Simon Walton
dd098f05c2
Change EntityQueryInitialResultsComplete protocol to use exclusive sequence number
2018-08-22 14:54:07 -07:00
Simon Walton
6f1487bbf8
Don't explicitly use data method of shared node pointer
2018-08-01 17:11:26 -07:00
Simon Walton
a320308eaf
Fix sequence number encoding issue
...
Don't mix QDataStream and readPrimitive. Also fix logic
issues in completion check; move new packet type; don't
reset known sent entities upon initial completion;
other reviewer recommendations.
2018-07-31 13:54:22 -07:00
Simon Walton
8c512ec19b
Send spherical view from Interface rather than creating in ES
2018-07-30 18:03:45 -07:00
Simon Walton
3d1fe7da9f
Reset known entity-state when leaving initial send state
2018-07-27 18:22:36 -07:00
Simon Walton
0cec9a72d6
Implement client-side enable physics once indicated EntityData has arrived
...
Also now use Entity Server Protocol sequence numbers.
2018-07-26 18:10:38 -07:00
Simon Walton
2c06487df0
Move sending of completion packet up to EntityTreeSendThread
...
I hadn't appreciated the continuous nature of the scene
traversal. Looks good now. Also changed some identifier names.
2018-07-25 17:05:05 -07:00
Simon Walton
8f02834447
Set params.stopReason in another place
2018-07-25 14:46:47 -07:00
Simon Walton
47e99cdeac
Initial code for AC side of Enabling Physics plan
...
When interface sets query flag send only entities
close to main frustrum origin, until no more available,
then send unreliabe sequence # reliably.
2018-07-24 16:50:37 -07:00
Clement
27c471ee97
Move all wire frustums to conical frustums
2018-05-03 18:19:29 -07:00
Clement
67c119cd2e
Send Entity Query via conical frustums
2018-05-03 18:19:29 -07:00
Clement
d774dc2060
WIP Only use conical frustums on the server
2018-05-03 18:19:29 -07:00
Clement
d47ddbd6e4
CR
2018-05-01 18:02:29 -07:00
Clement
69a7f2d4aa
Fix entity server crash
2018-05-01 18:02:29 -07:00
Clement
3862a02cee
DRY traversal scan callbacks
2018-05-01 18:02:29 -07:00
Clement
49fad3d868
EntityServer traversal aware of all ViewFrustums
2018-05-01 18:02:29 -07:00
Andrew Meadows
a0f3e3a031
add simulation ownership expiry
2018-04-11 09:40:32 -07:00
Simon Walton
e81fba22ed
EntityServer should update a previously matched entity.
...
EntityServer currently keeps a per-Node set of entities that matched
the JSON filter. This commit will send an update for an entity that
no longer matches then remove it from the set.
https://highfidelity.fogbugz.com/f/cases/11244/
2018-02-26 13:43:35 -08:00
Stephen Birarda
dd27e3db31
add diff traversal reset when resetting state
2017-11-17 09:44:35 -08:00
Stephen Birarda
eedb77dae9
add clearing of known state if client resets ES connection
2017-11-16 11:40:35 -08:00
David Rowe
05275afb4f
Resending full scene is not necessary after all
2017-11-05 15:48:02 +13:00
David Rowe
a76b7855b5
Record only explicitly filtered-in entities for flagging extras
2017-11-05 15:03:43 +13:00
David Rowe
4a5f52155c
Pin node pointer
2017-11-05 14:33:30 +13:00
David Rowe
328fc29bc5
Fix serverScripts not being able to see entities in parent/child tree
2017-11-01 17:01:19 +13:00
Andrew Meadows
01304de8c2
indent switch statement, use const ref
2017-09-29 11:34:36 -07:00
Andrew Meadows
5dcd6bc496
namechange: apparentAngle --> angularDiameter
2017-09-29 11:34:35 -07:00
Andrew Meadows
1c30f7424e
remove cruft and add comments
2017-09-29 11:34:35 -07:00
SamGondelman
f7af581c71
track traversal time, rename entity server stat
2017-09-29 11:34:35 -07:00
Andrew Meadows
99265a5758
remove extra parens
2017-09-29 11:34:35 -07:00
Andrew Meadows
25d250898b
remove old debug info
2017-09-29 11:34:35 -07:00
Andrew Meadows
49e11d2173
fix Differential scan logic for LOD culling
2017-09-29 11:34:35 -07:00
SamGondelman
f2de03bc38
small fixes and LOD cull children instead of parent
2017-09-29 11:34:35 -07:00
SamGondelman
bf1065b56e
track encode stats
2017-09-29 11:34:35 -07:00
Andrew Meadows
a0f95ca5bd
swap order of evaluation for minor theoretical speedup
2017-09-29 11:34:35 -07:00
Andrew Meadows
3433c5c414
remove redundant boolean logic
2017-09-29 11:34:35 -07:00
SamGondelman
defed80be7
edited entities are not repeatedly sent if out of view, handles cases where usesViewFrustum changes
2017-09-29 11:34:34 -07:00
SamGondelman
7938e301e7
full scene traversal and json filters
2017-09-29 11:34:34 -07:00
SamGondelman
0ad5f47bfd
trying to fix entity editing bugs, needs testing
2017-09-29 11:34:34 -07:00
SamGondelman
6c066605cd
add state to entity tree send thread
2017-09-29 11:34:34 -07:00
Andrew Meadows
6edba6d545
erase in _entitiesInQueue when pop _sendQueue
2017-09-29 11:34:34 -07:00
Andrew Meadows
535d84abc7
cleanup and speed up repeat traversals
2017-09-29 11:34:34 -07:00
Andrew Meadows
b788273f47
fix repeat First traversals mid-First-traversal
2017-09-29 11:34:34 -07:00
Andrew Meadows
d54fa205fb
namechange entitiesToSend --> entitiesInQueue
2017-09-29 11:34:34 -07:00
SamGondelman
b85a5507e0
time budget and raw pointer key for entitiesToSend
2017-09-29 11:34:34 -07:00
Andrew Meadows
b6818c4369
first-pass sending entities from _sendQueue
2017-09-29 11:34:34 -07:00
Sam Gondelman
a32cc7f555
typo
2017-09-29 11:34:34 -07:00
SamGondelman
971f1e7924
put lodLevelOffset back
2017-09-29 11:34:34 -07:00
SamGondelman
1930c8f215
only resort if view changed
2017-09-29 11:34:34 -07:00
SamGondelman
18f88a5a64
keep track of readded entities in a set to avoid rechecking them, compute priority early
2017-09-29 11:34:34 -07:00
SamGondelman
9fb7eb4ba6
resort _sendQueue when previous view didn't finish
2017-09-29 11:34:34 -07:00