Commit graph

32 commits

Author SHA1 Message Date
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
834b671f5a Merge branch 'master' of https://github.com/worklist/hifi into shifty 2013-09-04 15:32:15 -07:00
atlante45
5da525fc3e memory wastes and code cleaning PR comments 2013-09-04 15:12:24 -07:00
Andrzej Kapolka
0a9db6a5ee Moved device-related files to "devices" folder. 2013-09-04 12:15:36 -07:00
atlante45
688bc17954 Fixed avatar related files memory wastes 2013-09-03 13:37:25 -07:00
Hifi Test Account
38651a6a40 Translate half cylinder backing rather than rotate a 2nd one. 2013-08-07 16:04:45 -07:00
Hifi Test Account
8cadca4ce7 Resize half cylinder backing to texture in full frame mode. 2013-08-07 15:35:12 -07:00
Hifi Test Account
cd8047b01a Remove unused vars in Face class. 2013-08-07 13:54:38 -07:00
Hifi Test Account
5f90e1a4e9 Fix the last commit. Remove compile error and increased buffer size to
to account for the increased size of vertexData.
2013-08-07 12:30:45 -07:00
Hifi Test Account
1e7dbbbccd Fix renderHalfCylinder so that normals are correct now. Add facePosition and faceRotation storage to Face class. 2013-08-07 12:07:41 -07:00
Hifi Test Account
988faeff54 Render static halfCylinder backing to face in full frame mode. 2013-08-07 10:14:35 -07:00
Hifi Test Account
05d933bf33 Successful static half cylinder backing. 2013-08-06 18:38:41 -07:00
Andrzej Kapolka
bd3c235fe4 Switching between textured and untextured modes. 2013-08-06 16:23:58 -07:00
Andrzej Kapolka
720ae561df Working on support for a textured face mode that doesn't rely on the video
stream.
2013-08-06 13:27:54 -07:00
Andrzej Kapolka
574752c774 Use saturate_cast when converting from YV12 to RGB to prevent overflow errors. 2013-08-02 14:58:59 -07:00
Andrzej Kapolka
12f42358d5 Allow cycling between video send modes. 2013-08-01 15:39:53 -07:00
Andrzej Kapolka
ba9b5888d2 More work on full frame sending. 2013-08-01 13:00:01 -07:00
Andrzej Kapolka
a86ceb2759 More work on full frame video. 2013-07-31 18:18:37 -07:00
Andrzej Kapolka
353d674ad9 Masking tweak. 2013-07-30 15:56:47 -07:00
Andrzej Kapolka
c787781efb Send color and depth as separate streams (rather than one on top of the other)
so that we can control their bitrates separately.
2013-07-30 15:11:32 -07:00
Andrzej Kapolka
f8ba1c4be1 Use the V channel to provide masking information, indicating invalid depths. 2013-07-30 13:42:29 -07:00
Andrzej Kapolka
ff0d63173c Pass the aspect ratio into the shader, since it no longer necessarily
corresponds to the texture rectangle's aspect ratio.
2013-07-18 21:25:11 -07:00
Andrzej Kapolka
0ae6887c4a The depth texture needs nearest neighbor filtering. 2013-07-18 21:06:38 -07:00
Andrzej Kapolka
b15724665b Removed unused variable, fixed shader comments. 2013-07-18 18:16:45 -07:00
Andrzej Kapolka
b8be66c6fc Now able to stream depth data. 2013-07-18 17:39:49 -07:00
Andrzej Kapolka
7ce04444fc Most of the way towards working video encoding. 2013-07-18 14:14:44 -07:00
Andrzej Kapolka
8863645dc9 Working on transmitting and receiving the face video. 2013-07-17 18:02:27 -07:00
Andrzej Kapolka
401ef45000 Removed keypoint stuff, fixed stupidity leading to fringed edges (was
linearly interpolating the missing values).
2013-07-16 17:56:53 -07:00
Andrzej Kapolka
905bd9b011 Track features on face, add a mode to render just key points. 2013-07-16 11:54:19 -07:00
Andrzej Kapolka
fdeb63c121 More work on face points. 2013-07-15 16:09:49 -07:00
Andrzej Kapolka
5c590638f3 Working on mesh rendering for faces. 2013-07-15 13:12:22 -07:00
Andrzej Kapolka
411cb92300 Working on face rendering as point cloud. 2013-07-14 15:54:29 -07:00