Commit graph

870 commits

Author SHA1 Message Date
Wayne Chen
1c6521486e fixing compile errors 2019-01-25 13:56:56 -08:00
Wayne Chen
6f49914167 Merge branch 'oculusLoginFeature' of https://github.com/wayne-chen/hifi into oculusLoginFeature 2019-01-25 12:19:20 -08:00
Wayne Chen
635c7533b9 more code review feedback 2019-01-25 12:15:38 -08:00
Wayne Chen
c136f24181
Merge branch 'master' into oculusLoginFeature 2019-01-25 11:44:14 -08:00
Wayne Chen
0928b1bff1 code review feedback 2019-01-25 11:36:58 -08:00
Wayne Chen
9da7465698 readding render session, adding newlines for oculus failure 2019-01-24 15:33:50 -08:00
Anthony Thibault
a7a71e4286 Merge branch 'master' into feature/hmd-avatar-alignment-type 2019-01-23 15:52:20 -08:00
Wayne Chen
512805d48f removing leftover variable 2019-01-23 14:45:41 -08:00
Wayne Chen
4cf90050b5 reverting old code 2019-01-23 14:39:58 -08:00
Wayne Chen
1ae2ddd926 dont setup another oculus session 2019-01-22 11:08:15 -08:00
Wayne Chen
4d61a65bbf
wrapping request nonce and userID with conditional 2019-01-21 09:48:12 -08:00
SamGondelman
59fafa1f5c only do entitlements check once 2019-01-17 11:47:12 -08:00
Wayne Chen
ef63213d28 fixing linking account problems on oculus/steam, changing callback 2019-01-16 21:07:54 -08:00
Wayne Chen
bb61334c0d
Merge branch 'master' into oculusLoginFeature 2019-01-16 17:24:22 -08:00
Wayne Chen
d38a657c54 filling username with oculus username, checking create error 2019-01-16 17:05:54 -08:00
Wayne Chen
2d16e71e74 adding sending oculus ID including username 2019-01-16 17:05:52 -08:00
Wayne Chen
7e674ba3c4 better check for if oculus is running 2019-01-16 17:05:51 -08:00
Wayne Chen
ca0916886a adding more qml for oculus login 2019-01-16 17:05:51 -08:00
Wayne Chen
39a68a88f0 fixing typos in callback implementation 2019-01-16 17:05:51 -08:00
Wayne Chen
ed39b43d3b changing request to have a callback function passed 2019-01-16 17:05:51 -08:00
Wayne Chen
6bc1164d58 more wip on oculus login 2019-01-16 17:05:50 -08:00
Wayne Chen
4320f4cbe4 migrating platform plugin 2019-01-16 17:05:50 -08:00
Wayne Chen
a905310a58 more staging 2019-01-16 17:05:49 -08:00
Wayne Chen
704f005604 changing user id variable type 2019-01-16 17:05:49 -08:00
Wayne Chen
a24ebe2718 oculus functions live in the display plugin; display plugins update 2019-01-16 17:05:49 -08:00
Wayne Chen
970798705c improving flow from Oculus API to login dialog wip 2019-01-16 17:05:48 -08:00
Wayne Chen
1af57bdba6 staging 2019-01-16 17:05:48 -08:00
Wayne Chen
ebb9cd7de6 adding new plugin 2019-01-16 17:05:48 -08:00
Wayne Chen
db06533018 adding more staging 2019-01-16 17:05:48 -08:00
Wayne Chen
c22ad2b15a staging some oculus helper code 2019-01-16 17:05:47 -08:00
Seth Alves
fd09180776
Merge pull request #14645 from ctrlaltdavid/M19774-d
Make mouselook directly proportional to right-click mouse
2019-01-16 09:09:38 -08:00
Seth Alves
6a88941166 put a plugin-interface version into the meta data of each plugin. don't load plugins that don't match the current version. 2019-01-10 15:07:06 -08:00
Anthony Thibault
5d606981de Added HMD Avatar Alignment Type
Adds a new API to set this type, and an option to the Avatar App.

* "eye" - Match the user eyes with the avatar eyes. The previous default behavior.
  If the avatar skull is larger then the user, it can cause the avatars body to lift off of the ground when the user looks down.
