Commit graph

25417 commits

Author SHA1 Message Date
Atlante45
7ff973b94c Merge branch 'master' of https://github.com/highfidelity/hifi into primitives_batch 2015-05-16 04:36:05 +02:00
Philip Rosedale
36b396b9ef Merge pull request #4881 from ctrlaltdavid/fix-binary-eyelid
Fix visibility of binary eyelid control menu item
2015-05-15 17:19:15 -07:00
Philip Rosedale
831148e280 Merge pull request #4888 from sethalves/finglonger
more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d Merge pull request #4896 from huffman/update-web-icon
Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad Merge pull request #4889 from ericrius1/dice
changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Philip Rosedale
0d00393eff Merge pull request #4854 from ctrlaltdavid/fix-facetracker-rotation
Fix facetracker rotation
2015-05-15 17:17:30 -07:00
Philip Rosedale
edf963ab8f Merge pull request #4895 from ericrius1/hockey
Hockey
2015-05-15 17:17:07 -07:00
Ryan Huffman
a0369d243a Update web icon 2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57 shorter timeout 2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596 left mouse button only 2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65 more fixes to pointer.js 2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290 changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76 more fixes to pointer.js 2015-05-15 13:54:24 -07:00
Philip Rosedale
650e8a54af Merge pull request #4879 from jherico/hmd_pick
Fix mouse picking in the HMD
2015-05-15 13:50:54 -07:00
Seth Alves
de8d06acf6 Merge pull request #4887 from PhilipRosedale/hockeygame
remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
36031eb308 Merge pull request #4886 from sethalves/finglonger
rays never pick a line entity.  some fixes to pointer.js
2015-05-15 13:27:13 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
09f900862b Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:14:06 -07:00
Seth Alves
bb3d1a6a58 rays never pick a line entity. some fixes to pointer.js 2015-05-15 13:10:16 -07:00
Andrew Meadows
80f917a960 Merge pull request #4884 from howard-stearns/collision-sound-robustness
Collision sound robustness
2015-05-15 11:20:37 -07:00
Howard Stearns
9f7a56e3e5 Ask audio injector to delete itself.
Put in null guards.
Tune parameters (including higher threshold).
2015-05-15 11:00:28 -07:00
Howard Stearns
56bc4dc079 Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-15 10:56:36 -07:00
Brad Hefta-Gaub
fc4887a61a Merge pull request #4882 from birarda/master
add error log debug for script load fail
2015-05-15 10:40:10 -07:00
Philip Rosedale
2df3f36420 Merge pull request #4880 from sethalves/finglonger
laser-poiner script for mouse
2015-05-15 10:39:20 -07:00
Stephen Birarda
e462617a6b add error log debug for script fail 2015-05-15 10:29:24 -07:00
Howard Stearns
3600a5def8 Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-15 10:25:03 -07:00
Stephen Birarda
6419a148d4 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-05-15 10:20:12 -07:00
David Rowe
d3cb6a9334 Fix visibility of binary eyelid control menu item 2015-05-15 09:40:32 -07:00
Atlante45
e0ae8597bc Factor zone code in Model::render 2015-05-15 15:45:31 +02:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Brad Davis
6797174b97 Fix picking in the HMD 2015-05-14 19:15:47 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Philip Rosedale
252631475f Merge pull request #4877 from ericrius1/hydra
added support for both right and left hydras for hydra scripts, and m…
2015-05-14 17:14:48 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Philip Rosedale
15d2ce6ecc Merge pull request #4876 from AndrewMeadows/thermonuclear
adjust margin for hulls with small dimensions
2015-05-14 15:53:34 -07:00
Philip Rosedale
1318a3d6e9 Merge pull request #4875 from howard-stearns/collision-sound-tuning
collision sound tuning
2015-05-14 15:30:34 -07:00
Howard Stearns
15dd8596ac Merge branch 'master' of https://github.com/highfidelity/hifi into collision-sound-tuning 2015-05-14 15:17:09 -07:00
Howard Stearns
5accb4d0d2 Remove debug logging. 2015-05-14 15:12:31 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
7a47e04b9c adjust margin for hulls with small dimensions 2015-05-14 14:57:18 -07:00
Howard Stearns
b5a28730ea Filter out low-penetration continuous contact from all entity collision activity including scripts:
We don't want sound for these.
   This appears to avoid the Entities.getEntityProperties() deadlock within entity scripts.
Variable names:
  energyPercentOfFull => energyFactorOfFull, because the range is 0-1, not 0-100.
  COLLISION_SOUND_COMPRESSION => COLLISION_SOUND_COMPRESSION_RANGE (portion of full dynamic range)
Tune constants:
  COLLISION_ENERGY_AT_FULL_VOLUME 10 => 1
  COLLISION_MINIMUM_VOLUME 0.01 => 0.001
  COLLISION_SOUND_COMPRESSION_RANGE 0.5 => 0.95
Refer to SoundCache later, after filtering for collision threshold.
2015-05-14 14:41:32 -07:00
Philip Rosedale
3ee7f30cf5 Merge pull request #4874 from AndrewMeadows/thermonuclear
add restitution and friction to entity properties
2015-05-14 14:01:27 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Seth Alves
41d77e6146 Merge pull request #4852 from AndrewMeadows/nova
improved distributed simulation ownership negotiation
2015-05-14 11:40:49 -07:00