Commit graph

34210 commits

Author SHA1 Message Date
James Pollack
751d51ee72 entity call params 2015-11-05 14:19:11 -08:00
James B. Pollack
f83c0e7db7 Merge pull request #6310 from imgntn/build_text_edits
Update OpenSSL Binaries Link in Build docs
2015-11-05 12:56:22 -08:00
Howard Stearns
673de7f3e6 Merge pull request #6308 from hyperlogic/tony/mac-fixes
Fixes for Mac build and crash on startup
2015-11-05 11:52:52 -08:00
Anthony J. Thibault
50370479e4 Application.h: coding standard fixes 2015-11-05 11:03:32 -08:00
Anthony J. Thibault
50e8f49f52 SpacemouseManager Moved stub init into cpp file.
This should fix the windows build.  For some reason
the linker was having a problem resolving this.
2015-11-05 10:56:24 -08:00
Seth Alves
669609d310 Merge pull request #6319 from imgntn/quickgrabfix
Set wantsTrigger correctly on lightswitch.js
2015-11-05 10:52:18 -08:00
James B. Pollack
c898d9a474 set wantstrigger correctly on lightswitch 2015-11-05 10:48:16 -08:00
Ryan Downe Karpf
ce80b2d7e5 Merge pull request #6318 from sethalves/non-colliding-to-trigger
grab changes
2015-11-05 10:43:23 -08:00
Seth Alves
4a3b434fd4 change grabbing-non-colliding to trigger. fix whiteboard and some other scripts 2015-11-05 10:35:02 -08:00
Anthony J. Thibault
2318e48fa8 AvatarRig: fix for crash when index was -1 2015-11-05 09:43:41 -08:00
Anthony J. Thibault
8d16f60b15 Removed hardcoded define HAVE_3DCONNEXIONCLIENT
This should be set from cmake, right?
2015-11-05 09:02:39 -08:00
Anthony J. Thibault
d9f4b0218e Merge branch 'master' into tony/mac-fixes 2015-11-05 08:26:44 -08:00
samcake
dba6031703 Merge pull request #6311 from jherico/marge
Fix crash in Oculus simulator
2015-11-05 00:57:05 -08:00
samcake
00797b4dea Merge pull request #6314 from jherico/homer
Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 23:33:45 -08:00
Brad Davis
86b852231e Merge pull request #6286 from EdgarPironti/master
Spacemouse migration
2015-11-04 19:15:35 -08:00
Philip Rosedale
8dc3d62d17 Merge pull request #6316 from sethalves/grab-release-velocity-experiment
don't set release velocity
2015-11-04 16:37:04 -08:00
Seth Alves
05a977e31b get rid of code that computes release velocity 2015-11-04 16:26:30 -08:00
samcake
8dd8793fc0 Merge pull request #6315 from jherico/rec1
Creating recording library
2015-11-04 16:24:23 -08:00
Seth Alves
adb9118dc1 don't set release velocity 2015-11-04 16:21:02 -08:00
Brad Davis
69d29bbbbb Creating recording library 2015-11-04 16:18:55 -08:00
Brad Davis
067a058799 Merge pull request #6312 from sethalves/dont-grab-zones
don't attempt to grab particles or zones
2015-11-04 16:03:05 -08:00
Brad Davis
20d1035821 Fixing step yaw to move by consistent amounts, be 'tappable' 2015-11-04 15:54:50 -08:00
Anthony J. Thibault
d46d521d81 Added #else branch to #if 0 2015-11-04 15:10:23 -08:00
Seth Alves
1cbe6c4463 don't attempt to grab particles or zones 2015-11-04 13:59:37 -08:00
Brad Davis
4dec31d524 Fix crash in Oculus simulator 2015-11-04 13:20:47 -08:00
James B. Pollack
6cfc0b9487 update openssl binaries link 2015-11-04 13:07:38 -08:00
Anthony J. Thibault
69f1cfbcb9 Fixes for Mac build and crash on startup
For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.

In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized.  To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
2015-11-04 12:04:34 -08:00
samcake
f4cc8c4c2e Merge pull request #6306 from jherico/barney
Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:47:04 -08:00
Brad Davis
18d2b184dc Fix ability to enable mappings parsed from JSON in JS 2015-11-04 11:39:34 -08:00
Philip Rosedale
8954d21ed1 Merge pull request #6303 from sethalves/fix-grab-again
rework grab search logic
2015-11-04 11:26:13 -08:00
Anthony Thibault
275b248547 Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
Seth Alves
c2f9a49598 don't grab light 2015-11-04 11:15:57 -08:00
Brad Davis
a0d26fed70 Merge pull request #6304 from samcake/controllers
Controllers: Fixing the step pulse behavior and changes to standard mapping
2015-11-04 11:14:35 -08:00
samcake
d4259931b2 Setting the step yaw to 22.5 degrees 2015-11-04 10:57:39 -08:00
samcake
ce5e89ce66 removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file 2015-11-04 10:53:53 -08:00
U-GAPOS\andrew
f260c6b12b fix bad time measurment in AtRestDetector 2015-11-04 10:47:39 -08:00
Seth Alves
1e498a41f0 rework search logic 2015-11-04 10:46:20 -08:00
U-GAPOS\andrew
9de5721a48 set _hmdFollowVelocity to zero when done following 2015-11-04 10:23:55 -08:00
Philip Rosedale
bbe74f2e55 Merge pull request #6301 from sethalves/fix-grab-velocity
make held objects move tightly with hand (again)
2015-11-04 09:28:20 -08:00
Seth Alves
270b4b97fc remove a left-over kludge that was causing the appearence of frame-lag in held objects 2015-11-04 02:26:02 -08:00
EdgarPironti
ade0862948 Spacemouse fixes 2015-11-04 00:49:40 -08:00
EdgarPironti
1ab683643c Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-04 00:36:38 -08:00
Brad Davis
439bdbc0e4 Merge pull request #6298 from samcake/controllers
Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
EdgarPironti
7adf38f781 Spacemouse migration 2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 18:22:29 -08:00
Brad Hefta-Gaub
71e4092276 Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Seth Alves
a85358085d Merge pull request #6299 from Atlante45/master
handControllerGrab.js fix
2015-11-03 16:11:18 -08:00
Atlante45
d8797ef9d7 Initialize relativePosition/Rotation 2015-11-03 16:07:37 -08:00
Anthony J. Thibault
31f361d49c Moved fps timing to beginning of paintGL
This should improve accuracy.

However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
Brad Hefta-Gaub
d21415b00d Merge pull request #6295 from imgntn/cleanup_tests
Remove timers test file
2015-11-03 15:43:02 -08:00