* "head" - Match the user head with the avatar head.  The new default behavior.
  This prevents the body from lifting off of the ground while wearing a large headed avatar.  But can cause an offset between the users eyes and the avatars eyes.
2019-01-08 18:35:28 -08:00
David Rowe
84c6bb4797 Introduce optional timestamp into internal Controller axis values
This can be used to determine if consecutive identifical values should
be output.
2018-12-31 12:15:51 +13:00
amantley
bc78ebe05d cleaned up the button event code for the proximity sensor button 2018-12-19 14:21:14 -08:00
amantley
d0802b9d62 fixed merge conflict in fbxserializer 2018-12-19 13:46:02 -08:00
amantley
a7510cbfbe removed debug print statements 2018-12-19 13:43:50 -08:00
amantley
b8c0d6d9f9 removed print statement in application.cpp and added check of button flag in openvrhelpers.cpp 2018-12-19 12:00:40 -08:00
amantley
da05692e5d added auto switch to vive, checking for the proximity button on vive, to do: make sure ik is off for the head when in desktop mode. 2018-12-18 18:53:48 -08:00
amantley
ff9b0a1ac4 added debug for hmd events 2018-12-17 16:18:43 -08:00
amantley
893e9649be removed eye joint debug statements 2018-12-17 15:30:49 -08:00
amantley
cb672b878c looking at vive user flag behaviour 2018-12-17 08:42:53 -08:00
sabrina-shanman
566d09dc9c Add model preparation step to ModelCache using new library model-baker 2018-12-11 11:15:54 -08:00
Jamil Akram
bc5166d1d8
Merge pull request #14531 from hyperlogic/feature/drop-after-delay-out-of-range-tracking
Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
2018-12-07 12:09:44 -08:00
John Conklin II
bbc8e4de70
Merge pull request #14534 from SamGondelman/vive
Case 20138: Fix vive crash
2018-12-06 14:28:24 -08:00
SamGondelman
58396b845f move back to plugin thread
(cherry picked from commit 98d3f6a9d1191031cda1ff040e69093ef6824f1c)
2018-12-04 17:38:48 -08:00
SamGondelman
0c64d1227a fix vive crash 2018-12-04 16:41:03 -08:00
Anthony Thibault
7f2e427584 Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
This is a hybrid of None and Drop strategies.
Basically, if the puck is out of range for less then 1/2 a second we still use it, however any longer then that and we mark it as invalid.
2018-12-03 18:56:45 -08:00
Anthony Thibault
c0bf832e39 Head and Hand offsets for Vive Trackers now function as expected
In the Settings > Controller... > Calibration menu, when using head or hand trackers
The provided Y and Z offsets should function correctly now.  This gives you the ability to adjust
the offsets of the pucks to the hands/head.  For example: this allows you to wear the hand pucks on your forearms
rather then the backs of your palms.
2018-12-02 16:18:36 -08:00
Brad Hefta-Gaub
153b8920be
Merge pull request #14348 from sabrina-shanman/hfm_library
(case 19302) Create the HFM library and namespace
2018-11-13 12:03:53 -08:00
Brad Hefta-Gaub
47cd6b332c
Merge pull request #14349 from hyperlogic/bug-fix/head-trackers-in-desktop-mode
Bug fix for head trackers in desktop mode
2018-11-13 11:49:24 -08:00
Brad Hefta-Gaub
4bafcd2cfa
Merge pull request #14271 from SamGondelman/oculus
Case 19475: Fix various Oculus Store test failures
2018-11-13 11:06:39 -08:00
Jeff Clinton
6bd08325ec
Merge pull request #14272 from FlameSoulis/fix/spacenavigator
Update Spacemouse plugin + Proposal to main build
2018-11-13 10:59:11 -08:00
sabrina-shanman
753557736e Merge branch 'master' into hfm_library 2018-11-12 15:03:30 -08:00
Brad Davis
8c4f0ec774 Vcpkg migration 2018-11-08 12:28:06 -08:00
Anthony Thibault
ac8869eb61 Bug fix for head trackers in desktop mode
Sitting and standing modes work even in desktop mode.
We were inadvertently checking for HMD Mode instead of if the head was valid.
* A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode.
* The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level.
