Keep track of keys pressed, synthesize release events when focus is lost.

Closes #2375.
This commit is contained in:
Andrzej Kapolka 2014-03-20 11:17:36 -07:00
parent 418fc9f69c
commit f92f45df63
5 changed files with 66 additions and 45 deletions

View file

@ -4,22 +4,22 @@
<context>
<name>Application</name>
<message>
<location filename="src/Application.cpp" line="1354"/>
<location filename="src/Application.cpp" line="1364"/>
<source>Export Voxels</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="src/Application.cpp" line="1355"/>
<location filename="src/Application.cpp" line="1365"/>
<source>Sparse Voxel Octree Files (*.svo)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="src/Application.cpp" line="3565"/>
<location filename="src/Application.cpp" line="3575"/>
<source>Open Script</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="src/Application.cpp" line="3566"/>
<location filename="src/Application.cpp" line="3576"/>
<source>JavaScript Files (*.js)</source>
<translation type="unfinished"></translation>
</message>

View file

@ -692,6 +692,8 @@ bool Application::event(QEvent* event) {
void Application::keyPressEvent(QKeyEvent* event) {
_keysPressed.insert(event->key());
_controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
@ -914,6 +916,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
void Application::keyReleaseEvent(QKeyEvent* event) {
_keysPressed.remove(event->key());
_controllerScriptingInterface.emitKeyReleaseEvent(event); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
@ -921,60 +925,66 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
return;
}
switch (event->key()) {
case Qt::Key_E:
_myAvatar->setDriveKeys(UP, 0.f);
break;
if (activeWindow() == _window) {
switch (event->key()) {
case Qt::Key_E:
_myAvatar->setDriveKeys(UP, 0.f);
break;
case Qt::Key_C:
_myAvatar->setDriveKeys(DOWN, 0.f);
break;
case Qt::Key_C:
_myAvatar->setDriveKeys(DOWN, 0.f);
break;
case Qt::Key_W:
_myAvatar->setDriveKeys(FWD, 0.f);
break;
case Qt::Key_W:
_myAvatar->setDriveKeys(FWD, 0.f);
break;
case Qt::Key_S:
_myAvatar->setDriveKeys(BACK, 0.f);
break;
case Qt::Key_S:
_myAvatar->setDriveKeys(BACK, 0.f);
break;
case Qt::Key_A:
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
break;
case Qt::Key_A:
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
break;
case Qt::Key_D:
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
break;
case Qt::Key_D:
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
break;
case Qt::Key_Up:
_myAvatar->setDriveKeys(FWD, 0.f);
_myAvatar->setDriveKeys(UP, 0.f);
break;
case Qt::Key_Up:
_myAvatar->setDriveKeys(FWD, 0.f);
_myAvatar->setDriveKeys(UP, 0.f);
break;
case Qt::Key_Down:
_myAvatar->setDriveKeys(BACK, 0.f);
_myAvatar->setDriveKeys(DOWN, 0.f);
break;
case Qt::Key_Down:
_myAvatar->setDriveKeys(BACK, 0.f);
_myAvatar->setDriveKeys(DOWN, 0.f);
break;
case Qt::Key_Left:
_myAvatar->setDriveKeys(LEFT, 0.f);
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
break;
case Qt::Key_Left:
_myAvatar->setDriveKeys(LEFT, 0.f);
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
break;
case Qt::Key_Right:
_myAvatar->setDriveKeys(RIGHT, 0.f);
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
break;
case Qt::Key_Right:
_myAvatar->setDriveKeys(RIGHT, 0.f);
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
break;
default:
event->ignore();
break;
}
default:
event->ignore();
break;
}
}
void Application::focusOutEvent(QFocusEvent* event) {
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
keyReleaseEvent(&event);
}
_keysPressed.clear();
}
void Application::mouseMoveEvent(QMouseEvent* event) {
_controllerScriptingInterface.emitMouseMoveEvent(event); // send events to any registered scripts

View file

@ -18,6 +18,7 @@
#include <QSettings>
#include <QTouchEvent>
#include <QList>
#include <QSet>
#include <QStringList>
#include <QPointer>
@ -122,6 +123,8 @@ public:
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void focusOutEvent(QFocusEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
@ -432,6 +435,8 @@ private:
bool _mousePressed; // true if mouse has been pressed (clear when finished)
QSet<int> _keysPressed;
GeometryCache _geometryCache;
TextureCache _textureCache;

View file

@ -55,6 +55,10 @@ void GLCanvas::keyReleaseEvent(QKeyEvent* event) {
Application::getInstance()->keyReleaseEvent(event);
}
void GLCanvas::focusOutEvent(QFocusEvent* event) {
Application::getInstance()->focusOutEvent(event);
}
void GLCanvas::mouseMoveEvent(QMouseEvent* event) {
Application::getInstance()->mouseMoveEvent(event);
}

View file

@ -31,6 +31,8 @@ protected:
virtual void keyPressEvent(QKeyEvent* event);
virtual void keyReleaseEvent(QKeyEvent* event);
virtual void focusOutEvent(QFocusEvent* event);
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void mousePressEvent(QMouseEvent* event);
virtual void mouseReleaseEvent(QMouseEvent* event);