Commit graph

80 commits

Author SHA1 Message Date
Angus Antley
395a4cc9c4 added final animations and json to the resource 2019-04-25 19:14:31 -07:00
Angus Antley
27ed468946 made changes requested 2019-04-25 14:42:41 -07:00
Angus Antley
baca58360e updated json and talk_righthand anim 2019-04-25 09:50:12 -07:00
Angus Antley
ea173b8d61 more time for talk ease in and updated json random choice times 2019-04-24 21:29:55 -07:00
Angus Antley
eb0506ee12 updated json 2019-04-24 14:58:30 -07:00
Angus Antley
45f4cb2018 added animation files and updated ease in function in rig 2019-04-24 14:56:38 -07:00
amantley
7f3101eefb working on the ease in function for the talk idle 2019-04-23 18:13:15 -07:00
amantley
70d8200bdc added on done for movement7 to json 2019-04-23 10:40:37 -07:00
Angus Antley
1291ee5ebc added new animations to the resource 2019-04-23 07:43:31 -07:00
amantley
ba9b539bd2 removed hand fbx files that will be used in the future for default hand overrides 2019-04-16 14:12:32 -07:00
Angus Antley
55b42946a4 cleaned up ugly brace style in json 2019-03-28 19:07:01 -07:00
Angus Antley
d71c6c28de added the new hand anims to the resource, and added hand reset to initAnimGraph 2019-03-27 12:00:50 -07:00
Angus Antley
02d9331603 This changes the avatar-animation json so that we have override
animations for the right and left hand, similar to how we have whole
body override animations.
2019-03-26 23:27:54 -07:00
amantley
8e9618d740 added a lower run animation to stop hovering when running 2019-03-05 11:44:53 -08:00
Angus Antley
382a03929e changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint 2019-02-15 07:06:43 -08:00
amantley
07a4f49c58 adding the armik nodes into the json 2019-02-05 17:21:39 -08:00
amantley
34d32eeda8 removed the extra ikoverlay in the avatar-animation.json 2019-02-04 10:17:22 -08:00
amantley
d547d5b854 changed the json reader to take an array not a string for the flex targets 2019-01-30 18:16:02 -08:00
Angus Antley
3994311583 starting the move of the initial head base spline to myskeletonmodel 2019-01-29 08:54:35 -08:00
amantley
1919cc3b1a disable mid joint when not valid. more work on this tomorrow 2019-01-28 17:49:46 -08:00
amantley
ffd3a24bf2 further cleaning, broke the arms 2019-01-28 13:53:30 -08:00
amantley
f8bfef6dbd cleaning up the _hipsIndex references, cleaning in general 2019-01-28 11:50:23 -08:00
Angus Antley
2679a3a30d changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated 2019-01-27 16:30:13 -08:00
amantley
0b6d0b4baf renamed json to reflect spline node 2019-01-25 18:17:15 -08:00
amantley
f2a7f37950 got rid of the lag in the spline code by setting the flex coeffs to 1.0 2019-01-25 17:11:07 -08:00
amantley
446d7b9514 added the flex coeff for the primary and secondary spline targets to the json 2019-01-25 14:41:18 -08:00
amantley
37f92d2319 added code to read tip and base var info from the json 2019-01-24 17:02:30 -08:00
amantley
cdd03646c2 latest spline code with ik node removed started cleanup 2019-01-23 17:22:13 -08:00
amantley
dbd03e2eb4 got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json 2019-01-22 11:53:18 -08:00
amantley
8d88c627b0 nearly have the arms legs and back working with out the ik node 2019-01-21 17:41:08 -08:00
amantley
6680ca53ad added updateHands2 which deals with two bone hands animvars 2019-01-20 08:56:39 -08:00
amantley
3a2697fa8c working on the two bone ik for the hands 2019-01-18 17:55:19 -08:00
amantley
7777162351 got the spine2 rotationa and the head spline working 2019-01-18 15:28:41 -08:00
amantley
e5b16ef174 implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp 2019-01-16 18:31:52 -08:00
amantley
3b5d8db650 updated the json to have a spline node at the root 2019-01-08 17:33:14 -08:00
luiscuenca
6ed6e30df3 Tweak transit animation 2018-11-05 19:14:40 -07:00
luiscuenca
afc76fec72 Added overrideNetworkAnimation and restoreNetworkAnimation methods 2018-10-22 15:20:32 -07:00
luiscuenca
bb5c042f16 Blend network animation 2018-10-18 17:51:20 -07:00
Anthony Thibault
d9beadb7e4 remove tabs from avatar-animation.json 2018-09-10 10:49:43 -07:00
Anthony Thibault
ff645be78b Update animations for jump, inAir and less feminine walk cycle 2018-09-07 17:09:55 -07:00
amantley
48e08276bf added new jump_takeoff and jump_land to fix the tposing in the transition to and from flying 2018-08-15 10:20:17 -07:00
John Conklin II
a5bace4e4d
Merge pull request #13706 from ElderOrb/FB17062
use updated 'Last Legends: Male' from Mukul
2018-08-14 14:18:39 -07:00
amantley
74186b0162 changed back speed to 2.2 m/s and the end frame for strafe left and right to 33, and the end frame for wlk_bkwd to 27 2018-08-10 09:56:24 -07:00
amantley
c8a31bc59f created a backward walk speed constant 1.6m/s and changed the characteristic speed for strafe right left to 1.3 2018-08-09 17:38:57 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00
amantley
f1990378fd merged the json from the ik 2 bone pr into the new animation json 2018-08-06 14:27:09 -07:00
amantley
375d726535 added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file 2018-08-03 16:48:43 -07:00
Anthony J. Thibault
401995fb06 Leg IK fixes
Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
Alexander Ivash
d38f0b0fde use updated 'Last Legends: Male' from Mukul 2018-07-27 12:32:18 +03:00
Anthony Thibault
1d33f51ca4
Merge pull request #13528 from amantley/integratedStepping
Step Detection From Head and Hands Tracking
2018-07-10 09:59:22 -07:00