Translate half cylinder backing rather than rotate a 2nd one.

This commit is contained in:
Hifi Test Account 2013-08-07 16:04:45 -07:00
parent 8cadca4ce7
commit 38651a6a40

View file

@ -262,12 +262,10 @@ bool Face::render(float alpha) {
zScale = xScale * 0.3f;
glPushMatrix();
glScalef(0.5f * xScale, 0.5f * xScale / aspect, zScale);
glTranslatef(0.0f, -0.2f, 0.0f);
glScalef(0.5f * xScale, xScale / aspect, zScale);
glColor4f(1.0f, 1.0f, 1.0f, alpha);
Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20);
glRotatef(180, 0, 1, 0);
glRotatef(180, 1, 0, 0);
Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20);
glPopMatrix();
} else {
aspect = _aspectRatio;