
Andrew Meadows
431043e195 declare new shape types 2016-07-06 10:50:51 -07:00
Sam Gondelman
7a529b1484 Merge pull request #8188 from jherico/export_fix
Fix export entities by region
2016-07-06 10:27:19 -07:00
SamGondelman
79864df08e didn't mean to do that 2016-07-05 18:53:39 -07:00
SamGondelman
b3513b543c fixed snapshot path setting 2016-07-05 18:23:59 -07:00
James B. Pollack
b0494ec9d5 bug notes 2016-07-05 17:48:30 -07:00
SamGondelman
4eb94f8ccb added support for snapshot notification in HMD, although 3d image overlays seem to be broken in master 2016-07-05 17:40:33 -07:00
James B. Pollack
26950eaaa6 working second model adjustment with hack but wtf 2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6 working initial beam, still trying to clear up no intersection beam issues 2016-07-05 17:25:21 -07:00
SamGondelman
04184ee1fb added snapshot notification in desktop mode 2016-07-05 17:21:57 -07:00
howard-stearns
b8e6572ebf basic hand-controller editing 2016-07-05 17:00:54 -07:00
Andrew Meadows
a9dd2c7015 Merge pull request #8172 from sethalves/fix-issue-8159
fix canRezTmp logic (incorrectly) resets valid lifetimes to the maximum value
2016-07-05 14:47:05 -07:00
James B. Pollack
cbd1f8df88 add stuff for fading in/out and also for a nice stretchy beam 2016-07-05 13:11:14 -07:00
Brad Davis
d6250d4c5a Fix export entities by region 2016-07-05 10:37:53 -07:00
James B. Pollack
056e9e3a72 add teleport models etc 2016-07-05 10:31:47 -07:00