Atlante45
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c27944ae28
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
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Atlante45
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baf93e8a08
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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Seth Alves
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66387c4530
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use icons to show network and physics status
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2015-11-10 17:02:57 -08:00 |
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Seth Alves
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8e466190e0
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working toward display icons for debug/status display
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2015-11-10 10:15:58 -08:00 |
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Brad Hefta-Gaub
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110adc5c22
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fix model LOD behavior
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2015-10-19 15:21:25 -07:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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bad5ea7d53
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grouping the depth and stencil buffer into a single buffer
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2015-10-08 16:47:33 -07:00 |
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samcake
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a2ca1c033d
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FIxing the rear view mirror issue with background and fooling around with Lighting equations
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2015-10-07 19:04:03 -07:00 |
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samcake
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690620d74d
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Cleaning code
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2015-10-01 19:23:32 -07:00 |
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samcake
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3490e08521
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Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
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2015-10-01 18:42:09 -07:00 |
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samcake
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0398f9429e
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fix the coo/texel blender mode for the case when color is black and the stereo issue
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2015-09-30 18:39:13 -07:00 |
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samcake
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75e858cd13
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Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
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2015-09-30 15:54:03 -07:00 |
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Sam Gateau
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e78f1521ab
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getting the stencil buffer in place
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2015-09-30 09:24:36 -07:00 |
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samcake
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dc3c9b48ea
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MOving forward on the background beeing drawn last
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2015-09-29 18:28:20 -07:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Raffi Bedikian
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ff2a58b3eb
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Add FXAA effect class, modeled after AO effect
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2015-08-30 20:49:03 -07:00 |
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Brad Davis
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76f236adf6
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New stereo rendering implementation
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2015-08-21 00:29:24 -07:00 |
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ericrius1
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3910cb0d69
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
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Sam Gateau
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fc0ee28b84
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FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
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2015-08-04 16:31:20 -07:00 |
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ericrius1
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47bc8f50ab
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cleaning
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2015-08-03 08:45:14 -07:00 |
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Sam Gateau
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d84e2d31ea
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Merge with master
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2015-07-30 11:20:00 -07:00 |
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Sam Gateau
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ab4b940d83
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merge with upstream
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2015-07-29 17:11:13 -07:00 |
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Sam Gateau
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8c96096a67
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Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-29 14:04:20 -07:00 |
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ericrius1
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697cb4c9d0
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
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Andrew Meadows
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77a12eb50e
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compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
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Sam Gateau
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22e70ee691
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merged master
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2015-07-28 10:13:05 -07:00 |
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Sam Gateau
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a5ad40bee9
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INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
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2015-07-27 14:07:28 -07:00 |
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Niraj Venkat
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e036602726
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Fixing merge conflicts
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2015-07-24 11:08:40 -07:00 |
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Sam Gateau
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cb375e8ece
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
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Niraj Venkat
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adf7a1098d
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
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2015-07-22 10:27:39 -07:00 |
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Niraj Venkat
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e0634de403
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Turn on/off debug AO from menu item
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2015-07-21 12:14:09 -07:00 |
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ericrius1
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9fc54a6040
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getting closer to texturing properly
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2015-07-20 15:33:21 -07:00 |
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Niraj Venkat
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eaf75c01b9
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
libraries/render-utils/src/AmbientOcclusionEffect.h
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2015-07-20 14:55:27 -07:00 |
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Niraj Venkat
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85c9ee0feb
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
Conflicts:
libraries/render-utils/src/AmbientOcclusionEffect.cpp
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2015-07-20 14:53:19 -07:00 |
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Atlante45
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59acfc9f47
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
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ericrius1
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e75a6feafe
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can toggle hit effect on and off from a script
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2015-07-20 11:58:26 -07:00 |
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ericrius1
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3439d45e0e
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adding hit effect logic
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2015-07-20 11:02:15 -07:00 |
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ericrius1
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1e34de1c51
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adding in screen space effect for getting hit
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2015-07-20 10:44:38 -07:00 |
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Brad Davis
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d68618e206
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
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Atlante45
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052c3c987b
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Fix some more smart pointer
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2015-07-17 18:10:34 -07:00 |
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Atlante45
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256c786e28
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-17 17:59:19 -07:00 |
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Niraj Venkat
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022529f03f
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Render depth buffer to quad
Useful for graphics debugging
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2015-07-16 09:46:28 -07:00 |
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Niraj Venkat
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0ee916fb6f
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
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2015-07-15 14:10:42 -07:00 |
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Niraj Venkat
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1b13f837bd
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Porting AO to new pipeline
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2015-07-15 14:10:17 -07:00 |
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samcake
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a6148ab73d
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Remove naked gl call
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2015-07-14 22:59:55 -07:00 |
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Seth Alves
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fb23eb0faf
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Merge pull request #5301 from samcake/yellow
Rename gpu::Batch::setUniformTexture into gpu::Batch::setResourceTexture
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2015-07-12 11:36:03 -07:00 |
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