Angus Antley
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395a4cc9c4
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added final animations and json to the resource
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2019-04-25 19:14:31 -07:00 |
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Angus Antley
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27ed468946
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made changes requested
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2019-04-25 14:42:41 -07:00 |
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Angus Antley
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baca58360e
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updated json and talk_righthand anim
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2019-04-25 09:50:12 -07:00 |
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Angus Antley
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ea173b8d61
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more time for talk ease in and updated json random choice times
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2019-04-24 21:29:55 -07:00 |
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Angus Antley
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eb0506ee12
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updated json
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2019-04-24 14:58:30 -07:00 |
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Angus Antley
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45f4cb2018
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added animation files and updated ease in function in rig
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2019-04-24 14:56:38 -07:00 |
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amantley
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7f3101eefb
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working on the ease in function for the talk idle
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2019-04-23 18:13:15 -07:00 |
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amantley
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70d8200bdc
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added on done for movement7 to json
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2019-04-23 10:40:37 -07:00 |
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Angus Antley
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1291ee5ebc
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added new animations to the resource
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2019-04-23 07:43:31 -07:00 |
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amantley
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ba9b539bd2
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removed hand fbx files that will be used in the future for default hand overrides
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2019-04-16 14:12:32 -07:00 |
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Angus Antley
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55b42946a4
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cleaned up ugly brace style in json
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2019-03-28 19:07:01 -07:00 |
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Angus Antley
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d71c6c28de
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added the new hand anims to the resource, and added hand reset to initAnimGraph
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2019-03-27 12:00:50 -07:00 |
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Angus Antley
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02d9331603
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This changes the avatar-animation json so that we have override
animations for the right and left hand, similar to how we have whole
body override animations.
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2019-03-26 23:27:54 -07:00 |
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amantley
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8e9618d740
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added a lower run animation to stop hovering when running
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2019-03-05 11:44:53 -08:00 |
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Angus Antley
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382a03929e
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changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
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2019-02-15 07:06:43 -08:00 |
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amantley
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07a4f49c58
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adding the armik nodes into the json
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2019-02-05 17:21:39 -08:00 |
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amantley
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34d32eeda8
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removed the extra ikoverlay in the avatar-animation.json
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2019-02-04 10:17:22 -08:00 |
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amantley
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d547d5b854
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changed the json reader to take an array not a string for the flex targets
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2019-01-30 18:16:02 -08:00 |
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Angus Antley
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3994311583
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starting the move of the initial head base spline to myskeletonmodel
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2019-01-29 08:54:35 -08:00 |
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amantley
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1919cc3b1a
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disable mid joint when not valid. more work on this tomorrow
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2019-01-28 17:49:46 -08:00 |
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amantley
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ffd3a24bf2
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further cleaning, broke the arms
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2019-01-28 13:53:30 -08:00 |
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amantley
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f8bfef6dbd
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cleaning up the _hipsIndex references, cleaning in general
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2019-01-28 11:50:23 -08:00 |
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Angus Antley
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2679a3a30d
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changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated
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2019-01-27 16:30:13 -08:00 |
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amantley
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0b6d0b4baf
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renamed json to reflect spline node
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2019-01-25 18:17:15 -08:00 |
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amantley
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f2a7f37950
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got rid of the lag in the spline code by setting the flex coeffs to 1.0
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2019-01-25 17:11:07 -08:00 |
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amantley
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446d7b9514
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added the flex coeff for the primary and secondary spline targets to the json
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2019-01-25 14:41:18 -08:00 |
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amantley
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37f92d2319
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added code to read tip and base var info from the json
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2019-01-24 17:02:30 -08:00 |
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amantley
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cdd03646c2
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latest spline code with ik node removed started cleanup
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2019-01-23 17:22:13 -08:00 |
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amantley
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dbd03e2eb4
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got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json
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2019-01-22 11:53:18 -08:00 |
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amantley
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8d88c627b0
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nearly have the arms legs and back working with out the ik node
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2019-01-21 17:41:08 -08:00 |
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amantley
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6680ca53ad
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added updateHands2 which deals with two bone hands animvars
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2019-01-20 08:56:39 -08:00 |
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amantley
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3a2697fa8c
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working on the two bone ik for the hands
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2019-01-18 17:55:19 -08:00 |
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amantley
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7777162351
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got the spine2 rotationa and the head spline working
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2019-01-18 15:28:41 -08:00 |
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amantley
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e5b16ef174
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implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp
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2019-01-16 18:31:52 -08:00 |
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amantley
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3b5d8db650
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updated the json to have a spline node at the root
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2019-01-08 17:33:14 -08:00 |
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luiscuenca
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6ed6e30df3
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Tweak transit animation
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2018-11-05 19:14:40 -07:00 |
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luiscuenca
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afc76fec72
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Added overrideNetworkAnimation and restoreNetworkAnimation methods
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2018-10-22 15:20:32 -07:00 |
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luiscuenca
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bb5c042f16
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Blend network animation
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2018-10-18 17:51:20 -07:00 |
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Anthony Thibault
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d9beadb7e4
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remove tabs from avatar-animation.json
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2018-09-10 10:49:43 -07:00 |
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Anthony Thibault
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ff645be78b
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Update animations for jump, inAir and less feminine walk cycle
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2018-09-07 17:09:55 -07:00 |
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amantley
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48e08276bf
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added new jump_takeoff and jump_land to fix the tposing in the transition to and from flying
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2018-08-15 10:20:17 -07:00 |
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John Conklin II
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a5bace4e4d
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Merge pull request #13706 from ElderOrb/FB17062
use updated 'Last Legends: Male' from Mukul
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2018-08-14 14:18:39 -07:00 |
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amantley
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74186b0162
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changed back speed to 2.2 m/s and the end frame for strafe left and right to 33, and the end frame for wlk_bkwd to 27
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2018-08-10 09:56:24 -07:00 |
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amantley
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c8a31bc59f
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created a backward walk speed constant 1.6m/s and changed the characteristic speed for strafe right left to 1.3
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2018-08-09 17:38:57 -07:00 |
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amantley
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1ad6b041cd
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updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed
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2018-08-06 18:36:32 -07:00 |
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amantley
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f1990378fd
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merged the json from the ik 2 bone pr into the new animation json
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2018-08-06 14:27:09 -07:00 |
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amantley
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375d726535
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added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
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2018-08-03 16:48:43 -07:00 |
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Anthony J. Thibault
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401995fb06
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Leg IK fixes
Fixes for raising legs and sometimes squatting while in HMD mode.
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2018-07-30 10:55:52 -07:00 |
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Alexander Ivash
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d38f0b0fde
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use updated 'Last Legends: Male' from Mukul
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2018-07-27 12:32:18 +03:00 |
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Anthony Thibault
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1d33f51ca4
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Merge pull request #13528 from amantley/integratedStepping
Step Detection From Head and Hands Tracking
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2018-07-10 09:59:22 -07:00 |
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