Anthony J. Thibault
a1c32f8c44
Merge branch 'master' into tony/improved-avatar-mixer-precision
2016-05-23 10:24:52 -07:00
Brad Davis
2c703e963c
More shapes
2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
David Rowe
17b3101ca5
Merge branch 'master' into 20917
2016-05-20 18:50:01 +12:00
Atlante45
8be6bc6460
Add missing overrides
2016-05-19 22:00:22 -07:00
Anthony J. Thibault
818d1f4601
Added six byte quaternion compression routines & tests
2016-05-16 17:48:54 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
David Rowe
88130ee5c8
Merge branch 'master' into 20917
2016-05-14 12:13:39 +12:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
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Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
David Rowe
8f214a6b14
Merge branch 'master' into 99997
2016-05-12 17:50:34 +12:00
Brad Hefta-Gaub
d656f61c64
Merge pull request #7759 from jherico/app_plugin_type
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Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
David Rowe
b8c0ec86af
Hide file filter if only 1 file type
2016-05-10 15:09:13 +12:00
David Rowe
6e59abc8f6
Switch file selection dialog over to using UI Toolkit files
2016-05-10 12:13:46 +12:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Atlante45
df2683d989
Fix compile error
2016-05-05 16:09:45 -07:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Brad Hefta-Gaub
c410242fb2
Merge pull request #7688 from jherico/texture_derez
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Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
David Rowe
a7b82e8cae
Decouple ui and shared libraries
2016-04-22 12:58:47 +12:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
Brad Davis
b50f835d35
Warning and error fixes
2016-04-17 10:22:26 -07:00
Brad Davis
75c99fe416
Working on GPU library test code
2016-04-17 10:20:01 -07:00
Atlante45
afdfef1482
Make sure we don't use raw resource ptr
2016-04-12 13:51:11 -07:00
Zach Pomerantz
be489e8728
Codify qt qml version in one header
2016-04-07 17:35:31 -07:00
Triplelexx
11af0a421b
Merge branch 'master' into 20769
2016-04-03 22:57:55 +01:00
David Rowe
2ac9f282c7
Merge branch 'master' into 20855
2016-03-31 17:00:09 +13:00
Anthony J. Thibault
f4d834b07b
OctreeTests: added unit tests for EntityTreeElement child accessors
2016-03-30 16:15:29 -07:00
David Rowe
510d167c87
Merge branch 'master' into 20855
2016-03-31 08:43:35 +13:00
Anthony J. Thibault
c671fe7966
Updated AABox tests
2016-03-26 13:36:56 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
David Rowe
9280443425
Merge branch 'master' into 20855
2016-03-25 09:06:20 +13:00
Andrew Meadows
ecfe198e35
patch btCompoundShape memory leak
2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d
cleanup ShapeManager API and fix bitrot in tests
2016-03-23 14:39:49 -07:00
Andrew Meadows
a52ac3cc50
remove excess whitespace
2016-03-23 14:39:49 -07:00
David Rowe
42b606c09d
Merge branch 'master' into 20855
2016-03-22 18:51:07 +13:00
Anthony J. Thibault
df5afffc77
AnimUtil: prevent accumulateTime from looping forever
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This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
David Rowe
3fa678a652
Style tabs and background
2016-03-19 14:52:40 +13:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Andrew Meadows
71a81331d1
unit tests for dynamic twist limit adjustment
2016-03-11 14:47:48 -08:00
Andrew Meadows
749dcf2c1d
dynamic adjustment for swing
2016-03-11 14:47:47 -08:00
Andrew Meadows
df9ccf76ab
fix animation-tests
2016-03-11 14:47:47 -08:00
Zach Pomerantz
755efd1840
Update test shaders
2016-03-10 23:03:03 -08:00
Stephen Birarda
a9dd88d834
Merge pull request #7320 from zzmp/feat/shader-includes
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Compile shaders into separate dir for inclusion
2016-03-10 21:07:49 -08:00
Zach Pomerantz
11867aa71d
Compile shaders to their own folders
2016-03-10 20:10:54 -08:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
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Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Seth Alves
efdef52081
Merge pull request #7269 from ctrlaltdavid/20822
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Restyle bookmark dialogs
2016-03-09 07:31:15 -08:00
David Rowe
edc50f102d
Fix "duplicate bookmark" dialog
2016-03-09 11:55:09 +13:00
David Rowe
10e4e5e3a7
Use OffscreenUI icon enum instead of QMessageBox icon enum
2016-03-09 11:33:55 +13:00
David Rowe
03fb6b1444
Add ability to have icons in query dialogs
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Add icon to bookmark dialogs' titles.
