Reset known entity-state when leaving initial send state

This commit is contained in:
Simon Walton 2018-07-27 18:22:36 -07:00
parent 2ac6ca3291
commit 3d1fe7da9f

View file

@ -170,6 +170,7 @@ bool EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
if (sendComplete && nodeData->wantReportInitialCompletion() && _traversal.finished()) {
// Dealt with all nearby entities.
nodeData->setReportInitialCompletion(false);
resetState();
// Send EntityQueryInitialResultsComplete reliable packet ...
auto initialCompletion = NLPacket::create(PacketType::EntityQueryInitialResultsComplete, -1, true);