Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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Andrzej Kapolka
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834b671f5a
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Merge branch 'master' of https://github.com/worklist/hifi into shifty
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2013-09-04 15:32:15 -07:00 |
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atlante45
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5da525fc3e
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memory wastes and code cleaning PR comments
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2013-09-04 15:12:24 -07:00 |
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Andrzej Kapolka
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0a9db6a5ee
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Moved device-related files to "devices" folder.
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2013-09-04 12:15:36 -07:00 |
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atlante45
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688bc17954
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Fixed avatar related files memory wastes
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2013-09-03 13:37:25 -07:00 |
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Hifi Test Account
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38651a6a40
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Translate half cylinder backing rather than rotate a 2nd one.
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2013-08-07 16:04:45 -07:00 |
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Hifi Test Account
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8cadca4ce7
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Resize half cylinder backing to texture in full frame mode.
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2013-08-07 15:35:12 -07:00 |
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Hifi Test Account
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cd8047b01a
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Remove unused vars in Face class.
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2013-08-07 13:54:38 -07:00 |
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Hifi Test Account
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5f90e1a4e9
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Fix the last commit. Remove compile error and increased buffer size to
to account for the increased size of vertexData.
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2013-08-07 12:30:45 -07:00 |
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Hifi Test Account
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1e7dbbbccd
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Fix renderHalfCylinder so that normals are correct now. Add facePosition and faceRotation storage to Face class.
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2013-08-07 12:07:41 -07:00 |
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Hifi Test Account
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988faeff54
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Render static halfCylinder backing to face in full frame mode.
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2013-08-07 10:14:35 -07:00 |
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Hifi Test Account
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05d933bf33
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Successful static half cylinder backing.
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2013-08-06 18:38:41 -07:00 |
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Andrzej Kapolka
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bd3c235fe4
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Switching between textured and untextured modes.
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2013-08-06 16:23:58 -07:00 |
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Andrzej Kapolka
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720ae561df
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Working on support for a textured face mode that doesn't rely on the video
stream.
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2013-08-06 13:27:54 -07:00 |
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Andrzej Kapolka
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574752c774
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Use saturate_cast when converting from YV12 to RGB to prevent overflow errors.
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2013-08-02 14:58:59 -07:00 |
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Andrzej Kapolka
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12f42358d5
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Allow cycling between video send modes.
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2013-08-01 15:39:53 -07:00 |
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Andrzej Kapolka
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ba9b5888d2
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More work on full frame sending.
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2013-08-01 13:00:01 -07:00 |
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Andrzej Kapolka
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a86ceb2759
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More work on full frame video.
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2013-07-31 18:18:37 -07:00 |
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Andrzej Kapolka
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353d674ad9
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Masking tweak.
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2013-07-30 15:56:47 -07:00 |
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Andrzej Kapolka
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c787781efb
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Send color and depth as separate streams (rather than one on top of the other)
so that we can control their bitrates separately.
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2013-07-30 15:11:32 -07:00 |
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Andrzej Kapolka
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f8ba1c4be1
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Use the V channel to provide masking information, indicating invalid depths.
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2013-07-30 13:42:29 -07:00 |
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Andrzej Kapolka
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ff0d63173c
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Pass the aspect ratio into the shader, since it no longer necessarily
corresponds to the texture rectangle's aspect ratio.
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2013-07-18 21:25:11 -07:00 |
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Andrzej Kapolka
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0ae6887c4a
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The depth texture needs nearest neighbor filtering.
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2013-07-18 21:06:38 -07:00 |
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Andrzej Kapolka
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b15724665b
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Removed unused variable, fixed shader comments.
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2013-07-18 18:16:45 -07:00 |
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Andrzej Kapolka
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b8be66c6fc
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Now able to stream depth data.
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2013-07-18 17:39:49 -07:00 |
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Andrzej Kapolka
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7ce04444fc
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Most of the way towards working video encoding.
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2013-07-18 14:14:44 -07:00 |
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Andrzej Kapolka
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8863645dc9
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Working on transmitting and receiving the face video.
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2013-07-17 18:02:27 -07:00 |
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Andrzej Kapolka
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401ef45000
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Removed keypoint stuff, fixed stupidity leading to fringed edges (was
linearly interpolating the missing values).
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2013-07-16 17:56:53 -07:00 |
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Andrzej Kapolka
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905bd9b011
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Track features on face, add a mode to render just key points.
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2013-07-16 11:54:19 -07:00 |
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Andrzej Kapolka
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fdeb63c121
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More work on face points.
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2013-07-15 16:09:49 -07:00 |
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Andrzej Kapolka
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5c590638f3
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Working on mesh rendering for faces.
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2013-07-15 13:12:22 -07:00 |
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Andrzej Kapolka
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411cb92300
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Working on face rendering as point cloud.
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2013-07-14 15:54:29 -07:00 |
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