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https://github.com/overte-org/overte.git
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start working on the target framerate control
This commit is contained in:
parent
d13283192f
commit
ac269e16c0
5 changed files with 46 additions and 3 deletions
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@ -94,6 +94,10 @@
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#include "devices/Leapmotion.h"
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#ifdef WIN32
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#include <gl/wglew.h>
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#endif
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using namespace std;
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// Starfield information
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@ -177,8 +181,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_trayIcon(new QSystemTrayIcon(_window)),
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_lastNackTime(usecTimestampNow()),
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_lastSendDownstreamAudioStats(usecTimestampNow()),
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_renderTargetFramerate(60),
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_renderResolutionScale(1.0f)
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{
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/* QGLFormat trueFormat = _glWidget->format();
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trueFormat.setSwapInterval(0);
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_glWidget->setFormat(trueFormat);*/
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int swapInterval = _glWidget->format().swapInterval();
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swapInterval++;
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
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@ -518,9 +531,16 @@ void Application::initializeGL() {
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qDebug("Error: %s\n", glewGetErrorString(err));
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}
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qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
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if (wglewGetExtension("WGL_EXT_swap_control")) {
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wglSwapIntervalEXT(0);
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int swapInterval = wglGetSwapIntervalEXT();
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swapInterval++;
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}
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#endif
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// Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large
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// field of view and near and far clip to make it interesting.
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//viewFrustumOffsetCamera.setFieldOfView(90.0);
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@ -1391,9 +1411,14 @@ void Application::idle() {
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PerformanceWarning warn(showWarnings, "idle()");
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// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
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double targetFramePeriod = 0.0;
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if (_renderTargetFramerate > 0) {
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targetFramePeriod = 1000.0 / _renderTargetFramerate;
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} else if (_renderTargetFramerate < 0) {
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targetFramePeriod = IDLE_SIMULATE_MSECS;
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}
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double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0;
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if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
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if (timeSinceLastUpdate > targetFramePeriod) {
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_lastTimeUpdated.start();
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{
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PerformanceTimer perfTimer("update");
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@ -4138,6 +4163,10 @@ void Application::takeSnapshot() {
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_snapshotShareDialog->show();
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}
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void Application::setRenderTargetFramerate(int framerate) {
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_renderTargetFramerate = framerate;
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}
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void Application::setRenderResolutionScale(float scale) {
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_renderResolutionScale = scale;
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}
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@ -358,6 +358,7 @@ public slots:
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void domainSettingsReceived(const QJsonObject& domainSettingsObject);
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void setRenderTargetFramerate(int framerate);
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void setRenderResolutionScale(float scale);
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void resetSensors();
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@ -609,6 +610,7 @@ private:
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quint64 _lastNackTime;
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quint64 _lastSendDownstreamAudioStats;
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int _renderTargetFramerate;
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float _renderResolutionScale;
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};
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@ -20,7 +20,7 @@
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const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
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GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer)),
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GLCanvas::GLCanvas() : QGLWidget(QGL::NoDepthBuffer | QGL::NoStencilBuffer),
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_throttleRendering(false),
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_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
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{
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@ -372,6 +372,8 @@ Menu::Menu() :
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderUnleashFramerate, 0, false, this, SLOT(toggleUnleashFramerate()));
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QMenu* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
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QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, false));
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@ -1230,6 +1232,14 @@ void Menu::muteEnvironment() {
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free(packet);
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}
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void Menu::toggleUnleashFramerate() {
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if (isOptionChecked(MenuOption::RenderUnleashFramerate)) {
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Application::getInstance()->setRenderTargetFramerate(0);
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} else {
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Application::getInstance()->setRenderTargetFramerate(-1);
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}
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}
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void Menu::changeRenderResolution(QAction* action) {
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QString text = action->text();
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if (text == MenuOption::RenderResolutionOne) {
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@ -227,6 +227,7 @@ private slots:
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void displayAddressOfflineMessage();
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void displayAddressNotFoundMessage();
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void muteEnvironment();
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void toggleUnleashFramerate();
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void changeRenderResolution(QAction* action);
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private:
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@ -446,6 +447,7 @@ namespace MenuOption {
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const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
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const QString RenderLookAtVectors = "Show Look-at Vectors";
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const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
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const QString RenderUnleashFramerate = "Unleash Framerate";
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const QString RenderResolution = "Scale Resolution";
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const QString RenderResolutionOne = "1";
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const QString RenderResolutionTwoThird = "2/3";
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