Stephen Birarda
209c12cb1c
repairs for texture replacement by name
2014-10-27 16:52:22 -07:00
Stephen Birarda
047ee0a513
pipe texture names through to NetworkTexture
2014-10-21 12:20:12 -07:00
Sam Gateau
113fb1908a
fix the first issues
2014-10-13 23:28:43 -07:00
samcake
700ec5cf79
Rendering resolution can be different than the native window resolution
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- Get rid of the different GlowModes since we found the correct one (DIFFUSE and ADD)
Get rid of the ui to change the mode
- INtroduce a "RenderResolutionScale" in the application that controls the ratio ofthe resolution between the framebuffers and the native window provided by Qt
- In the paintGL, in the default rendering path:
the rendering Framebuffers are resized to the window.size * renderResolutionScale.
The viewport is assigned to the framebuffer size from GlowEffect.prepare() to GlowEffect.render() (and not the original GLCanvas size)
at the end of GLowEffect render, the final step is to blit the colorbuffer from the rendering into the window's default framebuffer at the original resolution, and that requires one more glViewport
- add the ui in developer/render/ menu "scale resolution" where you can select the scaling level. THis should show in the rendering with ugly aliasing when selecting a scale under 1/2.
2014-10-13 18:00:50 -07:00
Andrzej Kapolka
618f6415da
Working on specular bits for deferred lighting.
2014-09-11 19:36:37 -07:00
Andrzej Kapolka
e6f37544fd
Use deferred lighting for voxels as well as metavoxels.
2014-09-11 18:06:56 -07:00
Andrzej Kapolka
21f3f2b90e
Switch to deferred lighting for metavoxels.
2014-09-04 17:17:44 -07:00
Andrzej Kapolka
2dfabdfe64
Support for scaling splat textures in S and T, use mipmaps for them.
2014-08-22 16:43:09 -07:00
Andrzej Kapolka
6e06b63709
For splat textures, use transparent white as a default.
2014-08-21 16:33:09 -07:00
Andrzej Kapolka
416d9bac2e
Working on texture rendering.
2014-08-20 14:48:02 -07:00
Andrzej Kapolka
5b8ff07449
Working on heightfield textures.
2014-08-18 18:21:48 -07:00
barnold1953
508fed9146
Add ability for FBO to have a different res than glWidget
2014-06-27 11:44:05 -07:00
Andrzej Kapolka
197127fbde
Added ability to read FBX textures embedded in FBX files.
2014-04-17 15:42:23 -07:00
Stephen Birarda
ae4b8348a2
fix header include guards via regex
2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38
initial regex replacement of headers
2014-04-08 17:30:36 -07:00
Andrzej Kapolka
e34f2ca69b
Remove file texture loading (since we can just use file URLs), don't add alpha
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channels for opaque textures (and note when textures with alpha channels are
entirely opaque), enforce a maximum texture size of 1024 by 1024.
2014-03-19 16:11:15 -07:00
Andrzej Kapolka
635f3b6dc3
Perform the mesh blending in worker threads and only when we've actually
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received new data. Closes #2075 . Closes #2348 .
2014-03-18 16:38:05 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrzej Kapolka
d2f947aee1
Working on LRU cache for resources.
2014-03-10 10:49:38 -07:00
Andrzej Kapolka
2f27d8ecd3
Process geometry/textures in worker threads (via QThreadPool). Closes #2137 .
2014-02-28 16:14:02 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrzej Kapolka
29f7954d20
Factored out bits common to resource caches, added global limit on number of
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resources being requested at any one time.
2014-02-27 18:13:40 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
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ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
Andrzej Kapolka
0694a7d4a5
When we fail to download textures or geometry, retry after steadily increasing
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delays. Closes #1471 .
2014-01-13 16:09:36 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
55de8ceb85
Use blue default texture when we fail to load a normal map.
2013-10-31 14:46:51 -07:00
Andrzej Kapolka
06e050f1c1
Normal map support almost there.
2013-10-29 22:13:00 -07:00
Andrzej Kapolka
6a265eacf2
Keep normal and dilatable textures in separate maps to fix crash on manly
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"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
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untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
4c073426c8
Ball and cone color from average geometry colors.
2013-10-10 13:41:50 -07:00
Andrzej Kapolka
c98dec8a65
Dilate our network-downloaded textures.
2013-10-02 11:59:14 -07:00
Andrzej Kapolka
97cbef1d59
Avoid warnings on invalid URLs, delete reply when reference is deleted.
2013-10-02 10:23:04 -07:00
Andrzej Kapolka
3c3cf0b002
Basic geometry sharing/texture loading.
2013-10-01 10:50:09 -07:00
Andrzej Kapolka
91999dfe1f
Pupil dilation.
2013-09-26 15:48:11 -07:00
Andrzej Kapolka
9a16d44a47
Render the eye textures.
2013-09-25 13:47:03 -07:00
atlante45
06119990e8
Fixed ui related files memory wastes
2013-09-03 14:47:50 -07:00
Andrzej Kapolka
22598ceb4f
Optimizations for occlusion blur (the main one being that we only need to
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sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
3ddab484e0
Beginnings of ambient occlusion. Looks like an architectural drawing.
2013-08-15 17:52:31 -07:00
Andrzej Kapolka
15f129f32d
Added simple additive/blur-with-persist glow modes, means to cycle through
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modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
1828a105d4
Basic glow effect.
2013-08-08 16:55:45 -07:00
Andrzej Kapolka
720ae561df
Working on support for a textured face mode that doesn't rely on the video
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stream.
2013-08-06 13:27:54 -07:00