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* bug fix in AABox::operator+= * added AABox::emiggen * Avatar now has a default bound for it's skinned mesh. * WIP: AABox tests; NEED MORE * Model: split collision and model mesh render items. Because ModelMeshRenderItems need special handling to update bounds for animated joints. * Model: dynamically update the bound for rigidly bound animated meshes * Rig: added access to geometryToRigTransform * RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working) * Geometry.cpp: removed unused bounds parameter in evalPartBounds * ModelMeshPartPayload: bounds updating * non-animated: use existing _localBound * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform * fully skinned mesh: use _skinnedMeshBound provided by the application. |
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.. | ||
animation | ||
audio | ||
controllers | ||
entities | ||
gpu-test | ||
jitter | ||
mocha | ||
networking | ||
octree | ||
physics | ||
recording | ||
render-utils | ||
shaders | ||
shared | ||
ui | ||
CMakeLists.txt | ||
GLMTestUtils.h | ||
QTestExtensions.h |