Seth Alves
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b6918f59a6
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remove extra qualification
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2016-05-04 11:33:41 -07:00 |
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Seth Alves
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44beca1687
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try having all spring derived actions agree on a target
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2016-05-04 11:29:17 -07:00 |
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Seth Alves
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d3c57821c0
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
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Andrew Meadows
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a0a1b01ea9
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coalesce dupe action data members: _id and _type
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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e9df8cacc7
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make some arguments const, cleanup some #includes
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2015-07-07 17:50:08 -07:00 |
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Andrew Meadows
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77bd7b2821
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some ObjectAction methods should be const
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2015-07-07 17:50:08 -07:00 |
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Seth Alves
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0970f010a4
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provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
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2015-06-27 13:31:00 -07:00 |
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Seth Alves
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c95db5672a
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include argument-packing version in serialized argument data
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2015-06-26 10:01:45 -07:00 |
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Seth Alves
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5381e6e9bb
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entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion
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2015-06-19 16:20:07 -07:00 |
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Seth Alves
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3c90c851e9
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start on code to de/serialize actions
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2015-06-18 15:01:34 -07:00 |
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Seth Alves
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eccf4eb8a8
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hold action works
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2015-06-10 17:05:49 -07:00 |
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Seth Alves
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3dcc6c9b8c
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make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
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2015-06-10 12:04:44 -07:00 |
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Seth Alves
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b1a209b9db
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pull some common code out of subclasses and into ObjectAction
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2015-06-09 16:17:48 -07:00 |
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Seth Alves
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b3bc9c3ef0
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first attempt at getting spring-action to handle rotation
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2015-06-08 17:10:13 -07:00 |
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Seth Alves
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1e858d8bc5
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start on spring action
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2015-06-08 14:16:03 -07:00 |
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