2016-03-09 10:45:14 +13:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
David Rowe
ba1e8db34a
Add QML UI test dialogs for creating and deleting bookmarks
2016-03-08 13:51:13 +13:00
David Rowe
c83ed578db
Merge branch 'master' into 20812
2016-03-03 02:01:20 +13:00
David Rowe
247ba7d3dd
Merge branch 'master' into 20812
2016-02-27 11:05:47 +13:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
5d1e283508
namechange TouchesKeyhole to IntersectsKeyhole
2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e
cleanup names that use "keyhole"
2016-02-25 18:09:35 -08:00
Andrew Meadows
9409339230
add ViewFrustum::cubeInKeyhole()
2016-02-25 18:09:35 -08:00
Andrew Meadows
669cc75596
adding ViewFrustumTests
2016-02-25 18:09:35 -08:00
Andrew Meadows
92581587b1
cleaned up AACubeTests, added AABoxTests
2016-02-25 18:09:35 -08:00
Andrew Meadows
5c11963de2
add unit tests for AACube
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
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but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
8200babf78
fix warning about unused variable
2016-02-25 18:09:35 -08:00
David Rowe
4cc36d1df0
Update QML UI test environment for Settings > General dialog
2016-02-25 17:13:48 +13:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
David Rowe
49c229897f
Give the "change avatar?" confirmation dialog a default action
2016-02-23 17:55:36 +13:00
David Rowe
26a46207c2
Set up QML tests for message box modal dialog restyling
2016-02-22 17:03:48 +13:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Triplelexx
087e2e7f66
revise touchscreen camera control manipulation
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Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
David Rowe
54b27f3ac3
Merge branch 'master' into 20805
2016-02-18 23:35:37 +13:00
David Rowe
c07b1f9b1e
Tidying
2016-02-18 23:06:26 +13:00
David Rowe
42a44e0f67
First pass at restyling dialog frame
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"Pin" button is implemented but disabled (as it was before).
2016-02-13 15:15:01 +13:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Chris Collins
c6bc91f8b2
Merge pull request #7084 from jherico/toolTabs
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Allow closed tabs to delete properly
2016-02-11 13:20:20 -08:00
David Rowe
b3233c2d21
Add Running Scripts dialog to UI tests
2016-02-12 10:13:28 +13:00
Brad Davis
2ee1f18e06
Allow closed tabs to delete properly
2016-02-11 10:27:24 -08:00
Brad Hefta-Gaub
d77d102384
add support for persisting the mono preview mode option
2016-02-10 22:01:17 -08:00
Brad Hefta-Gaub
d7db08d150
Merge pull request #7042 from howard-stearns/virtualBaton
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Virtual baton
2016-02-10 13:48:34 -08:00
Howard Stearns
4241f4b305
Convert all simple one-liners containing ') { ' to instead take up three lines.
2016-02-10 12:03:07 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
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Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Howard Stearns
61e521bc63
Fix build (and remove unneeded test file).
2016-02-08 09:33:32 -08:00
Howard Stearns
4a50d7c456
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton
2016-02-07 18:41:04 -08:00
Howard Stearns
b08f364447
yes!
2016-02-07 18:29:10 -08:00
Bradley Austin Davis
dc0e038535
Add drive selection to the file dialog
2016-02-04 13:51:43 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
Atlante45
72790d361b
Update gpu-test
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Brad Hefta-Gaub
721a911cf1
Merge pull request #6972 from jherico/qml
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Small QML Fixes
2016-01-29 09:57:15 -08:00
Brad Davis
afd3ddf534
Cleaning up message box
2016-01-28 21:17:05 -08:00
Brad Davis
5b817ccc21
Make all 2D overlays QML
2016-01-28 16:03:26 -08:00
Brad Davis
18d6a09dc9
Better preferences dialog initial state
2016-01-28 09:20:31 -08:00
Brad Davis
664100b9b1
Attachment dialog
2016-01-26 21:55:40 -08:00
Brad Davis
fee920723a
Cleaning up test project
2016-01-26 17:25:20 -08:00
Brad Davis
e52e35df8c
Better initial window positioning
2016-01-23 22:06:13 -08:00
Brad Davis
71ae36f5c0
Button prefs and conditionally enabled prefs
2016-01-22 19:06:30 -08:00
Brad Davis
858bbbf987
Adding OffscreenUI API for QInputDialog functionality
2016-01-22 17:31:03 -08:00