start working on the target framerate control

This commit is contained in:
Sam Gateau 2014-10-23 13:19:34 -07:00
parent d13283192f
commit ac269e16c0
5 changed files with 46 additions and 3 deletions

View file

@ -94,6 +94,10 @@
#include "devices/Leapmotion.h"
#ifdef WIN32
#include <gl/wglew.h>
#endif
using namespace std;
// Starfield information
@ -177,8 +181,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_trayIcon(new QSystemTrayIcon(_window)),
_lastNackTime(usecTimestampNow()),
_lastSendDownstreamAudioStats(usecTimestampNow()),
_renderTargetFramerate(60),
_renderResolutionScale(1.0f)
{
/* QGLFormat trueFormat = _glWidget->format();
trueFormat.setSwapInterval(0);
_glWidget->setFormat(trueFormat);*/
int swapInterval = _glWidget->format().swapInterval();
swapInterval++;
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
@ -518,9 +531,16 @@ void Application::initializeGL() {
qDebug("Error: %s\n", glewGetErrorString(err));
}
qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
wglSwapIntervalEXT(0);
int swapInterval = wglGetSwapIntervalEXT();
swapInterval++;
}
#endif
// Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large
// field of view and near and far clip to make it interesting.
//viewFrustumOffsetCamera.setFieldOfView(90.0);
@ -1391,9 +1411,14 @@ void Application::idle() {
PerformanceWarning warn(showWarnings, "idle()");
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
double targetFramePeriod = 0.0;
if (_renderTargetFramerate > 0) {
targetFramePeriod = 1000.0 / _renderTargetFramerate;
} else if (_renderTargetFramerate < 0) {
targetFramePeriod = IDLE_SIMULATE_MSECS;
}
double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0;
if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
if (timeSinceLastUpdate > targetFramePeriod) {
_lastTimeUpdated.start();
{
PerformanceTimer perfTimer("update");
@ -4138,6 +4163,10 @@ void Application::takeSnapshot() {
_snapshotShareDialog->show();
}
void Application::setRenderTargetFramerate(int framerate) {
_renderTargetFramerate = framerate;
}
void Application::setRenderResolutionScale(float scale) {
_renderResolutionScale = scale;
}

View file

@ -358,6 +358,7 @@ public slots:
void domainSettingsReceived(const QJsonObject& domainSettingsObject);
void setRenderTargetFramerate(int framerate);
void setRenderResolutionScale(float scale);
void resetSensors();
@ -609,6 +610,7 @@ private:
quint64 _lastNackTime;
quint64 _lastSendDownstreamAudioStats;
int _renderTargetFramerate;
float _renderResolutionScale;
};

View file

@ -20,7 +20,7 @@
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer)),
GLCanvas::GLCanvas() : QGLWidget(QGL::NoDepthBuffer | QGL::NoStencilBuffer),
_throttleRendering(false),
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
{

View file

@ -372,6 +372,8 @@ Menu::Menu() :
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderUnleashFramerate, 0, false, this, SLOT(toggleUnleashFramerate()));
QMenu* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, false));
@ -1230,6 +1232,14 @@ void Menu::muteEnvironment() {
free(packet);
}
void Menu::toggleUnleashFramerate() {
if (isOptionChecked(MenuOption::RenderUnleashFramerate)) {
Application::getInstance()->setRenderTargetFramerate(0);
} else {
Application::getInstance()->setRenderTargetFramerate(-1);
}
}
void Menu::changeRenderResolution(QAction* action) {
QString text = action->text();
if (text == MenuOption::RenderResolutionOne) {

View file

@ -227,6 +227,7 @@ private slots:
void displayAddressOfflineMessage();
void displayAddressNotFoundMessage();
void muteEnvironment();
void toggleUnleashFramerate();
void changeRenderResolution(QAction* action);
private:
@ -446,6 +447,7 @@ namespace MenuOption {
const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
const QString RenderLookAtVectors = "Show Look-at Vectors";
const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
const QString RenderUnleashFramerate = "Unleash Framerate";
const QString RenderResolution = "Scale Resolution";
const QString RenderResolutionOne = "1";
const QString RenderResolutionTwoThird = "2/3";