* Sitting mode, walking mode and recentering flags are now visible in the AnimStats.
2018-11-05 16:21:19 -08:00
sabrina-shanman
2801f324b7 Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00
SamGondelman
dd96881724 don't submit frames while oculus says it's not visible 2018-10-30 12:15:46 -07:00
SamGondelman
83fba2ee41 shutdown when oculus display lost 2018-10-30 11:23:36 -07:00
SamGondelman
799db33b34 reenable entitlements check 2018-10-29 17:22:45 -07:00
Jeff Clinton
eb383b1d09
Merge pull request #14040 from hyperlogic/feature/acceleration-limit-filter
Quality Improvements to Avatars driven by Vive Trackers
2018-10-25 08:51:59 -07:00
Flame Soulis
f1f5f57650 Re-enabled all Axis (by popular request) 2018-10-24 08:52:34 -04:00
Flame Soulis
f25820c81a Add destroyInputPlugins() 2018-10-24 08:24:42 -04:00
Flame Soulis
f86518df08 Changed QString to char* for SpacemouseManager 2018-10-24 07:59:43 -04:00
John Conklin II
e21e7d30d7
Merge pull request #14126 from amantley/squattyPottyFix
Sit State for the seated user in HMD:  Squatty Potty Fix
2018-10-23 15:20:49 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
amantley
cce2f295a1 fixed conflict in myskeletonmodel.cpp 2018-10-22 17:49:30 -07:00
amantley
ab7a70acba Merge remote-tracking branch 'origin/squattyPottyFix' into squattyPottyFix 2018-10-11 22:55:55 -07:00
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
Anthony Thibault
a776f7e55a Changed default for OutOfRange data to Drop. 2018-10-09 10:51:02 -07:00
Anthony Thibault
7777f3edd0 Added OutOfRangeDataStrategy parameter to Controller Settings
The openvr SDK provides a way to gauge the quality of tracking on a given device via the eTrackingResult enum.

* Drop - Only Running_OK is considered valid, all other eTrackingResults will return invalid poses.
* Freeze - Only Running_OK is considered valid, but other valid TrackingResults will return the last Running_OK pose.
  In esseces this will freeze the puck in place at the last good value.
* None - All valid eTrackingResults will be valid, including OutOfRange and Calibrating results.  This is the default.
2018-10-09 10:51:02 -07:00
amantley
c4187f0d60 Merge remote-tracking branch 'upstream/master' into squattyPottyFix 2018-10-08 17:07:55 -07:00
Gabriel Calero
1719f4a474 Build libplugins_libhifiCodec.so 2018-10-05 23:49:06 -03:00
John Conklin II
4805d3564a
Merge pull request #14075 from ctrlaltdavid/M18586
Teleport with play area
2018-10-03 11:02:33 -07:00
John Conklin II
8bd8d05409
Merge pull request #14118 from luiscuenca/handTouchLMFix
Disable Hand Touch when Leap Motion is running
2018-10-03 09:03:43 -07:00
Anthony Thibault
b62ca2b75c Better configuration, i.e. which puck is associated with which limb.
Previously we where incorrectly sorting the pucks along the x axis.
This could cause the order to be wrong if you were not standing along the z axis w.r.t the vive tracked volume.
2018-10-01 18:43:19 -07:00
amantley
90feeffa9d cleaning up. putting squat fix in vertical recenter 2018-10-01 14:21:00 -07:00
luiscuenca
5ccbc5c029 Disable Hand Touch when Leap Motion is running 2018-10-01 10:47:06 -07:00
amantley
3a2a8fe4f8 adjusted openvr to use 0.0 for the floor instead of -1.6 2018-09-29 15:49:11 -07:00
amantley
fa9abf0fff added the floor at 0.0 in sensor space for oculus. to do: vive 2018-09-26 18:08:00 -07:00
amantley
ad6bbc7ff6 latest squatty changes 2018-09-25 11:22:44 -07:00
Anthony Thibault
b6d7b9b544 spelling 2018-09-25 10:44:00 -07:00
Anthony Thibault
a41591323b Code review feedback. 2018-09-25 10:42:43 -07:00
Anthony Thibault
fa27bb7e11 Bug fix for Vive puck calibration of hands and feet
Before this PR, there were small errors that can occur if you calibrate while not facing down the z-axis in vive sensor space.
