make some arguments const, cleanup some #includes

This commit is contained in:
Andrew Meadows 2015-07-07 16:17:37 -07:00
parent 77bd7b2821
commit e9df8cacc7
17 changed files with 25 additions and 30 deletions

View file

@ -13,7 +13,7 @@
#include "AssignmentAction.h"
AssignmentAction::AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
_id(id),
_type(type),
_data(QByteArray()),

View file

@ -21,7 +21,7 @@
class AssignmentAction : public EntityActionInterface {
public:
AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AssignmentAction();
const QUuid& getID() const { return _id; }

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@ -12,14 +12,14 @@
#include "AssignmentActionFactory.h"
EntityActionPointer assignmentActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
EntityActionPointer assignmentActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
return (EntityActionPointer) new AssignmentAction(type, id, ownerEntity);
}
EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = assignmentActionFactory(type, id, ownerEntity);

View file

@ -21,7 +21,7 @@ public:
virtual ~AssignmentActionFactory() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments);
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

View file

@ -18,7 +18,7 @@
#include "InterfaceActionFactory.h"
EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
switch (type) {
case ACTION_TYPE_NONE:
return nullptr;
@ -37,7 +37,7 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, Enti
EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);

View file

@ -20,7 +20,7 @@ public:
virtual ~InterfaceActionFactory() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments);
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

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@ -17,7 +17,7 @@
const uint16_t AvatarActionHold::holdVersion = 1;
AvatarActionHold::AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
AvatarActionHold::AvatarActionHold(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(type, id, ownerEntity),
_relativePosition(glm::vec3(0.0f)),
_relativeRotation(glm::quat()),

View file

@ -19,7 +19,7 @@
class AvatarActionHold : public ObjectActionSpring {
public:
AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
AvatarActionHold(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();
virtual EntityActionType getType() const { return ACTION_TYPE_HOLD; }

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@ -25,7 +25,7 @@ class EntityActionFactoryInterface : public QObject, public Dependency {
virtual ~EntityActionFactoryInterface() { }
virtual EntityActionPointer factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
const QUuid& id,
EntityItemPointer ownerEntity,
QVariantMap arguments) { assert(false); return nullptr; }
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,

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@ -13,7 +13,7 @@
#include "ObjectAction.h"
ObjectAction::ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectAction::ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
btActionInterface(),
_id(id),
_active(false),

View file

@ -17,8 +17,6 @@
#include <btBulletDynamicsCommon.h>
#include <EntityItem.h>
#include "ObjectMotionState.h"
#include "BulletUtil.h"
#include "EntityActionInterface.h"
@ -26,7 +24,7 @@
class ObjectAction : public btActionInterface, public EntityActionInterface {
public:
ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectAction();
const QUuid& getID() const { return _id; }

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@ -15,7 +15,7 @@
const uint16_t ObjectActionOffset::offsetVersion = 1;
ObjectActionOffset::ObjectActionOffset(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectActionOffset::ObjectActionOffset(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(type, id, ownerEntity) {
#if WANT_DEBUG
qDebug() << "ObjectActionOffset::ObjectActionOffset";

View file

@ -19,7 +19,7 @@
class ObjectActionOffset : public ObjectAction {
public:
ObjectActionOffset(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectActionOffset(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionOffset();
virtual EntityActionType getType() const { return ACTION_TYPE_OFFSET; }

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@ -17,7 +17,7 @@ const float SPRING_MAX_SPEED = 10.0f;
const uint16_t ObjectActionSpring::springVersion = 1;
ObjectActionSpring::ObjectActionSpring(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
ObjectActionSpring::ObjectActionSpring(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(type, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_linearTimeScale(0.2f),

View file

@ -12,14 +12,11 @@
#ifndef hifi_ObjectActionSpring_h
#define hifi_ObjectActionSpring_h
#include <QUuid>
#include <EntityItem.h>
#include "ObjectAction.h"
class ObjectActionSpring : public ObjectAction {
public:
ObjectActionSpring(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
ObjectActionSpring(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionSpring();
virtual EntityActionType getType() const { return ACTION_TYPE_SPRING; }

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@ -20,7 +20,7 @@ QVariantList glmToQList(const glm::quat& g) {
return QVariantList() << g.x << g.y << g.z << g.w;
}
QVariantList rgbColorToQList(rgbColor& v) {
QVariantList rgbColorToQList(const rgbColor& v) {
return QVariantList() << (int)(v[0]) << (int)(v[1]) << (int)(v[2]);
}
@ -42,12 +42,12 @@ QVariantMap glmToQMap(const glm::quat& glmQuat) {
}
glm::vec3 qListToGlmVec3(const QVariant q) {
glm::vec3 qListToGlmVec3(const QVariant& q) {
QVariantList qList = q.toList();
return glm::vec3(qList[RED_INDEX].toFloat(), qList[GREEN_INDEX].toFloat(), qList[BLUE_INDEX].toFloat());
}
glm::quat qListToGlmQuat(const QVariant q) {
glm::quat qListToGlmQuat(const QVariant& q) {
QVariantList qList = q.toList();
float x = qList[0].toFloat();
float y = qList[1].toFloat();
@ -56,7 +56,7 @@ glm::quat qListToGlmQuat(const QVariant q) {
return glm::quat(w, x, y, z);
}
void qListtoRgbColor(const QVariant q, rgbColor returnValue) {
void qListtoRgbColor(const QVariant& q, rgbColor& returnValue) {
QVariantList qList = q.toList();
returnValue[RED_INDEX] = qList[RED_INDEX].toInt();
returnValue[GREEN_INDEX] = qList[GREEN_INDEX].toInt();

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@ -19,11 +19,11 @@
QVariantList glmToQList(const glm::vec3& g);
QVariantList glmToQList(const glm::quat& g);
QVariantList rgbColorToQList(rgbColor& v);
QVariantList rgbColorToQList(const rgbColor& v);
QVariantMap glmToQMap(const glm::vec3& glmVector);
QVariantMap glmToQMap(const glm::quat& glmQuat);
glm::vec3 qListToGlmVec3(const QVariant q);
glm::quat qListToGlmQuat(const QVariant q);
void qListtoRgbColor(const QVariant q, rgbColor returnValue);
glm::vec3 qListToGlmVec3(const QVariant& q);
glm::quat qListToGlmQuat(const QVariant& q);
void qListtoRgbColor(const QVariant& q, rgbColor& returnValue);