Atlante45
25df784f43
Headers cleanup
2014-12-15 10:56:42 -08:00
Sam Gateau
ac269e16c0
start working on the target framerate control
2014-10-23 13:19:34 -07:00
Andrzej Kapolka
1ef9126482
Migrating to device-independent coordinates.
2014-09-08 13:59:19 -07:00
Andrzej Kapolka
c2cd23a54c
Mouse coordinate fix.
2014-09-05 17:07:37 -07:00
Andrzej Kapolka
7f6b3d3649
Dimension fixes for Retina displays.
2014-09-05 16:44:45 -07:00
Aleric Inglewood
d555017fb4
Coding style fix.
2014-07-10 19:25:00 +02:00
Aleric Inglewood
801be7edee
Stop QMenuBar to steal keyboard focus when pressing Alt key in Linux.
2014-07-09 13:55:38 +02:00
barnold1953
634e0f38e8
Accurate Oculus frame timing
2014-06-26 11:27:17 -07:00
Mohammed Nafees
29d64373b4
Merge branch master
2014-04-24 18:52:59 +05:30
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Mohammed Nafees
ba7c696786
child like behaviour for the widget
2014-04-08 23:38:49 +05:30
Andrzej Kapolka
f92f45df63
Keep track of keys pressed, synthesize release events when focus is lost.
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Closes #2375 .
2014-03-20 11:17:36 -07:00
Philip Rosedale
2b7cc43172
Merge pull request #2323 from ZappoMan/throttlerenderingtweaks
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make throttle rendering not adjust LOD
2014-03-14 17:50:52 -07:00
Brad Hefta-Gaub
a5eb5d6515
handle minimize case
2014-03-14 17:22:35 -07:00
Philip Rosedale
3e1bf7fbb8
Add variable name for throttled frame rate, change to multiple of 60FPS
2014-03-14 17:09:09 -07:00
Geenz
d02f0ba687
Fix for the “ringing” issue. Don’t let Qt handle our buffer swaps. Handle the swaps ourselves.
2014-03-14 19:38:17 -04:00
Geenz
55d0835ba1
Indentation!
2014-03-13 19:08:18 -04:00
Geenz
4523ae742e
Tweak in code styling per Brad’s feedback, along with using SIGNAL and SLOT instead of function pointers directly.
2014-03-13 18:51:14 -04:00
Geenz
2e119fa0fe
Skip rendering when we're minimized.
2014-03-13 11:41:15 -04:00
Geenz
d580f177a3
Refactor if..else into a switch.
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Also support the hidden and suspended states.
2014-03-12 21:17:54 -04:00
Geenz
292f37154b
Use the applicationStateChanged signal.
2014-03-12 21:08:55 -04:00
Geenz
e27af75ad2
Use QApplication::applicationState to detect if we're in the background.
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May want to expand upon this at some point; if we’re hidden we most
definitely *do not* want to render anything
2014-03-12 20:49:58 -04:00
Geenz
9c61f12926
Support for an idle render time step.
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The basics of this is, if the application has changed its active state
then we only call paintGL every N milliseconds. Currently the default
time step is 100 milliseconds.
2014-03-12 19:10:26 -04:00
stojce
08c8f47cd4
added SNAPSHOT_EXTENSION constant
2014-02-13 20:05:59 +01:00
stojce
68584c654b
Allow drag-and-drop of snapshots into Interface
2014-02-12 02:12:52 +01:00
Stephen Birarda
3a42bda0f2
repairs after merge with upstream master
2013-08-15 11:42:30 -07:00
Stephen Birarda
46b064b7d6
initial decoupling of menu from Application
2013-08-15 10:46:51 -07:00