As indicated by the small arrow in the steam vr grid.

The hands could end up flipped 180 degrees and the feet could end up with an incorrect offset resulting in a wider or narrower stance then expected.
This PR is intended to fix these issues.
2018-09-24 16:56:22 -07:00
David Rowe
96767c1103 Merge branch 'master' into M17217-b
# Conflicts:
#	plugins/openvr/src/OpenVrDisplayPlugin.cpp
2018-08-08 10:43:58 +12:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
David Rowe
11b85e30db Merge branch 'master' into M17217-a 2018-08-04 09:44:39 +12:00
David Rowe
41c4ecd465 Add HMD play area to API; Oculus and Vive 2018-08-01 15:20:51 +12:00
David Rowe
a3e677e64f Code review 2018-07-20 08:32:21 +12:00
David Rowe
5e624246a8 Fix HMD.mountedChanged() API signal 2018-07-19 13:00:57 +12:00
Alexander Ivash
57f32e64c1 remove the code of the rendering vive controllers and any code that uses that menu option. 2018-07-06 21:00:56 +03:00
Alexander Ivash
eb97f99db1 Revert "commented out code responsible for creating / populating 'Avatar' menu (per request from Mukul)"
This reverts commit d40d1a9985770d2da82f5291ee33a7cfe8a73652.
2018-07-06 21:00:55 +03:00
Alexander Ivash
bc6bfc1003 commented out code responsible for creating / populating 'Avatar' menu (per request from Mukul) 2018-07-06 21:00:55 +03:00
Brad Davis
197fb469eb Fix touch controller button handling when Oculus remote is paired 2018-06-15 10:16:32 -07:00
John Conklin II
287fd67e67
Merge pull request #13313 from dback2/gamepadEnabled
Enable gamepad by default
2018-06-07 12:42:04 -07:00
Bradley Austin Davis
e38059797d Update Oculus integration 2018-06-06 17:27:30 -07:00
David Back
c1dceda4ac enable gamepad by default 2018-06-05 12:01:06 -07:00
John Conklin II
6095a3b319
Merge pull request #13082 from jherico/feature/shader_cache
Shader load time performance optimiziations
2018-05-30 13:55:34 -07:00
Bradley Austin Davis
3beb77694f Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
David Rowe
6d4f704279 Regularize some JSDoc usage 2018-05-21 09:32:10 +12:00
Anthony J. Thibault
ed726c9d77 OpenVR: Remove reference to HMD Standing Mode menu item
This menu item has not existed for over a year.
I was sometimes seeing a crash on startup when the display plugin
attempted to reference this menu item.
2018-05-14 13:51:13 -07:00
John Conklin II
5cd225e4de
Merge pull request #12947 from jherico/feature/splash2
Additional work on splash screen
2018-05-11 11:26:37 -07:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
John Conklin II
236e75b6c6
Merge pull request #12903 from druiz17/add-more-hmd-data
Get the correct device name connect to OpenVr
2018-04-24 13:29:41 -07:00
David Rowe
f865a13326 Doc review 2018-04-21 14:10:14 +12:00
David Rowe
748052614f Doc review 2018-04-21 12:45:00 +12:00
David Rowe
9f83c606e9 Controller API JSDoc 2018-04-17 11:46:40 +12:00
Dante Ruiz
aa985fa682 add-more-hmd-data 2018-04-16 15:30:28 -07:00
Dante Ruiz
5af1ea54d3 Merge branch 'master' of github.com:highfidelity/hifi into add-more-hmd-data 2018-04-16 10:10:55 -07:00
John Conklin II
5bd3d0fab9
Merge pull request #12647 from birarda/feat/client-only-installer
add a CLIENT_ONLY build option and handle for installer
2018-03-21 11:20:36 -07:00
Sam Gateau
4341347148
Merge pull request #12639 from SamGondelman/aa
Use correct platform-specific gpu library
2018-03-20 14:47:26 -07:00
Stephen Birarda
1405c8fcb3 add a client only option to cmake 2018-03-20 14:20:58 -07:00
Stephen Birarda
