From 38651a6a402b37af533c27ddec2d070e37e263dc Mon Sep 17 00:00:00 2001 From: Hifi Test Account Date: Wed, 7 Aug 2013 16:04:45 -0700 Subject: [PATCH] Translate half cylinder backing rather than rotate a 2nd one. --- interface/src/avatar/Face.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/interface/src/avatar/Face.cpp b/interface/src/avatar/Face.cpp index 6b12219edb..5bcfba2334 100644 --- a/interface/src/avatar/Face.cpp +++ b/interface/src/avatar/Face.cpp @@ -262,12 +262,10 @@ bool Face::render(float alpha) { zScale = xScale * 0.3f; glPushMatrix(); - glScalef(0.5f * xScale, 0.5f * xScale / aspect, zScale); + glTranslatef(0.0f, -0.2f, 0.0f); + glScalef(0.5f * xScale, xScale / aspect, zScale); glColor4f(1.0f, 1.0f, 1.0f, alpha); Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20); - glRotatef(180, 0, 1, 0); - glRotatef(180, 1, 0, 0); - Application::getInstance()->getGeometryCache()->renderHalfCylinder(25, 20); glPopMatrix(); } else { aspect = _aspectRatio;