Stephen Birarda
67efc12e59
move shared to libraries, DRY library macro, rename libs
2013-04-12 12:38:34 -07:00
vincent
4dbff46234
#19171 Code Review changes
2013-04-11 00:13:40 +02:00
vincent
d6189694c8
#19171 move of usleep function to SharedUtil.cpp
2013-04-10 21:55:29 +02:00
ZappoMan
7480283dd4
cleanup of packet header constants
2013-04-08 19:54:14 -07:00
ZappoMan
f859d8ed9c
Added PaintMode, toggle for stars, etc.
2013-04-03 22:42:02 -07:00
ZappoMan
270f77799d
added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree
2013-03-28 17:21:47 -07:00
ZappoMan
fe8b6f7d63
* Moved load file and create sphere from VoxelSystem to VoxelTree
...
* Added --local command line support to domain and voxel servers so that
you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
ZappoMan
08413cfc3d
fixed build issue
2013-03-25 22:57:15 -07:00
ZappoMan
2f6b2466ea
Fixed getCommandOption and cmOptionExists to be more porable
...
added support for --NoConnect command line option to test running without connecting
added pruneTree to VoxelTree
2013-03-25 22:39:24 -07:00
ZappoMan
ef8694dd60
1) Added createSphere() to VoxelSystem to create a sphere
...
2) Added pointToVoxel() to SharedUtils, this will give you a voxel code
given x,y,z,s,r,g,b
3) Added '.' keyboard interface to create a random sphere in the local
voxel system
2013-03-24 10:06:43 -07:00
ZappoMan
8ecc0d53ad
Added a utility to VoxelSystem for loading voxels from a local file
...
Also added a couple shared utility functions for reading command
line options (since that's how you can load a local file at this
point).
2013-03-23 21:59:27 -07:00
Stephen Birarda
3fa0439f29
add method to SharedUtil to chdir to OS X bundle resources
2013-03-22 10:35:55 -07:00
Stephen Birarda
95926cb7fc
conditional chdir for OS X resources, revert windows Head changes
2013-03-21 17:02:41 -07:00
Stephen Birarda
4552140f61
add a sound when moving so we aren't ninjas
2013-03-21 16:11:17 -07:00
Stephen Birarda
1abce28310
use int instead of forced 8-bit types where appropriate
2013-03-20 13:44:09 -07:00
Stephen Birarda
9ac664dbab
include cstdio for uint8_t
2013-03-20 13:34:53 -07:00
Stephen Birarda
b24353957c
include cstdio for printf in SharedUtil
2013-03-20 13:29:10 -07:00
Stephen Birarda
482e65c296
move randomBoolean and randomColorValue methods to SharedUtil
2013-03-19 15:49:12 -07:00
Stephen Birarda
e012f826e5
some spacing for clarity in SharedUtil
2013-03-18 13:14:22 -07:00
Stephen Birarda
2f7767bc9b
add helper method to SharedUtil to print bits in char
2013-03-15 12:25:13 -07:00
Stephen Birarda
7eb0875a0b
include cstdlib for use of rand
2013-03-08 15:42:31 -08:00
Stephen Birarda
686404be2b
add a voxel server
2013-03-08 14:32:06 -08:00
Stephen Birarda
e2c3c253a8
fix birarda's stupid bug in timestamp creation
2013-02-25 15:19:53 -08:00
Stephen Birarda
5d2cba0b2a
add silent agent removal to AgentList class
2013-02-22 13:38:33 -08:00