f8df90e36d disable the sixense plugin by default 2018-03-15 13:53:10 -07:00
SamGondelman
21381a7295 fix building with gles on desktop (still crashes) 2018-03-14 11:44:00 -07:00
Dante Ruiz
1bae22fed0 get actual name for OpenVrDispayPlugin 2018-02-28 16:32:53 -08:00
Dante Ruiz
1bc8484a4b determine OpenVr headset namme 2018-02-28 11:50:52 -08:00
Brad Davis
8853bd6388 Fix spectator camera crash 2018-02-14 11:11:28 -08:00
Andrew Meadows
342ba5f8aa add 'task' lib dependency to HMD plugins 2018-02-13 08:57:20 -08:00
Sam Gateau
714e3f445d
Merge pull request #11537 from jherico/threaded_qml
Migrating QML rendering off the main thread
2018-02-12 15:32:33 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
2018-02-12 14:31:38 -08:00
Brad Davis
7d5502eb92 Migrating QML rendering off the main thread 2018-02-06 11:53:09 -08:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
samcake
f078ff611a Refining the declaraion signatures and adding the binary capture 2018-01-30 15:10:52 -08:00
Brad Davis
0781d8eaf0 Remove some unneeded Qt dependencies 2018-01-28 22:18:24 -08:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Bradley Austin Davis
cb3456195e Fix OSX Oculus plugin 2018-01-15 10:48:39 -08:00
Brad Davis
acb95d1355 GLAD polish 2018-01-14 00:10:05 -08:00
Brad Davis
c924cbf2a7 Remove explicit gpu-gl dependencies 2018-01-13 12:20:41 -08:00
Brad Davis
22d133c71f Allow GLES client on desktop builds 2018-01-11 23:31:34 -08:00
Anthony J. Thibault
dd0e57026e Oculus Touch: More accurate spin on thrown objects
The internal computation of angular velocity was incorrect.
Apparently, the ovrPoseStatef.AngularRotation is not in sensor frame but local to the controller rotation.
2018-01-08 15:28:59 -08:00
Dante Ruiz
82fb58ed96 remove debug statement 2017-11-29 10:58:10 -08:00
Dante Ruiz
eba8a6e17b Merge branch 'master' of github.com:highfidelity/hifi into fix-vive-head-pose 2017-11-29 10:50:37 -08:00
Dante Ruiz
9a5f0dea95 better solution 2017-11-28 13:16:47 -08:00
Anthony J. Thibault
8364700b7a Head tracking bug fix for vive HMD users 2017-11-28 12:19:16 -08:00
Dante Ruiz
7daad29906 Merge branch 'master' of github.com:highfidelity/hifi into fix-vive-head-pose 2017-11-28 10:44:04 -08:00
Dante Ruiz
039abff861 fix viveControllerManager not registering the vive input is no hand controllers are present 2017-11-28 10:43:37 -08:00
MiladNazeri
83d13717fe
Merge pull request #11752 from Menithal/21539
21539: Add "None" option in Head Tracking section when "Use Vive in Desktop Mode" is selected
2017-11-27 16:02:01 -08:00
Menithal
5d52b9936b 21539: Updated Logic to match request 2017-11-27 07:42:18 +02:00
Menithal
e28f80401f 21539: Removed debug, added whitespace for format 2017-11-05 01:07:35 +02:00
Menithal
ac1df7b815 21539: Allow HMD to turned off in Desktop Mode 2017-11-05 01:02:08 +02:00
luiscuenca
70b37f2e8a Cleaning some old tabs 2017-10-27 11:32:44 -07:00
luiscuenca
f32282afdd Clean update bug 8027 2017-10-27 11:03:02 -07:00
Anthony J. Thibault
d8e2cbf871 Oculus: Bug fix for head offset on large/small scaled avatars. 2017-09-28 16:20:09 -07:00
Seth Alves
ae42d56cd6 Merge pull request #11465 from hyperlogic/bug-fix/teleporter-near-scale
Teleport.js: can now teleport small distances with small avatar scale
2017-09-26 19:05:14 -07:00
Bradley Austin Davis
e42068f681 Merge branch 'master' into android_new 2017-09-26 14:31:29 -07:00
Anthony J. Thibault
f081c36f25 ViveControllerManager: Code review feedback on PR #11422 2017-09-26 14:19:31 -07:00